mutant-enemy
Warlord
Played it now and I like it. Two things that bug me however:
1) I think you should be able to upgrade warriors to axemen, just to give them some small boost in case your DoWed early and don't have iron available yet.
2) That brings me to another thing: there's no middle or late game unit that doesn't need strategic resources (only ranged units), such as powder units or mech infantry in vanilla. I know it may be historically inauthentic, but for the sake of game play, there should be some alternative - maybe stronger spearmen or sth like that. I've played your Mesopotamia scenario as Lydia and on the whole of Minor Asia is only one spot with 4 iron (rather near to the Hittite capital) and none of the four city states can support me with some.
3) Faster decaying influence for other civs comes too easy - I got spammed with "changed city state influence". Right now, influence decays at a 1.8 rate with non-hostile city states.
1) I think you should be able to upgrade warriors to axemen, just to give them some small boost in case your DoWed early and don't have iron available yet.
2) That brings me to another thing: there's no middle or late game unit that doesn't need strategic resources (only ranged units), such as powder units or mech infantry in vanilla. I know it may be historically inauthentic, but for the sake of game play, there should be some alternative - maybe stronger spearmen or sth like that. I've played your Mesopotamia scenario as Lydia and on the whole of Minor Asia is only one spot with 4 iron (rather near to the Hittite capital) and none of the four city states can support me with some.
3) Faster decaying influence for other civs comes too easy - I got spammed with "changed city state influence". Right now, influence decays at a 1.8 rate with non-hostile city states.