hoplitejoe
Top fun-poster
- Joined
- Mar 22, 2010
- Messages
- 5,470
Yoshiegg has passed over the Zombie AAR baton to me and so this will be the new thread for it. the game will continue to be played like before but here is a restatement of the rules anyway.
Your one of the many survivor's of the apocalypse, looking for the one route to the safe haven that was not touched by the raining of the radioactive nukes on that one fateful day. Of course, your not the only one looking for something. As you stick your head out the window, you see legions of the undead. They're looking for something too, your head.
Introduction
The premise of the game is quite simple. We're on a good size island, theres a city in the center of it, and you get to be your own unit! Oh, and you have to survive hoards of zombies that come at you, of course. There's also a shop where you buy upgrades and stuff like that. Look below for details. This game is basically: Roll to Dodge + Civilization 4 + Zombies
Game Rules
Familiar with the "Roll to Dodge" forum game? If not, I'll explain: basically, each round, you will post with your action for that round (1 action per update). It can be anything from attack zombies over there, build a house, or even grow a forest. 1 action per update. A random number between 1-20 will be selected and will determine how your action turned out and what happened (A zombie spawned next to you? You made a lake?) higher numbers are better. Your goal is for your unit to stay alive (I'm controlling all units so you better give a good action!) and to protect the one city in the center. If the city is captured, it's game over for everybody. You start with 3 lives
Promotions do not take up an action. And this is where I talk about the shop feature!
The Shop
The shop is where you go to buy unit promotion's and upgrades. Killing a zombie will earn you cash which you use to buy yourself an upgrade or some promotions. Think about this when buying promotions and upgrades. Naturally, most promotions and upgrades must be unlocked first (there is no Oromo upgrade in the first round, naturally)
To Join
Currently full
Just say you want to join, and you get a unit that spawns in the city. Max 10 players allowed (including people who died) to keep things fair to those managing to survive. Oh, you can have a custom name if you wish. Late joiner's may not get the full 3 lives
The Roll to Dodge Chart
Your one of the many survivor's of the apocalypse, looking for the one route to the safe haven that was not touched by the raining of the radioactive nukes on that one fateful day. Of course, your not the only one looking for something. As you stick your head out the window, you see legions of the undead. They're looking for something too, your head.
Introduction
The premise of the game is quite simple. We're on a good size island, theres a city in the center of it, and you get to be your own unit! Oh, and you have to survive hoards of zombies that come at you, of course. There's also a shop where you buy upgrades and stuff like that. Look below for details. This game is basically: Roll to Dodge + Civilization 4 + Zombies
Game Rules
Familiar with the "Roll to Dodge" forum game? If not, I'll explain: basically, each round, you will post with your action for that round (1 action per update). It can be anything from attack zombies over there, build a house, or even grow a forest. 1 action per update. A random number between 1-20 will be selected and will determine how your action turned out and what happened (A zombie spawned next to you? You made a lake?) higher numbers are better. Your goal is for your unit to stay alive (I'm controlling all units so you better give a good action!) and to protect the one city in the center. If the city is captured, it's game over for everybody. You start with 3 lives
Promotions do not take up an action. And this is where I talk about the shop feature!
The Shop
The shop is where you go to buy unit promotion's and upgrades. Killing a zombie will earn you cash which you use to buy yourself an upgrade or some promotions. Think about this when buying promotions and upgrades. Naturally, most promotions and upgrades must be unlocked first (there is no Oromo upgrade in the first round, naturally)
To Join
Currently full
Just say you want to join, and you get a unit that spawns in the city. Max 10 players allowed (including people who died) to keep things fair to those managing to survive. Oh, you can have a custom name if you wish. Late joiner's may not get the full 3 lives
The Roll to Dodge Chart
Code:
1 : Unbelievably total failure. Action WILL backfire.
2-4 : Failure, with penalty
5-7 : Marginal failure with possible penalty
8-10 : Failure, no penalty
11-13 : Straightforward success
14-16 : Success, with possible bonus
17-19 : Success, with circumstantial bonus
20 : MAXIMUM POWER. Guaranteed success, with added bonus.