Hmmm thanks Yamps, I'll try to remember that in the future.
Anyhow, finally time for my recap!
1926 AD Cultural victory, base score 8412, final score 84k
In my first spoiler I had a fairly good start and was planning a war with the Celts. I declared on them with axes and catapults. It was a slow war but then I got some macemen ready to go over. However by this point the celts had a much bigger navy than me, so I couldn't get the troops there.
So I had to build lots of ships in order to get them over. The result was the war taking a lot longer than it should've, so it took me until 1250AD to wipe out the Celts
I figured this had destroyed any chance I had at winning any of the normal prizes, so I made a half-hearted attempt for the Sampo prize instead, by beelining radio and building the Cristo Redontor in 1620AD (mostly with a great engineer). With regards to the war, in retrospect I should've waited until I had maces before declaring on them - them & catapults tore through the celts with relative ease.
Anyway, after the war with the celts despite having 18 or so cities I was barely doing 150bpt which was awful, so I concentrated on growing my cities & building infrastructure which led to me doing 400 bpt by 1400AD. Much better. I wasn't really sure what victory condition to go for so I went for diplomacy with vassalising the Greeks. I invaded around 1800AD, took a few cities then the capitulated. HOWEVER the next UN vote was for president, and by the time the one after had come on, I had too much population for a diplomatic victory!
So, I think, let's go Domination then. If I take out the Mayans, that should be enough, and they're really weak anyway and have a tasty capital. So I declare on them, BUT then the Mongols declare on me! Urh, he peace-vassaled to him without me noticing. I'm not massively scared of him, but he did have a bigger navy than me which slowed me down a lot.
About now I switch out of bearau for the cheaper free speech. Then I check the victory screen and see I'm about 35 turns from a culture win
Got a heck of a lot of culture from sid's suhsi, and also I'd been using the culutre slider quite a bit to keep everyone happy in the face of emancipation. So I switch victory choice again, and plough through for a culture win in 1926 AD (incidentally using the same 3 cities jesusin did). I took a few more cities in the meantime to pass the time, ended with 37 cities and future tech 3 researched (again, any source of happy faces were much appreciated!).
Couple of points of interest.
- Rep/caste were must-haves with all this food & sid's sushi in my opinion. I did really have to fight the emancipation bonus though. I kept bribing the Greeks out of it too but they kept going back into it
- All that messing around with the end didn't affect my score too much actually. Over the last 60-70 turns my winning score went from about 80,000, up to 110,000 and then down to 85,000 again. Score lost due to turns passing was partially compensated for by my explosive sushi-powered population growth and the lands/population I invaded. The Mayan capital with its 4612315 wonders in it helped too.
re: Sid's Sushi - I had a few gold cities set up before spreading Sid's and bot did I need them. The turn I realised it was all going really horribly was when I found myself losing 650 gold per turn!! I went into every city and changed loads of specialists to merchants. This took a long time but it got me to only -100 gold per turn, and I was making money again before too long. However for the last 75 or so turns of the game I had the science slider at 0%. This didn't matter as I was doing around 2000bpt all thanks to the rep bonus on my hundreds of merchants
Some Wonders...
Great Library built in 325 BC by Mayans
Pyramids finished by Greeks in...
820AD?!?! I nearly built it via failgold in that time!
University of Sankore built by me 1200 AD
Angkor Wat built by me in 1240AD
--- I had originally intended to just get failgold from this. However, together with having the AP religion and being on a production-poor map, this worked out OK - buddhist temples gave 2 hammers and 2 beakers and opened up a priest slot which gave 2 hammers & 1 gold.
Sid's Sushi 1665AD
Eiffel Tower/Hollywood/Rock'n'Roll built by me - useful in the battle against emancipation
Finally, two screenshots. Here's one of my biggest city, just for the lols.
Secondly, this one relates to trade route tactics. The base value (ie, before % modifiers) of a trade route relates to the size of the source city, or the distance between them, the smaller of the two. Also, each of your cities can form internal trade routes with ALL YOUR OTHER CITIES. What these facts mean is, if you can get a faraway city (preferably on an island) up to a big size, then it will give nice big trade routes to as much of your empire as possible. This is demonstrated in the below screenshot.
I am writing an an article up on trade routes which I hope to finish later this month & put on the strategy & tips forum.