Will Gods and Kings include CiV DLC?

HardRocker

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I never invested in the DLC for CiV for multiple reasons, including:

1) I assumed there would be an expansion in no time at all
2) I have no money
3) I have no money

So back to my original question...

WILL GODS AND KINGS INCLUDE CiV DLC???
 
I never invested in the DLC for CiV for multiple reasons, including:

1) I assumed there would be an expansion in no time at all
2) I have no money
3) I have no money

So back to my original question...

WILL GODS AND KINGS INCLUDE CiV DLC???




I doubt it, but I predict (and my predictions here have often been right ;) ) that in a year or perhaps two at most, a complete edition of Civ5 wil come out with all the DLC and the expansion, the 'ultimate' edition or something like that. It will also be a signal that development on the game has ceased and Civ6 is being made.
 
I doubt it, but I predict (and my predictions here have often been right ;) ) that in a year or perhaps two at most, a complete edition of Civ5 wil come out with all the DLC and the expansion, the 'ultimate' edition or something like that. It will also be a signal that development on the game has ceased and Civ6 is being made.

Yep I agree

back on topic :
I asked the same question and a lot of ther people asked it at : Ask Dennis Shirk about Civ V: Gods & Kings forum check it out next week the answers will be posted

I am pretty sure the DLC question will be answerd because a lot of people are asking it
 
no, because that would be heavily unfair to those who bought the DLC's. So it wouldn't be a wise business decision. But there are always discounts on steam so that you can get them cheap. A full edition with expansion pack and DLC might be possible, but it would be more expensive and more of a steam discount a la "Buy the expansion and we gift you one DLC for free". Need to check the various stores for that.

There will be a full edition when the last DLC has come out, I don't doubt that, but I guess that will be in 1-2 years from now. Depends on how long you want to wait... ;)
 
Depends on how desperate they are,

Civ3 conquests included PlayTheWord expansion to make the pitch that it was the ultimate XP. The publisher of the game was Atari however.

Since the DLC were just civs and not gameplay features, I think they can get away with not including the DLC civs. That said, I would expect the core game, patched and all, to be included in the XP however.

It is also possible we could get 1 free DLC coupon of some sort if we pre-order a boxed copy (assuming they go that route)/
 
The circumstances that made it impracticable to keep the expansion pack content separately in the past two games really don't present themselves here. First, the logistics are different. There's no limited shelf life and it's just as easy to buy the DLC civs later. Second, DLC is relatively compartmentalized. With expansion packs, there was a mixture of gameplay content and civs. It would have been really difficult to not include gameplay content from the previous expansion into the new one because they often built on each other. At that point, the value of the original expansion was seriously undermined because you wouldn't be paying for the gameplay, just the civs. Here, the full value of DLC is for the civs (and scenarios) not for gameplay changes.

These are reasons I think including the DLC Civs in the product is unnecessary. It doesn't answer if it will be, however, but I think a partial answer is that they didn't announce 16 civs. They announced 9, 5 of which are not DLC, so that count can't include the 7 DLC.
 
I think the all civs will be useable even DLC civs. Perhaps not DLC scenarios though. But we will see. Even if they are not do not worry they will be made useable at some point. God I hope.

Without adding the DLC civs would handicap the players who love playing as those civs. Why hurt the fun factor? This could hurt sales. I do hope all civs will be useable. it is more intersting to have more civs available to diversify my games. Also I have purchased all the DLCs and do not plan on buying them again. That would not be right for Firaxis to squeeze extra out of its loyal fanbase.
 
What do you mean usable? I definitely believe you can use them. I even suspect some might be updated to take advantage of changes. However, I don't believe they'll be included.
 
What do you mean usable? I definitely believe you can use them. I even suspect some might be updated to take advantage of changes. However, I don't believe they'll be included.

Oh, okay, your talking about people who do not have them. I am sorry. :lol: Oops!

