BOTM 51 Final Spoiler - Game submitted or abandoned

I used HR (stacking warriors), but I had to wait until 500BC to get Monarchy via trade.

This was my plan too, however no-one would trade with me (I had no religion!) so I had to self-tech it, around 50BC I think. :(

Full report coming up soon...
 
This was my plan too, however no-one would trade with me (I had no religion!) so I had to self-tech it, around 50BC I think. :(

Full report coming up soon...

Not sure I follow... There's only four leaders who won't tech trade at cautious (Ragnar, Stalin, Shaka and Tokugawa) and iirc none were in the game. Unless you'd really done your best to piss everyone off. But, like others I built the mids and ran Rep.
 
Not sure I follow... There's only four leaders who won't tech trade at cautious (Ragnar, Stalin, Shaka and Tokugawa) and iirc none were in the game.

I'll load an early game later today and see. I don't think I annoyed them. Maybe it was that they weren't trading anything interesting and/or they hadn't met each other yet (which would give rise to "we don't want to start trading away this tehnology just yet").
 
3 AM 1800+ AD conquest for 120 000 - 130 000 points. Everything went well with the first 3 vassals - each of them bent and kneel after 5-6 turns offensives, but Genghis made me run for my money. I had to capture almost each and every one of his 20+ island cities and this is time consuming and painful thing, especially in 3 AM.

I tried for earlier religious victory ~ 1300AD with my taoism, but failed as I was not properly prepared when the vote came and then I lost my nerves and went on rampage with rifles+cannons and later on infantries for domination, which turned to be not that easy - archipelagos have a lot of land to settle before reaching domination limit.

:lol:


Wait rodents :twitch:...those pesky rodents [pissed] *personal past trauma*

Anyways, looks like everyone got trapped by this ultimate island.

Utterly forgot about the special mini game with Christo. But I did not got in to the Sushi trap - when I found the island Pacal was already settled 2 cities there and the barbs 1. I captured the barb city, settled the last place and then had army to capture the Maya cities at will, but decided to leave them those 2 cities to be somewhat valuable vassal. Also I did not wanted any corporations. Spent the last 30-40 turns not teching at all, only money for upgrading my vast fleet - all the way from galleys and triremes to destroyers and transports.

In particular I am referring to the early game:
How did everyone go beyond the pop5 limit?

My solution to this problem was Representation through Pyramids.

I used the whip often and hard at the very begining, then the same Rep here + barracks + Nationalism a bit later.

The difficulty level fell like Monarch.
 
A surprising victory here, as I had planned to fly to Space ... :crazyeye:

As of 1AD, I only had 5 cities, because somewhere around 2500-2000BC, Boudica went WHEOOHRN, and it was clear that I was her target.


The plan was to settle a few more cities on the surrounding islands before the AI could do so, and then attack her with Macemen and Cats.
But I was busy settling cities, buildings libraries, unis, workboats, ... and running specialists, that I never found the time to build more units than the few necessary to defend my border cities, should she decide to land an army one day.
780 years later, I had settled 7 more cities, and a last, 13th city was settled in 1160AD (for Iron).

I had accepted Alex's and GK's State Religion, and we were becoming good friends. That was good, because I wanted to avoid any wars with these 2 guys!

I was cruising away tech-wise, on my way to Space as planned, while Boudica was still planning war against me.
To get rid of her, I finally DOWed her in 1670AD (she was still planning war, for >4000 years :D ), and my Cavalry easily took her 5 cities, defended by Longbowmen and Macemen.
In 1740AD, the war was over and I went into 100%-Space-mode.

In the meantime, GK had adopted Free Religion, and I had refused a few demands by both him and Alex, and our relations were pleased (not friendly anymore).
We all had 18 - 20 cities, while Pacal had 5 or 6!
My Apollo Program was already complete, the first parts were (slowly) being build, Mining Inc. was being spread, when Pacal finished the United Nations.

Although I was elected, I still didn't care; I kept my plan to go to Space.
But a few turns later, Pacal DOWed me, in order to use a Frigate to destroy some fishing nets! No other ships appeared, no units were landed on any island ... :crazyeye:

I bribed both Alex and GK into the war, and 2 turns later, we were friendly again!
The next turn, the first vote came up, and I was elected! :)

I really didn't want to repair all those nets Pacal would probably have destroyed, I didn't have any interest in capturing Mayan cities myself, and despite Mining Inc. in the major cities, it would still have been some 50 - 60 turns until the Spaceship would have arrived on Alpha Centauri. And as BOTM52 has already started, I took the easy way!


