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Simple questions, simple answers

Well, dig sites can't appear unless you've looted ruins or had a fight, so if you never let any enemies get within three tiles of your cities, you won't be building many landmarks. Having said that, there's a set number of total dig sites that the game generates, so waging repeated battles over the same patch of land won't leave you with an entire field full of artifacts.

Also, I don't think dig sites can pop up on a tile that has a resource in it, so you might want to pay a little attention to where you kill that barbarian that is harassing your city.
 
Someone else asked my question but I didn't see an answer so...

I understand Culture and its uses for someone going for a victory other than Culture.

How does Tourism effect you if you are not going for culture victory or if that victory condition is disabled what effect does Tourism still have on the game?

(I THINK I saw something about it effecting ideology pressure but didn't understand)
 
Someone else asked my question but I didn't see an answer so...

I understand Culture and its uses for someone going for a victory other than Culture.

How does Tourism effect you if you are not going for culture victory or if that victory condition is disabled what effect does Tourism still have on the game?

(I THINK I saw something about it effecting ideology pressure but didn't understand)


I guess it helps pressure your neighbors, so maybe they have to change theirs? i mean, if you have a culturally advanced neighbor, it won't do much, but if you share stuff, it can help, or something, iunno, err.
 
Thanks for the answer. It seems that incessant combat increases likelihood of having many artifacts around but it will never increase the overal number.

How does Tourism effect you if you are not going for culture victory or if that victory condition is disabled what effect does Tourism still have on the game?
From what I've learned here, you can still benefit from all aggressive effects of tourism, ie making enemy civilizations unhappy if you have high influence in comparison to their culture and your ideologies differ. It seems to be only effect, though.
 
Is there any way to monitor each countries contrribution towards building the World's Fare so you can adjust your contribution accordingly?
 
1) What's up with the mysterious new promotions I see in the Civilopedia?

Wolfpack I, II, and III—finally something for Submarines?
Sneak Attack, Homeland Guardian—are these Kris promotions?
Armor Plating I, II, and III—no idea.

2) Do Triplanes/Fighters etc. work properly now? Does the AI use them?

3) Are the number of Great Work slots available as uneven in practice as they look on paper? I count only one Great Work of Writing per city (unless you're Assyria), plus four from National Wonders and four from World Wonders—whereas you can have two art/artifact Works in each city, four more from National Wonders, and ten more from World Wonders.
 
From what I've learned here, you can still benefit from all aggressive effects of tourism, ie making enemy civilizations unhappy if you have high influence in comparison to their culture and your ideologies differ. It seems to be only effect, though.

It can also affect ideological pressure with some devastating results. I played Venice on prince, and I had such a money surplus that I controlled the World Congress and was building mass culture+tourism. When I passed the World Ideology in my favor, it forced America to convert to Freedom, and Hunnic cities began revolting to my civ.
 
Question: Do the Mayans now have Great Writer, Great Artist, and Great Musician to choose from in their list of great people to choose? And is this not a nerf to Mayans who aren't going culture, since they now must pick two more cultural great people before they can complete (and thus reset) the list?

I was bummed when I thought about that, because I loved rushing to Theology and being able to roll around and get a second GS, GE, etc around the renaissance / modern age.
 
Also, I don't think dig sites can pop up on a tile that has a resource in it, so you might want to pay a little attention to where you kill that barbarian that is harassing your city.

They also don't seem to pop up on great person improvements either, so keep that in mind when placing your academies and manufactories.

Someone else asked my question but I didn't see an answer so...

I understand Culture and its uses for someone going for a victory other than Culture.

How does Tourism effect you if you are not going for culture victory or if that victory condition is disabled what effect does Tourism still have on the game?

(I THINK I saw something about it effecting ideology pressure but didn't understand)

There are six levels of tourism with any given civilization: Unknown, Exotic, Familiar, Popular, Influential, and Dominant. Starting at Exotic, you will provide pressure on any civilization of a conflicting ideology with your own--1 point at Exotic, and another at each level up until you're pushing 5 points of pressure at Dominant. Those points of ideological pressure--and if multiple civs are culturally influential, they stack--will fuel unrest so long as the receiving civilization's ideology remains "incorrect." That unrest will generate unhappiness, and if your overall happiness gets knocked into the negative numbers, all sorts of nasty penalties start popping up until cities finally start defecting.

Is there any way to monitor each countries contrribution towards building the World's Fare so you can adjust your contribution accordingly?

You can't monitor individual contributions, but you can see both the overall percentage and the exact amount that your civilization has put in. What's interesting is that, if you have the construction tooltip in the city banner highlighted when you press end turn, you can see the percentage start ticking up as each other player takes their turn--so if you notice that the completion percentage jumps up 4% during Sweden's turn, it's a safe bet that they're tossing their entire manufacturing base at the project.
 
It can also affect ideological pressure with some devastating results. I played Venice on prince, and I had such a money surplus that I controlled the World Congress and was building mass culture+tourism. When I passed the World Ideology in my favor, it forced America to convert to Freedom, and Hunnic cities began revolting to my civ.

You are right but I guess that on higher difficulty levels it will be extremely hard to exert such pressure if one is not going for diplomatic victory.

PS.
Damn, you people are posting fast.
 
1) What's up with the mysterious new promotions I see in the Civilopedia?

