It is not a change. The animation is misleading.
that's because UA, UB and UU all work together rather nicely. Impis are silly because you can spam them, they get free promos from UB including the godsend of a +1 movement and they're cheaper to hold around thanks to UA.
On the other hand, Keshiks/Camels/Longbows are broken on their own
This changes my entire evaluation of the Zulu. They are a civ with lots, and lots, and lots... and lots of bonuses towards field combat, which admittedly on Deity, you're going to be doing quite a bit of. However, using aggression to make positive progress in the game is all about taking cities, and in this regard, the Zulu have very, very little bonus. The UB is probably their best bonus, adding a flat 10% bonus to combat strength plus an additional 7.5% from flanking (I think the optimum level you can achieve is 15% from flanking, if there's enough units, you can normally max at 20%, and an extra 75% of 20 is 15%). All well and good, but not enough to make melee attacking capitals a good strategy. Maybe against the secondary or brand new cities, but even then you'd lose more units than the traditional approach of ranged units bringing it down to 0. The extra cover from buffalo promotions is also marginal, since I'm almost positive it works like other cover promotions and protect against "ranged" attacks, and city bombards don't count as "ranged attacks." Their other bonus is the UU, and if the spear throw doesn't count against cities, they have no bonus there. And the UA, maybe you'll save enough gold from it to buy an extra couple of units, but with the amount you're saving and the amount they cost, it'd be very few. This just leaves the experience bonus, which is pretty decent because it allows your crossbows, frigates,and cannons to get range and logistics quicker, but doing this seems to counter all the other Zulu bonuses.It is not a change. The animation is misleading.
See what you're saying, but can't quite agree that they're simply "melee units." "melee units" have 2 moves whereas impi have 3 (for all practical purposes) The extra move means they're a hybrid melee and mounted, which means they should suffer a city attack bonus like mounted units do, but they don't.
Really? I feel like I get almost nothing out of the spear. I think it would have to be about four times more powerful to be noticeable.Spear Throw is an insanely good ability because it enables the Zulu to kill melee units with melee units. Only Spear Throw enable the rushes because Impi, as opposed to pikes, can actually get rid of blocker units. That's what makes them so potent.
Fortify has no effect unless taken before any movement. A pike moving 1 hex to flat grass land and fortifying does not get a defensive bonus. An imp moving 1 hex to a hill and fortifying does not not get a defensive bonus. (Except that it is better to end movement on a hill.)The real big deal about 3 movement is the fact that you can move onto Jungles/Hills/Forests and still fortify.
Fortify has no effect unless taken before any movement. A pike moving 1 hex to flat grass land and fortifying does not get a defensive bonus. An imp moving 1 hex to a hill and fortifying does not not get a defensive bonus. (Except that it is better to end movement on a hill.)
Relax IanZulick, Shaka is one of those AIs that help drum the game up from typical ho-drum.
Although I must confess that I got SHaka as my neighbor once, and he was peaceful so I never got to enjoy the wrath of his impis. All other times was usually his impis facing off my gatling guns and dying miserably.
Really? I feel like I get almost nothing out of the spear. I think it would have to be about four times more powerful to be noticeable.
Fortify has no effect unless taken before any movement. A pike moving 1 hex to flat grass land and fortifying does not get a defensive bonus. An imp moving 1 hex to a hill and fortifying does not not get a defensive bonus. (Except that it is better to end movement on a hill.)
Wait... they can get all 3 of these promotions on a single unit? +75% flanking bonus alone is ridiculous and +1 movement on top of that... and 1/3 dmg from ranged attacks and 20% more CS? What the...? You're kidding me right? Who needs GDRs when you can have (Ikanda)-Impi?
Unfortunately its not +25% flanking bonus for each promotion, resulting in 75%, it's an increase in 25%, meaning with all the upgrades your only getting an extra +2.5% flanking bonus. This means your final flanking will be only 17.5%.
Maybe that's changed. It's been a LONG time since I played without quick combat on, but back when I did, I saw the spear-throw animation when my city was attacked.
I'm playing a Zulu game now. Just wondering if I should give my swordsmen and longswords Drill promotions instead of Buffalo, so I'll have a few units that are good in rough terrain and will eventually earn March and Blitz. Or are the buffalo promos so good that I won't miss March?