BTW: my 1st Immortal Victory, although it didn't really feel like Immortal! :king:
 
I'll load an early game later today and see. I don't think I annoyed them. Maybe it was that they weren't trading anything interesting and/or they hadn't met each other yet (which would give rise to "we don't want to start trading away this tehnology just yet").

Not 100% sure but I think Monarchy is one of the techs they always trade - assuming they are not annoyed.
 
I don't have a save until 1AD. Looking at that though I'd guess no-one had Monarchy to give me. In fact the stuff they are willing to trade is pretty lame. For example they ALL have Construction but they all "don't want to trade this technology away just yet" [pissed]
Spoiler :


 
For example they ALL have Construction but they all "don't want to trade this technology away just yet" [pissed]

This is normal for Construction. ;)
 
Hmmm thanks Yamps, I'll try to remember that in the future.

Anyhow, finally time for my recap! :D

1926 AD Cultural victory, base score 8412, final score 84k

In my first spoiler I had a fairly good start and was planning a war with the Celts. I declared on them with axes and catapults. It was a slow war but then I got some macemen ready to go over. However by this point the celts had a much bigger navy than me, so I couldn't get the troops there. :( So I had to build lots of ships in order to get them over. The result was the war taking a lot longer than it should've, so it took me until 1250AD to wipe out the Celts :( I figured this had destroyed any chance I had at winning any of the normal prizes, so I made a half-hearted attempt for the Sampo prize instead, by beelining radio and building the Cristo Redontor in 1620AD (mostly with a great engineer). With regards to the war, in retrospect I should've waited until I had maces before declaring on them - them & catapults tore through the celts with relative ease.

Anyway, after the war with the celts despite having 18 or so cities I was barely doing 150bpt which was awful, so I concentrated on growing my cities & building infrastructure which led to me doing 400 bpt by 1400AD. Much better. I wasn't really sure what victory condition to go for so I went for diplomacy with vassalising the Greeks. I invaded around 1800AD, took a few cities then the capitulated. HOWEVER the next UN vote was for president, and by the time the one after had come on, I had too much population for a diplomatic victory! :(

So, I think, let's go Domination then. If I take out the Mayans, that should be enough, and they're really weak anyway and have a tasty capital. So I declare on them, BUT then the Mongols declare on me! Urh, he peace-vassaled to him without me noticing. I'm not massively scared of him, but he did have a bigger navy than me which slowed me down a lot.

About now I switch out of bearau for the cheaper free speech. Then I check the victory screen and see I'm about 35 turns from a culture win :o Got a heck of a lot of culture from sid's suhsi, and also I'd been using the culutre slider quite a bit to keep everyone happy in the face of emancipation. So I switch victory choice again, and plough through for a culture win in 1926 AD (incidentally using the same 3 cities jesusin did). I took a few more cities in the meantime to pass the time, ended with 37 cities and future tech 3 researched (again, any source of happy faces were much appreciated!).

Couple of points of interest.
- Rep/caste were must-haves with all this food & sid's sushi in my opinion. I did really have to fight the emancipation bonus though. I kept bribing the Greeks out of it too but they kept going back into it :p
- All that messing around with the end didn't affect my score too much actually. Over the last 60-70 turns my winning score went from about 80,000, up to 110,000 and then down to 85,000 again. Score lost due to turns passing was partially compensated for by my explosive sushi-powered population growth and the lands/population I invaded. The Mayan capital with its 4612315 wonders in it helped too.

re: Sid's Sushi - I had a few gold cities set up before spreading Sid's and bot did I need them. The turn I realised it was all going really horribly was when I found myself losing 650 gold per turn!! I went into every city and changed loads of specialists to merchants. This took a long time but it got me to only -100 gold per turn, and I was making money again before too long. However for the last 75 or so turns of the game I had the science slider at 0%. This didn't matter as I was doing around 2000bpt all thanks to the rep bonus on my hundreds of merchants :D

