Gucumatz
JS, secretly Rod Serling
- Joined
- Dec 11, 2011
- Messages
- 6,181
Since I have never really seen too much discussion on Benin I thought I would post Tomatekh's Benin Mod (A great mod by the way) to show what it could be
Benin (Gods and Kings):
Benin (Gods and Kings):
Spoiler :
Civfanatics Link
Steam Workshop Link
Details:
Leader: Ewuare
UA: Shield of the Warrior King: Defensive Buildings in all Cities are 20% more effective and your Capital starts with Walls already constructed. Each mined source of Copper may be used to fulfill one Iron requirement.
UU: Isienmwenro: Replaces Pikeman. +15% Combat Strength in Friendly Lands. +25% Flank Attack bonus.
UB: Iya: +25% Tile Defense. Heals adjacent Friendly Units +5 HP per turn. +1 Gold if built adjacent to a City. +1 Culture after Archeology is Researched. Generates double Gold if pillaged and is destroyed rather than damaged. May only be built on flatlands. May not be built on Resources.
Images:
Steam Workshop Link
Details:
Leader: Ewuare
UA: Shield of the Warrior King: Defensive Buildings in all Cities are 20% more effective and your Capital starts with Walls already constructed. Each mined source of Copper may be used to fulfill one Iron requirement.
UU: Isienmwenro: Replaces Pikeman. +15% Combat Strength in Friendly Lands. +25% Flank Attack bonus.
UB: Iya: +25% Tile Defense. Heals adjacent Friendly Units +5 HP per turn. +1 Gold if built adjacent to a City. +1 Culture after Archeology is Researched. Generates double Gold if pillaged and is destroyed rather than damaged. May only be built on flatlands. May not be built on Resources.
Images: