Well, surely i'm not thinking to play 69 turns in a row. At least a break every 15 turns.
Or this can be split between me and UT.
Dredd, with a size 4 capital by turn 43, you'll never can have an Academy on turn 52, unless you work only sheeps and deer.
See my post below. I was at 4 on T43 and got the academy on T52.
Trying to repeat my test, i realized how important is earlier food. In fact, researching hunting-AH before mining gives by turn 52 the best results, far better than mining first, which is better only in the early 30 turns. A size 7 Capital on turn 44 is the key to Oracle CS on turn 69.
At size 7, how much unhappiness is there. If none then for sure the wheel is needed to hook up the resources.
About NYC: obviously if i find marble without food or other production i will stop play, because all my plans would be meaningless. The fact that the city is on a very early stage of development does not worry me a bit.
We can't produce the settler earlier if we want the library and the academy at the time i manage to have them (and needless to say, CS in by turn 69).
So, what do you pretend from a city founded on turn 55? Size 4 in 14 turns maybe?
If we can have a site like that in the real game that city will explode in few turns after the initial suffering, don't worry.
Another thing: we need marble now, stone later. Where is the problem?
Sure but what if we don't have marble. We can see that other than some MM and tech order, the first 34 turns are the same for both approaches and I want to test your route to see if it works better in those first 34 turns anyway.
Dredd: farm? can you define exactly what you mean? that word sounds new to me.
Cottages dammit, cottages! and the worker has no time to farm anything. It's idle for only 3 turns waiting for the wheel.