What do you guys think of building the Pyramids before you REX?
An additional +25% to worker speed plus two free workers is very powerful. Just make sure to get a quick worker before you start building it (or it'll take forever).
I've tried it with Maya plus Messenger of the Gods for extra science per trade route and my workers built roads in two turns and all other improvements in 4 turns max. Early science was pretty amazing because each city immediately generated +4.
I'd only recommend it when your capital has good production in early game though. Works best with a marble start, of course.
extra sight is hugely useful - park a scout on a well-positioned hill and you will see the rushes coming from far away. This allows you to keep less troops for defense, a big benefit in the early game when you're trying to REX.America is never best for ANY situation. Literally, in every possible scenario I can think of at least 3-4 civs that are flat out better. For wide empires, someone who can make a lot of money, like Arabia.
extra sight is hugely useful - park a scout on a well-positioned hill and you will see the rushes coming from far away. This allows you to keep less troops for defense, a big benefit in the early game when you're trying to REX.
cheaper tile purchases is awesome. This enables you to go for the best long-term city sites, instead of settling for cities with good tiles in the first 2 rings. you can easily buy tiles in the 3rd ring - this lends a lot of flexibility to your expansion plan.
America's benefits are harder to define/quantify but you can definitely get a very strong REX going with them.
not sure why arabs are best for wide empires, if you go wide you tend to get DOWd a lot. Arabs need trading partners. Also, wide empires already have the advantage in generating GPT over tall empires, so thats really not that big of a concern. Early defense and empire building is more important, and America is better at that.
Arab does not need trading partners, their strength is the extra gold they can make without trading.
Would 14 cities by turn 80 or so be considered REX? If so taking advantage of religion as either Mayans(Pyramids) or Ethiopia(Steeles) you can spam cities unto infinity. My REX games often have me form my religion as Messenger of the Gods + Ceremonial Burial + Pagodas combined with Meritocracy gives me +2 Global Happiness and +2 Local Happiness, so I lose 1 happiness for a Size 1-2 city. Have enough Steeles/Pyramids and you will start churning out Pagodas almost instantly. On Large maps I lose .6 Happiness per new city and on Huge maps I gain .1 Happiness per city
My tech path usually goes Pottery->Construction->
And my capital's build order is Scout, Monument, Archer, Settler, Settler, Settler, Settler... until I get DoWed. I then rush buy Composite bowmen to hold off the invading force and resume spamming settlers shortly after.
huh? the massive +1 gold from trading routes you mean? It's the lux sales from the bazaar that really powers the Arabs economy.
Would 14 cities by turn 80 or so be considered REX? If so taking advantage of religion as either Mayans(Pyramids) or Ethiopia(Steeles) you can spam cities unto infinity. My REX games often have me form my religion as Messenger of the Gods + Ceremonial Burial + Pagodas combined with Meritocracy gives me +2 Global Happiness and +2 Local Happiness, so I lose 1 happiness for a Size 1-2 city. Have enough Steeles/Pyramids and you will start churning out Pagodas almost instantly. On Large maps I lose .6 Happiness per new city and on Huge maps I gain .1 Happiness per city
My tech path usually goes Pottery->Construction->
And my capital's build order is Scout, Monument, Archer, Settler, Settler, Settler, Settler... until I get DoWed. I then rush buy Composite bowmen to hold off the invading force and resume spamming settlers shortly after.
14 cities by turn 80 is pretty impressive to me; I've had a hard time pulling off this kind of strategy myself. Do you just have all your cities pumping out Settlers for those first turns, or would you go for Monuments/Shrines first?
Right, but this post was about going wide, and the comment I was responding to was about when you don't need trading partners. Getting free gold for just having a network of cities is nice, and the wider you go the more gold you get. Because gold can be - not always is - but can be harder to come by in G&K, every coin counts. Sure, the bazaar is great for selling luxuries. But are you going to get more or fewer buyers when the fighting breaks out? The wider you get, the more you're exposed to Civs who want to kill you, not buy things from you. And the more Civs that are wiped off the planet, the fewer potential buyers you have. So over the course of the game, the bazaar loses its selling potency - you're left with all the gold bonuses you get from a bazaar for doing nothing but having one, which is a strength that doesn't come from trading, which is also why I agreed with Miravlix's comment.
It only loses its selling potency if you are going to become warmonger or if civilizations are getting wiped in the map .
The strenght of Arabia's UA is garbage,if compared with the strenght of Bazaar and I can't understand how someone prefer the first one over the second.
What about the culture hit from unlimited cities...