For Elizabeth my plan is to let all her ships start with +2 and +15 XP. This extra promotion should be useful because in TBC ships can now get the Scouting line of promotions. Right out of the box a Trireme can be a very fast and powerful unit for coastline scouting and ranged support:
7 7 4 3 sight.
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The primary advantage of the movement bonus is it doubles embarkation speed, making water the fastest method of travel for areas without roads. Even with roads, water is still sometimes better until Engineering. I wouldn't want to shift this too much towards the more situational bonus of extra ship experience.
The capability for Longbows to move after attacking was removed in December when I added the Steam Mill.
That's part of the vanilla game, actually. It's a strange feature because they set the limit so high that it's almost impossible to reach it anyways. I've only hit it once, and that was also with Germany. It's a very pointless and un-fun feature.
I just noticed something for the first time. Playing Germany, I was told my empire can only support x units, and since I'm exceeding it by one, my hammer output decreases 10%. Apart form this being undocumented, it makes no sense. I have plenty of gold, and in my prior two games happily ran a deficit. Could you explain the rationale here?
The Ottomans were known to have good administrative policy, even tolerance and inclusion of ethnic groups like Christians and Jews into the bureaucracy of what was predominantly a Muslim nation. In metropolitan areas artisans and merchants were strongly supported. The Ottomans were also famous conquerors. Suleiman in particular was known as Suleyman the Lawmaker, a philosopher-king, warmonger, poet and patron of the arts, and promoted changes to law and administrative practices.
I think the AI issues can be solved by giving them experience bonuses (as done in this mod) instead of numerical superiority. I prefer the XP bonuses because of the map-fill issue. Most of the AI is inaccessible to us, though.
Okay, so I've got the changes for Genghis, Bismark, and Elizabeth done. I've playtested a few games with each leader to fine-tune things. Now on to the Ottomans. As mentioned with his previous trait:
No other leader has a specialist focus, and it does seem to fit the Ottomans and Suleiman. Just a flat boost to great person generation is rather boring though. What I'm testing now is:
Governance
Specialist yields increased by 1.
So in other words specialists become:
3 - Engineer
3 - Scientist
4 - Merchant
4 - Artist