Some Wonders...
Great Library built in 325 BC by Mayans :(
Pyramids finished by Greeks in... 820AD?!?! :o I nearly built it via failgold in that time!
University of Sankore built by me 1200 AD
Angkor Wat built by me in 1240AD
--- I had originally intended to just get failgold from this. However, together with having the AP religion and being on a production-poor map, this worked out OK - buddhist temples gave 2 hammers and 2 beakers and opened up a priest slot which gave 2 hammers & 1 gold.
Sid's Sushi 1665AD
Eiffel Tower/Hollywood/Rock'n'Roll built by me - useful in the battle against emancipation

Finally, two screenshots. Here's one of my biggest city, just for the lols.
Spoiler :



Secondly, this one relates to trade route tactics. The base value (ie, before % modifiers) of a trade route relates to the size of the source city, or the distance between them, the smaller of the two. Also, each of your cities can form internal trade routes with ALL YOUR OTHER CITIES. What these facts mean is, if you can get a faraway city (preferably on an island) up to a big size, then it will give nice big trade routes to as much of your empire as possible. This is demonstrated in the below screenshot.
Spoiler :


The cities I've circled on the left were all far enough away from the one in the bottom right to get the trade route base value of 3.3 (ie the city population/10). If you're interested, Braga (the one-island city) got a 3.24 base value - it was too close to get the full 3.3 but still pretty nice. Braga itself - despite being bigger at 37, only provided a trade routes of 3.7 to two cities, as few cities were far enough away from it. So you see, for the strategy of maximizing trade route value it's important your chosen big city is near the edge of your empire if possible.

I am writing an an article up on trade routes which I hope to finish later this month & put on the strategy & tips forum.
 
Aaaaaaaaaaaghhggh:mad::cry::mad:

I screwed up my Conquest. I did not pay attention and accepted a city from Celts that gave me 1 too many tiles. Domination instead of conquest.

Had two setbacks in the game. The small was loosing Oracle very early. But the second mistake caused me many turns. I lost 8 galleon full of cuirass'; nearly all with amphibious promo. It was all due to a misclick that separated them from the 10-12 Frigate escort. This was around early 13th century. By this time Alex was gone.

I suppose I should write a more detailed writeup.

Early game:
SIP and started a worker and teched toward AH. The explore went south and never returned north and thereby fog busting the south. Worker Did the usual work and then roaded toward gold and mined the gold.

Second city was to the south and intended to build the Oracle but never even started. The third city was to the north with fish, marble and corn in BFC.

TGLH was build in the capital along with the Mids(with stone) and GLib. Later several otehr Wonders followed. I remember doing a poor job of exploring and did not meet Mongols and Maya untill very late. This is so unusual for me.

At 1AD, I was behind the planned expansion; 9 cities Vs 12 planned. But the cities founded were reasonable including the 2 iron and clam city near Greece. During this time my only true trading partner was Celts.

I took a long break at this point since I messed up my plans. You know, sulking like a baby. In the mean time I was testing war games for one of the current HoF Challenger games and got to know cuirassas better than I knew them before.

Mid game:
I figured it was too late to peacefully expand and reap benefit from new cities. So I focused on tech path and bulb/traded/learn my way to MT(liberalism) and GPowder, and started on building cuirassas. Next, the tech path was toward Chemistry and my goal VC was a no Vassal Conquest.

Greece:
Once there were 10-12 cuirassas and 5-6 carracks, I went after alex. I have been using my idol workers to recon greece and knew where his units were and attacked at two locations. I also had a break here. Several turns earlier Alex DoW maya. By 1000 AD, Alex was gone and I had traded for Astro. Many of my carracks were converted to Frigates.

Mayans:
By now, maya was on my site for stealing the Colosus and MoM from me. You see I am builder and like my Wonders. So I go after Maya with a formidable force(form me it is) of about 8 galleons full of Cuirassas and about 10 Frigates. They were kicked out of mainland and they bring in Mongols against us. Cuirassas were so good and I noticed the cost per city captured is about 2 units for each city protected by 4 LB's. Some withdrew. but most were lucky with 75-80% odds. At this point with Mongols being a threat, I chose to leave mayans alive and take them as Vassals. Well there go my no Vassal plan.:confused: :( Oh yeah I delayed peace untill I took his 2 cities on the lands of Sushi. What are you trying to say here amp maker? I almost reconsider my game plan......actually I did tech Medicine but refrain from founding the corp. The sushi GM is still resting in the capital I think.:crazyeye:

