Yes, I knew the list was not complete. And I personally think it's a deplorable thing to do. Hey, I'm fine if someone is stupid enough to post their plans in a widely available chat, to leak it. But using chat statements I see it low and it is inherently OOC stuff. I only act IC in thread, at least.
 
Yes, I knew the list was not complete. And I personally think it's a deplorable thing to do. Hey, I'm fine if someone is stupid enough to post their plans in a widely available chat, to leak it. But using chat statements I see it low and it is inherently OOC stuff. I only act IC in thread, at least.

I completely agree that posting plans in public chat is relatively insane. Posting plans to another player, and then they leak the information to a public chat, is despicable. Big difference.
 
I really haven't been around here until recently but to me this looks like IOT is just having some problems in it's growing stages. Like you said old players are leaving and new players with different ideas are replacing them. That will inevitably lead to an evolution in the game whether you like it or not. And your argument that change in the game is a bad thing is ridiculously narrow minded of you.

An example can be seen in soccer history, when the game was first created the offside rule did not exist. As the game progressed the people began to notice that and exploit it, leading to a very broken game. It was essentially one of the forwards standing next to the goal and waiting for the ball to be kicked in his direction so that he could kick it in the goal easily, this occasionally lead to the defenders kicking the forward to put him out of commission. And surprise that didn't work very well either. This issue lead to the creation of offside passes which made passing to a player who was beyond the last defender illegal, and that solved the problem.

IOT's in comparison were as you said not supposed to have a victory condition, this should have let players create their nation and play however they wanted to. But like you said the combat was completely broken and the system discouraged competitive play. This created a game for niche gamers like yourself who disliked competition and instead enjoyed heavy roleplaying (which i have nothing against) but as the games evolved and your type of players became outnumbered by more competitive types the game began to adapt to serve the majority. Right now it is trying to find a balanced way to carry out a strategy game with elements of soft power and hard power. And it is not surprising that there would be missteps along the way.

The growing competition focus of the game has lead to unsavory aspects such as large arguments in IC spilling over to OOC animosity as seen with P_F's interaction with what is starting to seem like half of the player base. As well as the screenshots from chat which not enough people are ignoring.

Your argument that IOT's should have stayed the way they were and accusing competitive players of being "problem players" seems to me like a very reactionary position about the game, but i'll freely admit that you do have some valid points.
 
Perhaps a completely different opinion on the matter may bring some new ideas to this discussion?

Now, I will admit I was not present for the earliest of IOTs - and there is a good reason why.
From my perspective, right or wrong, IOT was a host of headaches - the RP was the only dominating factor, and victory seemed assured merely to those who screamed the most, or changed the rules fast enough. Initially, there were no provinces, no mechanics, and, even after they began to appear, many things were left unchecked, and he who wrote the most won the most.

Now, when I came in, at a point I believe is now considered roughly the mid-point of IOT, mechanics were at their height. I percieved IOT (again, accurately or otherwise), as slightly more complex games of Risk, and that appealed to me. Economies were driving forces, mechanics could be planned out, and victory went to the player who planned the most, a factor I considered most deserving. Sure, there were still elements of luck and RP involved, but they sered not as a dominating factor, but as a balance, a way to maintain interest and avoid the inevitable snowball of a runaway state or monotony of a math-rules-all game.

Then, a call and transition were made back towards RP-based games. No longer were numbers and predictions core to a gameplay, but a bad piece of writing or irate player now lead a game into a completely different direction, and quite literally all of your planning could be devastated by a bad RP - or someone else's good one - rather than a fallacy of planning.

Now, which is better is definitely a matter of one's personal opinion, and I don't claim to have a better opinion than anyone else, but I definitely preferred it when economy and mechanics were the underlying blood of IOT, and the most successful games I participated - Fiat Lux and SonRisk II - were both very mechanics-oriented - and the most successful game I ran - Into the Fire - was certainly my least RP-friendly game.

EDIT: I also disagree about IOT "dying". It seems to be doing quite well to me, even if it has dropped a bit from its peak.
 
I completely agree that posting plans in public chat is relatively insane. Posting plans to another player, and then they leak the information to a public chat, is despicable. Big difference.

Yes, I am afraid. I have suffered of this too, in a similar way.

