Hi Folks,
Today I would like to present you my thoughts about a new military system in Colonization 2.
I think R & R hasn't established or thought about a new respectively a revised military system until now, right?
I think the military system of TAC is good, but R & R could improve this system and make it a little bit more historical.
I would like to present my thoughts and hopefully start a discussion about an improved military system.
This must not be a short term goal, it should be only the fundament for our discussion. So please feel free to discuss.
The system I think about has four major aspects.
1. I think it should be (relatively) easy to implement (also for the modder, not only for the designer)
2. Most of the graphics are already in the game – good for an implementation on short notice if we would like to do that (but further uniforms can also be created in the future)
3. It is more historical in my opinion.
4. Improvements (buildings) would enhance the gameplay
I have used New England / the British troops for my example of a new system, but it also works with every other nation in the game.
At the moment we have only the „Colonial Militias“ as troops in the New World, fighting for their King and Country (and you ). Ok, we have different types of them (Veteran and unexperienced soldier) but in the end only one type of troops. I think it is correct that the European Empires had a lot of colonial troops in their armies – not at least caused by financial reasons and easy to recruit in the New World. But they used also a lot of regular troops (line infantry, regular artillery, dragoons, mercenaries etc.) fighting for their interests and their colonial empires
It would be great, if R & R could consider this fact.
Ok, here is my system:
In general we will have 4 types of troops.
1. Armed citizen.
They are not a „regular“ unit of the king's army. They only want to defend their homes against natives and other European armies if required.
Graphic:
Since they are not part of the army, they need no uniform. They will only be armed, if an enemy is near their colony. So we can use the standard graphic for armed soldiers in the game.
They will get a high malus fighting outside a colony, since they only want to defend their homes, they only make sence in town. They are very slow and helpless outside a town. They are only lightly armed, so they need only, hm lets say 10 or 20 weapons per unit – so easy to arrange if troops needed.
They are the weakest type of armed soldiers.
2. The colonial milita.
The militia troops are the normal, lets say „regular“ troops of the viceroy or the governor of a colony.
We will have artillery, infantry and cavalry. They are well organized and skilled – real troops. They can be recruited only in the New World, not in Europe (therefore we must negate the possibility to recruit armed citizen in Europe) since they are born in the New World and want to fight for their new colony at first – not for a king far away in Europe.
They are the second type of troops (related to their power). They are fast, since they know the wilderness, they can fight inside and outside of a colony, but they are also in an inferior position against native soldiers.
I'm not sure about the profession „royal soldier“ at the moment. Three possibilities:
1. A European officer (profession) can become a colonial militia soldier. Then the unit will be a veteran unit.
2. A royal soldier can be a colonial militia soldier, the unit will be stronger, but will be a veteran only due to a lot of fights/experience.
2. A royal soldier cannot be a colonial milita soldier.
Here are the graphics (also already in the game):
1. Colonial line infantry (blue uniforms for the unexperienced, maybe a red for the veterans)
2. Colonial dragoons (green for the unexperienced, the blue standard uniform for the veterans)
I made no screenshots of the artillery, but we could use the light artillery for the colonial artillery (with blue uniforms).
3. The Regular troops of the king
The regular troops (line infantry, royal dragoons, royal cuirassiers and royal artillery) are the main part of the kings army in the New World. Very heavy troops – well organized troops, strong and very well skilled. They fight for their king at first!
They have the best values in fight, can fight inside and outside a colony, maybe they are only in a inferior position against native soldiers. They are the „backbone“ of the kings army!
Here we have the graphics:
1. Regulars, unexperienced:
2. Regulars, veterans:
3. Royal dragoons, unexperienced:
4. Royal dragoons, veterans:
5. Royal cuirassiers, unexperienced:
6. Royal cuirassiers, experienced:
7. Royal artillery (sorry, no photo – we could use the heavy artillery ot TAC)
I'm not sure about the possibilities of recruiting at the moment:
1. It is not possible to recruit them in the New World, they can only be recruited in Europe (we could make them cheaper) – since they are not born in the New World and only loyal to the king And maybe the king will send some troops to support the player against other nations or an event like this will trigger some units...
2. It is possible to recruit them in the New World, but only in colonies with a royal military academy or a„royal garrison“ (I like this way and the feature „garrison“ which we would need to implement) – that means at a later point of time in the game. AND maybe the king will send also some troops to support the player against other nations or an event like this will trigger some units...
4. Hessian Soldier
They are also already implemented in the game. I Think they don't have to be revised. They are heavy troops which can only be recruited in Europe....
This are my thoughts about the units.
Maybe it is possible to improve the military system with further improvemens: Just a few thoughts:
Military Academy / Garrison:
They allow the education of officers and the recruitment of troops (both, colonial milita and regulars, not armed citizens – the latter one need no garrison)
Scouts
They can support European troops in the New World (maybe a single unit like the general). If they are combined with the troops around the troops can run faster or will get no malus in the wilderness)
Forts
I saw a mod implementing Forts in the game: click .
Maybe we can use this to built forts to safeguard our colonial empire far away from the colony itself. They could also be used as trading posts with indians if we don't want to built a colony.
Foundry for canons
Maybe we could implement a building (if the city screen will not be overloaded) necessary for the construction of canons.
But I don't know how the AI can use all these last improvements or if it is possible to make them used by the AI.
Ok, that's it for the moment. I hope you like it.
