Quick followup, i tried to fix this by adding more "CommerceChange" lines to the buildings, this seems to fix the issue, but i get lots of warnings on startup that the number of entries is larger than the array size (which is weird, because there are generally 4 commerce types)
in gerneral, this seems to be a deeper issue, probably in the C++ code, which i unfortunately have no way of compiling, so i can't even do any testing on that thought.
in gerneral, this seems to be a deeper issue, probably in the C++ code, which i unfortunately have no way of compiling, so i can't even do any testing on that thought.