And, in another occasion, Sonereal actively searched and eventually found a chatango created for the purpose of DISCUSSING THE WAR PLANS OF A PUBLIC ALLIANCE. Let it be noted that the chat address was only known to alliance members and thus it can be regarded as a non-public chat, and that the alliance was public and thus there was no reason to actively try to find out about it. The fact is that NedimNapoleon didn't delete the log after I insisted, and Sonereal was douchey enough to publicly post the alliance's and my war plans, on which I had spent HOURS.
 
EDIT: I also disagree about IOT "dying". It seems to be doing quite well to me, even if it has dropped a bit from its peak.

I believe it's more about the original concept of IOT than the actual subforum.
 
Yes, I am afraid. I have suffered of this too, in a similar way.

And, in another occasion, Sonereal actively searched and eventually found a chatango created for the purpose of DISCUSSING THE WAR PLANS OF A PUBLIC ALLIANCE. Let it be noted that the chat address was only known to alliance members and thus it can be regarded as a non-public chat, and that the alliance was public and thus there was no reason to actively try to find out about it. The fact is that NedimNapoleon didn't delete the log after I insisted, and Sonereal was douchey enough to publicly post the alliance's and my war plans, on which I had spent HOURS.

How did he find it? Did he ask other players, or did he use some mystical admin powers?
 
the chat had the name of the alliance. :/

which is why I wanted Nedim to delete the log, because it was not safe. But he left with the log untouched and sheet happened.
 
Then, a call and transition were made back towards RP-based games. No longer were numbers and predictions core to a gameplay, but a bad piece of writing or irate player now lead a game into a completely different direction, and quite literally all of your planning could be devastated by a bad RP - or someone else's good one - rather than a fallacy of planning.

I agree. That what made me hate IX IOT (The one with GM'ed by Tani with RP as economical points). Throvald and Ailedhoo just spammed RP and they won not because of planning but because of spam.

I believe that more mechanic based IOT's will lead to better games and the players will have to actually have a strategy.
 
To be honest, I meant my post as a statement of personal preference and perspective, and not a claim over whether one idea was better than the other...
 
I agree. That what made me hate IX IOT (The one with GM'ed by Tani with RP as economical points). Throvald and Ailedhoo just spammed RP and they won not because of planning but because of spam.

I believe that more mechanic based IOT's will lead to better games and the players will have to actually have a strategy.

Spam? We were not spamming. Heck we remind that of the high amount of your posting?

IOT IX was my first IOT, so my quanity thing was a confessed way of entry. However I did ensure quality in my RP. So did Thor.

What I did was not spam.
 
I think that there need be balance. Strategy is something I like, writing is something I like, reading lots of posts not worth a penny makes me cry. That's why I disapprove of Tani's judgement when it's time for RP bonuses.
 
I really haven't been around here until recently but to me this looks like IOT is just having some problems in it's growing stages. Like you said old players are leaving and new players with different ideas are replacing them. That will inevitably lead to an evolution in the game whether you like it or not. And your argument that change in the game is a bad thing is ridiculously narrow minded of you.

It isn't that mechanics have changed. It is more like attitudes toward and for the game have changed. Whether it is a good or bad thing is debatable, but being against the current regime isn't narrow-minded.


An example can be seen in soccer history, when the game was first created the offside rule did not exist. As the game progressed the people began to notice that and exploit it, leading to a very broken game. It was essentially one of the forwards standing next to the goal and waiting for the ball to be kicked in his direction so that he could kick it in the goal easily, this occasionally lead to the defenders kicking the forward to put him out of commission. And surprise that didn't work very well either. This issue lead to the creation of offside passes which made passing to a player who was beyond the last defender illegal, and that solved the problem.

On a tangent note, this is why soccer is more interesting than football.

IOT's in comparison were as you said not supposed to have a victory condition, this should have let players create their nation and play however they wanted to. But like you said the combat was completely broken and the system discouraged competitive play. This created a game for niche gamers like yourself who disliked competition and instead enjoyed heavy roleplaying (which i have nothing against) but as the games evolved and your type of players became outnumbered by more competitive types the game began to adapt to serve the majority. Right now it is trying to find a balanced way to carry out a strategy game with elements of soft power and hard power. And it is not surprising that there would be missteps along the way.

I don't think modern IOTs have a victory tradition either.

The last IOT in the main series that would fall within the realm of being more world-builder than competition would be IOT VI, and even that would be a stretched. As basic mechanics for combat were created, more mechanics had to be made to make up for the flaws. In IOT VI, the flaw was that everyone regardless of size had the same amount of attack points and the same size economy. So, RIOT, which was based on IOT VI, made it so each province counted as a point and players could be armies and navies.

