Thunderbrd
C2C War Dog
Well... and before I bring this up again I want to say I realize this is probably frustrating to those who've done all this amazing work on the current spawning mechanisms of which I am currently in awe of...
But this takes us back to having the map initially establish spawn point terrain improvements, spawn batteries as it were, that spit out their supported 'spawn creature' rather than functioning off of resource points as we currently do.
This wouldn't mean we would need to completely rewrite everything but I do think that creatures could then have missions that will allow them to sacrifice themselves to generate new spawn points when they find themselves on their 'perfect habitat'. For carnivores, this could be a space away from their perfect prey's spawning point. It could be as simple as, say, for deer, they would be inclined to plant a spawn point as long as they are in a forest and over 5 spaces away from any other deer spawn point.
Anyhow, players could 'ravage' spawn points to eliminate certain species, allow spawn points to keep access to species that they wish to repeatedly hunt, and would have to replace them entirely if they wish to develop that space for a city's use.
Such a concept could become quite biological. A prey's spawning could be regular while a predator's spawning might be based on spitting out one creature for every 3 prey devoured times the amount of that predator existing on the map. We could play with numbers until we get some really neat frequency effects.
And that would only be possible by establishing these ideas we've been discussing about splitting up barbarian types into new groupings and AIs.
But this takes us back to having the map initially establish spawn point terrain improvements, spawn batteries as it were, that spit out their supported 'spawn creature' rather than functioning off of resource points as we currently do.
This wouldn't mean we would need to completely rewrite everything but I do think that creatures could then have missions that will allow them to sacrifice themselves to generate new spawn points when they find themselves on their 'perfect habitat'. For carnivores, this could be a space away from their perfect prey's spawning point. It could be as simple as, say, for deer, they would be inclined to plant a spawn point as long as they are in a forest and over 5 spaces away from any other deer spawn point.
Anyhow, players could 'ravage' spawn points to eliminate certain species, allow spawn points to keep access to species that they wish to repeatedly hunt, and would have to replace them entirely if they wish to develop that space for a city's use.
Such a concept could become quite biological. A prey's spawning could be regular while a predator's spawning might be based on spitting out one creature for every 3 prey devoured times the amount of that predator existing on the map. We could play with numbers until we get some really neat frequency effects.
And that would only be possible by establishing these ideas we've been discussing about splitting up barbarian types into new groupings and AIs.