Regards
Schmiddie
Today I would like to present you my thoughts about a new military system in Colonization 2.
I think R & R hasn't established or thought about a new respectively a revised military system until now, right?
I think the military system of TAC is good, but R & R could improve this system and make it a little bit more historical.
I would like to present my thoughts and hopefully start a discussion about an improved military system.
This must not be a short term goal, it should be only the fundament for our discussion. So please feel free to discuss.
The system I think about has four major aspects.
1. I think it should be (relatively) easy to implement (also for the modder, not only for the designer)
2. Most of the graphics are already in the game – good for an implementation on short notice if we would like to do that (but further uniforms can also be created in the future)
3. It is more historical in my opinion.
4. Improvements (buildings) would enhance the gameplay
I have used New England / the British troops for my example of a new system, but it also works with every other nation in the game.
At the moment we have only the „Colonial Militias“ as troops in the New World, fighting for their King and Country (and you ). Ok, we have different types of them (Veteran and unexperienced soldier) but in the end only one type of troops. I think it is correct that the European Empires had a lot of colonial troops in their armies – not at least caused by financial reasons and easy to recruit in the New World. But they used also a lot of regular troops (line infantry, regular artillery, dragoons, mercenaries etc.) fighting for their interests and their colonial empires
It would be great, if R & R could consider this fact.
Ok, here is my system:
In general we will have 4 types of troops.
1. Armed citizen.
They are not a „regular“ unit of the king's army. They only want to defend their homes against natives and other European armies if required.
Graphic:
Since they are not part of the army, they need no uniform. They will only be armed, if an enemy is near their colony. So we can use the standard graphic for armed soldiers in the game.
They will get a high malus fighting outside a colony, since they only want to defend their homes, they only make sence in town. They are very slow and helpless outside a town. They are only lightly armed, so they need only, hm lets say 10 or 20 weapons per unit – so easy to arrange if troops needed.
They are the weakest type of armed soldiers.
2. The colonial milita.
The militia troops are the normal, lets say „regular“ troops of the viceroy or the governor of a colony.
We will have artillery, infantry and cavalry. They are well organized and skilled – real troops. They can be recruited only in the New World, not in Europe (therefore we must negate the possibility to recruit armed citizen in Europe) since they are born in the New World and want to fight for their new colony at first – not for a king far away in Europe.
They are the second type of troops (related to their power). They are fast, since they know the wilderness, they can fight inside and outside of a colony, but they are also in an inferior position against native soldiers.
I'm not sure about the profession „royal soldier“ at the moment. Three possibilities:
1. A European officer (profession) can become a colonial militia soldier. Then the unit will be a veteran unit.
2. A royal soldier can be a colonial militia soldier, the unit will be stronger, but will be a veteran only due to a lot of fights/experience.
2. A royal soldier cannot be a colonial milita soldier.
Here are the graphics (also already in the game):
1. Colonial line infantry (blue uniforms for the unexperienced, maybe a red for the veterans)
2. Colonial dragoons (green for the unexperienced, the blue standard uniform for the veterans)
I made no screenshots of the artillery, but we could use the light artillery for the colonial artillery (with blue uniforms).
3. The Regular troops of the king
The regular troops (line infantry, royal dragoons, royal cuirassiers and royal artillery) are the main part of the kings army in the New World. Very heavy troops – well organized troops, strong and very well skilled. They fight for their king at first!
They have the best values in fight, can fight inside and outside a colony, maybe they are only in a inferior position against native soldiers. They are the „backbone“ of the kings army!
Here we have the graphics:
1. Regulars, unexperienced:
2. Regulars, veterans:
3. Royal dragoons, unexperienced:
4. Royal dragoons, veterans:
5. Royal cuirassiers, unexperienced:
6. Royal cuirassiers, experienced:
7. Royal artillery (sorry, no photo – we could use the heavy artillery ot TAC)
I'm not sure about the possibilities of recruiting at the moment:
1. It is not possible to recruit them in the New World, they can only be recruited in Europe (we could make them cheaper) – since they are not born in the New World and only loyal to the king And maybe the king will send some troops to support the player against other nations or an event like this will trigger some units...
2. It is possible to recruit them in the New World, but only in colonies with a royal military academy or a„royal garrison“ (I like this way and the feature „garrison“ which we would need to implement) – that means at a later point of time in the game. AND maybe the king will send also some troops to support the player against other nations or an event like this will trigger some units...
4. Hessian Soldier
They are also already implemented in the game. I Think they don't have to be revised. They are heavy troops which can only be recruited in Europe....
This are my thoughts about the units.
Maybe it is possible to improve the military system with further improvemens: Just a few thoughts:
Military Academy / Garrison:
They allow the education of officers and the recruitment of troops (both, colonial milita and regulars, not armed citizens – the latter one need no garrison)
Scouts
They can support European troops in the New World (maybe a single unit like the general). If they are combined with the troops around the troops can run faster or will get no malus in the wilderness)
Forts
I saw a mod implementing Forts in the game: click .
Maybe we can use this to built forts to safeguard our colonial empire far away from the colony itself. They could also be used as trading posts with indians if we don't want to built a colony.
Foundry for canons
Maybe we could implement a building (if the city screen will not be overloaded) necessary for the construction of canons.
But I don't know how the AI can use all these last improvements or if it is possible to make them used by the AI.
Ok, that's it for the moment. I hope you like it.
Regards
Schmiddie