Wolfpack I, II, and III—finally something for Submarines?
Sneak Attack, Homeland Guardian—are these Kris promotions?
Armor Plating I, II, and III—no idea.

2) Do Triplanes/Fighters etc. work properly now? Does the AI use them?

3) Are the number of Great Work slots available as uneven in practice as they look on paper? I count only one Great Work of Writing per city (unless you're Assyria), plus four from National Wonders and four from World Wonders—whereas you can have two art/artifact Works in each city, four more from National Wonders, and ten more from World Wonders.

1) The Wolfpack promotion tiers each give a stacking 25% bonus when submarines attack. It makes them much more of a glass cannon than before. Judging by the color, I'd guess that Sneak Attack is a Kris promotion, but I have no idea who gets Homeland Guardian. I know that it's not the Shoshone UA--that one is Pride of the Ancestors. The Armor Plating tier is for the Carrier as an alternative to the Flight Deck promotions. Flight Deck gives extra carrying capacity, while Armor Plating increases melee defense.

2) I didn't know that fighters were useless before. I haven't had a game of BNW get to the point where the AI was fielding an air force of any flavor, yet, so I can't tell you if they use fighters. Sorry.

3) There tend to be a lot more art/artifact slots than music/writing, but that seems to have more to do with the fact that you can get a lot of artifacts via archaeology. Remember that, short of looting other civilizations, you'll only have one building of each type generating cultural great people. Even running with a garden, National Epic, Leaning Tower and Avant Garde, a four- or five-city empire will provide enough music/writing slots to keep your specialists busy.

You are right but I guess that on higher difficulty levels it will be extremely hard to exert such pressure if one is not going for diplomatic victory.

PS.
Damn, you people are posting fast.

Exerting pressure has less to do with diplomacy and more to do with culture--great works seem to be the primary method of generating culture now, not just tourism, and a lot of "standard" play options, like shared religions and open borders, increase the rate of tourism spread. Even if you're going for a space or domination victory, you might very well be able to cause major disruption in a rival civilization just by building one or two key buildings in a city loaded with wonders and artwork. A sudden penalty of 50 happiness could be just the thing to help out an invading force.
 
If I download the demo, will it save time for my full download? (...because I allready got some files?)
 
I have a question. I started a game in the Information Era to understand the new screens and mechanics. Not much of the landmass was revealed and only met 2 other civs including Poland. Soon after, Poland met all of the civs and established the World Congress. I then met all of the remaining civs even though there were no units around me and my units were nowhere near them yet. Did the World Congress someone how kick in meeting the remaining civs?
 
I have a question. I started a game in the Information Era to understand the new screens and mechanics. Not much of the landmass was revealed and only met 2 other civs including Poland. Soon after, Poland met all of the civs and established the World Congress. I then met all of the remaining civs even though there were no units around me and my units were nowhere near them yet. Did the World Congress someone how kick in meeting the remaining civs?

Yeah, once the congress is founded, any unmet Civs are automatically met
 
What are the tips/rules of thumb for winning a military victory without being a warmongerer?

Or What exactly triggers warmongering?

This has always held me back from playing civs good with this style since I can't stand the late game where everyone just gangs up on me and Denouncement screens super often.
 
I have a UN proposal in which it says 1 civ (4 delegates) will vote Nay. How do I find out which civ that is? I have a diplomat schmoozing in every capital and all I see is vote trading.
 
What are the tips/rules of thumb for winning a military victory without being a warmongerer?

Or What exactly triggers warmongering?

This has always held me back from playing civs good with this style since I can't stand the late game where everyone just gangs up on me and Denouncement screens super often.

Simply by being the strongest (quality) and largest (quantity). It becomes irrelevant what anyone thinks of you, you're going to beat them anyways. There are many tips to start off strong (think CompBows->XBows) and then maintaining the pace (techs, gold and production) throughout the eras, plus tenets for late game boosts.
 
I have a UN proposal in which it says 1 civ (4 delegates) will vote Nay. How do I find out which civ that is? I have a diplomat schmoozing in every capital and all I see is vote trading.

If you go to the World Congress screen, let your cursor linger on the icons of the other leaders. If you have a diplomat embedded with them, the tooltip will tell you what direction they're leaning on the proposals in question. Remember that they're limited in how they distribute their votes, too. Even if they have a strong opinion on a proposal, they might abstain from voting on it if they feel that the other proposal needs their delegates more.
 
I noticed something seems to have changed with the way city-states grant resources. It seemed like, even when I was allied with a city-state, I wasn't receiving their strategic resources, and in one case, even paid to have the develop a strategic resource, and still didn't receive it. I still receive their luxury resources and other benefits, however. I'm not entirely sure if this is a feature or a bug. Has anyone else experienced this?

I think this is a bug. I unlocked Aluminum on the map at around turn 200ish and have been allies with a city state from pretty much the start of the game. It showed that they had it in their borders and that it was improved. Since i was not getting it i figured id have to wait 5 turns or something and even tried paying them to improve it but the option was reded out. After i researched refrigeration 160 turns later it poped up and said i had obtained their "newly acquired" aluminum.

Anyone else that can speak on this?

EDIT: Also, i appear to not be able to enhance my religion despite the fact i founded one. Is there a limit to how many of the religions in a game can get an enhancer belief?
 
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