Hi all
Just registered to say that this mod is brilliant. I was one of those who were dissapointed with Civ4 Colonization and quickly went back to dos emulator to play original Colon 1.
But this it. Changes and modifications in this mod are great. There are some bugs tho (in one of my cities i was building naval port and it was finished but never show up in this city, in other one where i was also building naval port there were no problems). I wish there were also some trading improvements like other european's colonies wagon trains/ships visiting my cities for trading. And to see some weather impact on our ship's journeys or on crop fields also would be nice. Maybe in another updates if there will be any. But as i said - this is atm by far the best mod for civ4col. Thank you guys.
I have only one question.
In first post in "Concept" Writing Bull says
"In compensation the round limit has been deleted. This way the game is no longer a race against the ticking turn clock but against your opponents."
When I move mouse curssor at the date in top right corner it shows some statistics and data. I see there is a round limit(?). I started with marathon lenght and it shows 900 rounds limit. So what will happen when this 900 rounds exceeds? Nothing? Asking beacuse atm i have played 830 rounds and there is zero chance that i will manage to achieve 50% rebel sentiment before 900 rounds.
And sorry for my english. It's not my native one.
Just registered to say that this mod is brilliant. I was one of those who were dissapointed with Civ4 Colonization and quickly went back to dos emulator to play original Colon 1.
But this it. Changes and modifications in this mod are great. There are some bugs tho (in one of my cities i was building naval port and it was finished but never show up in this city, in other one where i was also building naval port there were no problems). I wish there were also some trading improvements like other european's colonies wagon trains/ships visiting my cities for trading. And to see some weather impact on our ship's journeys or on crop fields also would be nice. Maybe in another updates if there will be any. But as i said - this is atm by far the best mod for civ4col. Thank you guys.
I have only one question.
In first post in "Concept" Writing Bull says
"In compensation the round limit has been deleted. This way the game is no longer a race against the ticking turn clock but against your opponents."
When I move mouse curssor at the date in top right corner it shows some statistics and data. I see there is a round limit(?). I started with marathon lenght and it shows 900 rounds limit. So what will happen when this 900 rounds exceeds? Nothing? Asking beacuse atm i have played 830 rounds and there is zero chance that i will manage to achieve 50% rebel sentiment before 900 rounds.
And sorry for my english. It's not my native one.