Mongrels yes Ganghis the Mongrel
By the time I look toward Mongols, I had already taken two of his island cities and I had two forces. One consisted of 8 galleons of vets and 3 galleons of newbs. each with about 6-12 frigade escort. As we approached Beshbalick(?), I noticed a huge fleet in it. But I had frigates against his galleons and caravals. No problem right? Weeeeeel, it would have been no problem had I not made a mistake and separated the galleons and Frigates. I watched in horror as my fleet of units disappeared IBT.:cry: Then to aid my goofy play. I drop off my 8 or 9 newbs next to Karakuram only to be introduced to WElephants. Next turn there were 3 very damaged survivors left and I retreated them to galleons. Oh well.:(

End game:

By this time my economy was shot. I was forced out of need to adopt Emancipation, my finances in the ruin (-200 gpt at 0% science) and science was about 600-700 bpt with mercantile and hired specialists. So it was to Communism we went teching. At this point I could have founded sushi corp but I was runing out of time and I decided to goback to my original game plan albite a bit amended. So, I accepted Mongols as vassal and with about 5 turn delay DoWed Celts. Within like 8 turns, my forces took approximately 8-10 celtic cities and celts capitulated and thereby giving me a domination VC.

Why? Why did I not give back a few cities to anyone? Why did I take that last city? Why do I loose focus all the time? :crazyeye: Bohoo :lol:

Wow writing this was good therapy. I feel more goofy now and not at all sulky. :p
 
Diplomatic victory by sword (or in this case, by mace) 1420AD.

-Settled in place. WB first, then settler. 2nd city next to cows. 3rd next to marble and corn. Then settled nearby islands.
-Wonders built: The great lighthouse, oracle (-> MC), pyramids, colossus and hanging gardens.
-Used an engineer to bulb machinery and started building maces. In all got 4 GEs in this game, without actually trying...
-By 1AD 8 cities. 9th at 1AD I believe.

Boudica was pretty easy, she only had 3 cities with minimal defenses, but I settled for the 2 juiciest cities and vassalized her. Continued to build cats, maces and carracks. Vassalizing Pacal and Alex was pretty easy and I didn't lose that much forces at that point.

After this there were two ways to go: Bloody and long battle with Gengis, or beelining to mass media and try to get first the diplomatic victory in BOTM. Since I didn't really have time or interest for a long battle, the latter was the way to go.

Teching to mass media was pretty painless with representation and all the nice wonders. Great people were pretty good. I had 2 GEs for UN, and even managed to bulb electricity with three GS. Also used one GE for golden age. With three vassals and a 20+ city empire, the voting was a mere technicality.

I kinda hoped I would have got the fastest diplo, but I see that wastintime crushed those dreams :mad: .
 
I remembered today that I started this game long ago and decided to finish it just in time.

Must say that I don't really fancy naval anything and wasn't inspired at all, that's why I postponed playing this game a bit, probably many players feel the same.

Started quite well but couldn't make myself to plan anything so I went for classical marines+fighters conquest to rest my brain. Until 1370AD I was more into space race, but was just too lazy for planning. Even forgot to build Cristo Redentor. Settled two cities on Sushi island and built GT and NE (whipped actually) in the same city. Then I expanded sushi to it to see which size can a city with 80+ food surplus achieve. And it was 40, personal record (it did some whipping, though, could have been bigger). Other than fun Sushi was actually a drag and would never build it in serious game.

Anyway, ended with puny 1901AD conquest. Lost 14 marines.
 
My game was pretty aimless after the BCs and I had to play it quicker than I wanted to finish in time. But hey, an immortal win is always a immortal win (even with a game that doesn't feel that hard). I still don't have many of those. :)

After peaceful expansion to maybe some 15 cities while watching all AIs except Pacal to be in war-prep mode for centuries I sent my knights in carracks to conquer Celts. Then Pacal with knights + trebs + some grens and finally Alex and Genghis with grens + cannons. I think I've never tried grens + cannons before so it was nice to see it working rather well.

Would have wanted domination but I had to vassal Genghis asap to finish in time and that triggered conquest instead. 1330ad and some 300k points.
 
