Hydromancerx
C2C Modder
UPDATE Version 14 is out as of 3:15 am, a brand new way to play the game.
If we have the SVN version do we need to download it? Or is the the same (or better) as v14?
UPDATE Version 14 is out as of 3:15 am, a brand new way to play the game.
If we have the SVN version do we need to download it? Or is the the same (or better) as v14?
So can we still upload/download to the SVN or not?
@strategyonly
When i started a new game I got 1 band of Homo Sapiens, 1 Clubman and 1 Nulla Nulla! It should be a stone thrower and the Nulla Nulla should only be available with an Aborigine Embassy. Please fix so it will not come up as a free unit at the start.
Ok I update the SVN with my new "culture system". Remember its still being balanced and tweaked so PLEASE give feed back if some seem either to easy or to hard to achieve. The system works where each civilization is given a unique building called "Native Culture", depending upon which civ depends upon what you get such as Japan and China get Native Culture (Asian) while England and Rome get Native Culture (European). These in turn give out a Free culture building to every city in your empire.
The Embassy building are now called just "Culture (Name of Civ)" such as Culture (Zulu) or Culture (Aztec). These have varisu requirements ranging from which Native Culture you have to what religion you have, what civic you have in place, what building you have built or what other cultures you have already. Note this is where I want the feedback since some have lots of requirements while other have not so much. It was very hard to summarize an entire culture with requirements.
All these buildings are normal, except for Culture (Neanderthal) which is still a Great Wonder. Thus more than one civ can have the same culture. In the future I will be making special Great Wonders that will give you the embassy building in every city if you can build 3 embassies in 3 cities.
Note that with the current system you can only make whatever your native culture is, however if you select "assimilation" as a game choice then you can then make the unique building of another type of civ and in turn make their set of culture buildings. For example Spain taking over the Aztecs opens up all the building that require Culture (American) as well as their given Culture (European).
As you can see it is one of the most complex and diverse systems I have done so far. I worked really hard on it so please be nice and give some feedback about it.
You can see the culture requirements here (as well as the tech tree).
I knew i forgot something, i changed it in 'my" game but forgot to put it in the SVN, sorry about that.
Looking over your copy of CIV4CivilizationInfos.xml, looks like you used the OLD one and NOT the new one, cause all the CIV4UnitArtStyleTypeInfos,xml are messed up.
Speaking of SVN, i need some SVN Beta Testers, that are willing to test this mod in all kinds of areas and ways. And give HONEST opinions, no matter good or bad.
Might be more or less only the current SVN users that read this thread - suggest you post this request more widely, and have people that are interested start reading here (I'll keep posting here when I make SVN changes)
Make sure you read ALL of the HUD Utility before using it.
Just pushed the start of some very ambitious AI changes (and a few bug fixes) to SVN. This will need considerable play testing (I've been testing for the past 3 days, but it needs in-depth long-term checking for odd side-effects).
The what?