yes but with exactly the same options as a human player: spend 0 gold on 0 influence, in practice disabling gold gifts.
I have never seen any indication that it doesn't work in my many games with csd.
\Skodkim
No other changes, I promise (other than bug fixes).
Ultimately, if we are able to achieve Civ IV Diplomacy + CSD + Whoward PickNMix + CivUP full compatibility that will cover 75% of extensive game mods that are regularly used by players. Pretty snazzy!
V39 includes the minor bug fix from post #267 of the main CivIV Diplo Features thread
Since I have upgraded to the latest CSD & DLL city states are building a lot of work boats.
You modified that so it works using the Version 10 method?
Since I have upgraded to the latest CSD & DLL city states are building a lot of work boats. Still early in the game. I also noticed one of the city states sent a worker deep into my territory.
I think I tracked the workboats issue down on the train into work this morning. Just waiting to get home to test it out.
If I'm right, it's trying to use workboats and workers as Great Diplomats (due to a mismatch between the C++ enums and the database table row values)
sorry, sorry, sorry for asking but is it possible for you to release a fix soon?
\Skodkim
I've only been in for two hours, give me a chance
If I'm right, it's trying to use workboats and workers as Great Diplomats (due to a mismatch between the C++ enums and the database table row values)