Hydromancerx
C2C Modder
I would like to expand the Crime and Punishment buildings. This is what I have so far ...
High Crime (+ - -Local Instability) <------> Low Crime (- + +Local Instability)
Crime Buildings
Old
- Bandit's Hideout
- Mercenary Camp
- Mercenary Stables
- Poacher's Camp
- Outlaw's Saloon (Re-Named Saloon)
New
- Assassin's Den
- Smuggler's Shanty
- Pirate's Cove
- Rebel's Camp
- Mob Storefront
- Drug Lord's Mansion
- Chop Shop
- Terrorist's Compound
Punishment Buildings
Old
- Chief's Hut
- Town Watch
- Dungeon
- Police Station
- Jail
- Maximum Security Prison
- Insane Asylum
- Intelligence Agency
- Security Bureau
- Security Center
New
- Stocks
- Gallows
- Guillotine
- Sheriff's Office
- Police Box
The question is what should the new buildings stats be and how sould the old buildings be tweaked?
Also should any other buildings increase "Crime" such as Banks or Ports.
High Crime (+ - -Local Instability) <------> Low Crime (- + +Local Instability)
Crime Buildings
Old
- Bandit's Hideout
- Mercenary Camp
- Mercenary Stables
- Poacher's Camp
- Outlaw's Saloon (Re-Named Saloon)
New
- Assassin's Den
- Smuggler's Shanty
- Pirate's Cove
- Rebel's Camp
- Mob Storefront
- Drug Lord's Mansion
- Chop Shop
- Terrorist's Compound
Punishment Buildings
Old
- Chief's Hut
- Town Watch
- Dungeon
- Police Station
- Jail
- Maximum Security Prison
- Insane Asylum
- Intelligence Agency
- Security Bureau
- Security Center
New
- Stocks
- Gallows
- Guillotine
- Sheriff's Office
- Police Box
The question is what should the new buildings stats be and how sould the old buildings be tweaked?
Also should any other buildings increase "Crime" such as Banks or Ports.