Then I expanded sushi to it to see which size can a city with 80+ food surplus achieve. And it was 40, personal record (it did some whipping, though, could have been bigger). Other than fun Sushi was actually a drag and would never build it in serious game.

Base score? :mischief:

Sushi is an alternative in a serious game. Especially in a game where there is next to nothing as land tiles. SP is powerful on huge landmasses, but without much landmasses for workshops, how to get more hammers and foods? But expanding mad my corps as I did wasn't probably best choice. Now, I fear to lose to C63 because of that.

In a space race, it is common use of corp if and only if we reach hyper empire state.

Duckweed, bcool, others are using corps for fast space dates.

BTW, good luck for the deity BOTM (I'm already out; where's the award for fastest loss...:lol: ?).
 
Base score was 7266, 39 cities. I expanded sushi to only 4 cities, otherwise maintenance would kill me.

What I wanted to say with not building sushi in a serious game, is that I wouldn't build it in this game, because of too much seafood and maintenance involved. The best way to incorporate sushi in this game would probably be vassalizing celts and maybe someone else early, and then found many little cities with carracks on every island possible and make colonies. Extra civilizations would probably lower UN victory treshold (correct me if I am wrong) so I would go for the UN around 1500AD, researching medicine before that, expanding sushi to colonies, and distributing them food from sushi island. That would, however, require intensive micromanagment which I am not up to.

Regarding space race corps, well there's no way of having any decent pre 1800AD date without mining inc. But don't take me to seriously on fast victories since I never play to win fast. Just to win. Still kinda noob.

You'd probably lose space race from Conquistador63 anyway :p

BTW, good luck for the deity BOTM (I'm already out; where's the award for fastest loss... ?).

I am very sorry to hear that :(. I guess a lot of luck will be needed for a less skilled player like me.

If I had to guess what happened, I'd say barbs. Been trying some openings to get a feel of epic since I don't play it at all, and was actually surprised how harder it is to deal with barbs. Even going Agri-->Hunting-->Archery usually isn't fast enough. It seems that they (Firaxis) didn't scale those barb appearances properly.
 
I am very sorry to hear that :(. I guess a lot of luck will be needed for a less skilled player like me.

If I had to guess what happened, I'd say barbs. Been trying some openings to get a feel of epic since I don't play it at all, and was actually surprised how harder it is to deal with barbs. Even going Agri-->Hunting-->Archery usually isn't fast enough. It seems that they (Firaxis) didn't scale those barb appearances properly.

I think you are fine. As long you don't do wacky/weird things like I usually do and plan well. Read well BOTM52 opening game thread and you'll notice barbs aren't an issue at all. And I did some researches to see how it is scaled between normal and Epic (found in the same thread). Barb invasion is scaled as far I saw.

...just my typical Monty behaviour I should have leashed or proceeded a bit less recklessly.

I can't say more otherwise I spoil.
 
Although I had a better than usual start, I retired for lack of time in RL. And a little frustration over Khan using the AP to cut off all my lucrative trade routes with the others! :mad: Only he and I had the AP religion--just 1 city for me. I wasn't really paying attention when the vote came up--could have defied and then started on killing him after finishing off the Celts. Fun game, though--wish I'd had more time. I had just found the rice/seafood island and wasn't sure what to do with it--now I know, after reading here! :D Never would have figured out the best approach myself. Another factor in distracting me from finishing was the Deity BOTM52 starting early. Couldn't resist the challenge, although the odds of winning are the usual for me (0). Give it a shot!

Say, reading the comments about tech trades, I'm reminded that I've never seen a Strategy thread devoted to that. What techs do the AI tend to beeline or delay? Does your choice of what to research affect theirs? Which techs are they most (un)willing to trade? How does diplo status affect their willingness? (I didn't know about Stalin, Ragnar, Toku, and Shaka needing to be pleased.) What tactics should you use when trading? Trade first or last with the most advanced AI when you get a monopoly tech? How can you assess whether or not an AI is likely to trade away something you just gave him before you can use it to trade with somebody else? I know a lot of this depends on the situation, but there must be some rules of thumb as well as hard numbers about won't-trade-at-cautious, etc. Does anybody know of such an article? Or are you willing to write one? :mischief:
 
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