But, over time, concepts such as population, industry, and trade became big deals. Iron and Blood popularized a time period, as well as the idea of industrialization. While TF and I embarked on a ruleset arms race that began with one IOT beginning to use population and industry. I then expanded the use of trade and air power and back and forth, leading to MP2 eventually.

From those games came a few spin-offs as well. :shrug:

RIOT/FBR-styled games are still very popular when they pop up, as evidence by Avatar, Mosaic Earth, and FBR.


Your argument that IOT's should have stayed the way they were and accusing competitive players of being "problem players" seems to me like a very reactionary position about the game, but i'll freely admit that you do have some valid points.

He wasn't calling competitive players problem players. He was referring to a hand few early players that mastered the meaning of powergaming, which ultimately resulted in the first hard mechanics to combat it.

Now, which is better is definitely a matter of one's personal opinion, and I don't claim to have a better opinion than anyone else, but I definitely preferred it when economy and mechanics were the underlying blood of IOT, and the most successful games I participated - Fiat Lux and SonRisk II - were both very mechanics-oriented - and the most successful game I ran - Into the Fire - was certainly my least RP-friendly game.

And the difference between Fiat Lux and SonRisk II in terms of complexity are night and day.

Because SonRisk II, with a ruleset that was only really a quarter page long, is a game I consider more complex.

I suppose that is my disconnect with my later rulesets that added mechanics that were so numbers-based that they became meaningless. SonRisk II has very few rules, but one rule, BUILD orders must be public, led to far more thought that the industry or trade rules in Fiat Lux.

And, in another occasion, Sonereal actively searched and eventually found a chatango created for the purpose of DISCUSSING THE WAR PLANS OF A PUBLIC ALLIANCE. Let it be noted that the chat address was only known to alliance members and thus it can be regarded as a non-public chat, and that the alliance was public and thus there was no reason to actively try to find out about it. The fact is that NedimNapoleon didn't delete the log after I insisted, and Sonereal was douchey enough to publicly post the alliance's and my war plans, on which I had spent HOURS.

Actively searched? All I had to do is type in the name.

Wait, at one point, combat was on the verge of being determined by a dance competition? Really?

When doing the aborted "History of IOT" thing, I came to appreciate that great divergence in ideology people had in combat mechanics early on. Today, it seems almost second-nature that combat would be numbers based.

Not so much in those days. You had suggestions ranging from dance videos to using Operation Flashpoint or Red Alert 3.
 
@ Sonereal

Thanks for the clarification, like I said i'm new here so this was just my take on the subject. Glad to see that other people find Soccer better than football, a rarity in the states.
 
I must admitt it, too much text. As I said before (and then replied in less than 10 minutes) more nukes nukes, less QQ.

BTW I don't think IOt will die. And why is that alliances must be public? In this world there had been secret alliances, secret plots and such.

Another thing is that I don't complain on the complexity of the game, so christos misunderstood me. I mean that IOT is more suitable for casual players (my butt hurts when sitting for more than 3 hours), and NES to the ones who has lot of creativity and time to spare.

Also, is there a "Encyclopedia de IOT"? There is wiki, but not a history of how it was born (If someone do it it would be great).

I think that there need be balance. Strategy is something I like, writing is something I like, reading lots of posts not worth a penny makes me cry. That's why I disapprove of Tani's judgement when it's time for RP bonuses.


And by "it" I mean FaniciusTox, he who is more evil than EA, Activision and perhaps Steam together.
 
And by "it" I mean FaniciusTox, he who is more evil than EA, Activision and perhaps Steam together.

While I too agree EA is evil but am neutral on Acty, I am fullly against the idea of Staem as evil. Steam has benefited the gaming community. It has allowed better access and proved a tool most excellent.
 
Mind giving an explanation as to why more nukes would be better? Just want to see your position.
 
While I too agree EA is evil but am netural on Acty, I am fullly against the idea of Staem as evil. Steam has benefited the gaming community. It has allowed better access and proved a tool most excellent.

Well, acti is not as evil as EA is, but Steam has another kind of evilness.

Mind giving an explanation as to why more nukes would be better? Just want to see your position.


An image is worth more than 1000 words (is this translation is right?).
 
And why is that alliances must be public? In this world there had been secret alliances, secret plots and such.

Ask Sonereal. He's the one with those issues. Dammit, I already talked too much! :hide:
 
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