My point is if you bought DLCs you should be able to use them with the expansion.
 
I'm almost certain you will be able to. That would be a huge mistake on Firaxis's part to fail to allow for that compatibility.
 
The simple answer to the OP is NO.
 
I'm almost certain you will be able to. That would be a huge mistake on Firaxis's part to fail to allow for that compatibility.
And this is a pretty good argument against changing the scale of the combat values in pre-expansion units (as some people are speculating that they have), because it would make the DLC units incompatible with the expansion. They could retroactively scale them, but that breaks too many things (mods, third-party units, and new DLC units).
 
I don't think it would be a big deal for them to retroactively scale DLC units as well.* In fact, I think it'll be quite simple. It also wouldn't break mods provided they do it the same way as before. There would be two sets of values - the original game values and the G&K values. The easiest way to not have your mod messed up is to release the mod for the original game (where the values won't be affected at all) or update it for the expansion pack (where you can input new values). I don't really think this is a strong argument.

* Not that I think they'll change the values of units. Certainly, not with the evidence we have so far.
 
I don't think it would be a big deal for them to retroactively scale DLC units as well.* In fact, I think it'll be quite simple. It also wouldn't break mods provided they do it the same way as before. There would be two sets of values - the original game values and the G&K values. The easiest way to not have your mod messed up is to release the mod for the original game (where the values won't be affected at all) or update it for the expansion pack (where you can input new values). I don't really think this is a strong argument.

* Not that I think they'll change the values of units. Certainly, not with the evidence we have so far.

Yes, there has been talk of scaling the units from 10 to 100 HP. But this is just assumption. Am I not correct? I cannot find any proof so it must be pure speculation. A great question for Dennis Shirk. I like the idea, but not at the exoense of losing the option to use DLC civs with the expansion. I am sure firaxis is aware of this.
 
There is talk of scaling HP to 100 in order to make units last longer. The assumption is they aren't going to last 10 times as long, so something else will increase the damage they deal. However, whether that something is an increase in combat strength hasn't been even hinted at. The closest we get is the Machinegun having a large strength for a ranged unit of the era. However, it also is unusual in that its ranged strength matches its melee strength, so it might have a lot of strange things going on.

There are two possibilities. If it is essentially the upgraded equivalent of a Crossbow (weaker ranged unit as opposed to the stronger one), combat strengths have been increased. If it's just a unit that has its own weird attributes, they need not be.
 
Obviously the DLC civs will be scaled to the new system and also function in an unexpanded game. They're already doing the same for the base civs, anyhow.

They can't give them for free to anyone who buys the expansion, either. Anyone who already bought the DLC will have Firaxis' head if they do. They will probably go on sale alongside the expansion or maybe even receive a permanent price drop, though.

The biggest question is whether later DLC civs will be compatible with the unexpanded game at all.
 
Obviously the DLC civs will be scaled to the new system and also function in an unexpanded game. They're already doing the same for the base civs, anyhow.

They can't give them for free to anyone who buys the expansion, either. Anyone who already bought the DLC will have Firaxis' head if they do. They will probably go on sale alongside the expansion or maybe even receive a permanent price drop, though.

The biggest question is whether later DLC civs will be compatible with the unexpanded game at all.

Bingo. If civs like Portugal or Kongo are released in a DLC double pack someday their abilities may make them only fit for GK (for Kongo a faith-based bonus would be reasonable, for Portugal the Mercantile City States may be something). If people don't want GK they may not be able to get any further DLC civs, either.
 
Bingo. If civs like Portugal or Kongo are released in a DLC double pack someday their abilities may make them only fit for GK (for Kongo a faith-based bonus would be reasonable, for Portugal the Mercantile City States may be something). If people don't want GK they may not be able to get any further DLC civs, either.
Of course, but on the other hand, how many people would buy the DLC and not but the expansion pack? I think that's a very small amount if any at all.
 
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