Played the new version. I have the same feeling as in the previous version: this mod has fantastic and unique ideas, but have also "weird" things.
I reiterate my remarks about Wonders: they are too expensive (even for some thing that wonderful ;-) ) and tons of them have stone as a needed resource, you can't build them if you don't have stones!!! therefore late in the MA, Stone Henge, Oracle, etc were still unbuilt.
I also find the "path/road" choice weird (you can build a road over a path (and lose the path benefits) but not vice versa)
the "diplo" units are too many and too powerfull. the assasin is buged by the way, t gives infinite promotion points, when I tried to connect it to a unit the game CTDed and that's where I stopped playing.
Always build a road over a path...its just a better choice. Paths give gold, but at the technological level of when a path can be made it isn't really all the good of a bonus. Paths are good before you get a road, but very quickly that becomes a mute point.
Improvement yield is "too" complicated which make improvement choice almost random