dot80
Emperor
Good. I hope others agree. It should be fairly easy to implement on top of pre-existing game mechanics if I feel the need to once the game starts. Expect this to be posted eventually. Still working out all the behind-the-scenes math and formulas and such, in addition to creating a world to play the game in.
Speaking about behind-the-scenes math, how involved do others get with their formulas and such? How do you make it easier on yourself so as not to get bogged down in a bunch of math each update?
So far my solution has been to use the functions available in google docs spreadsheet. They can at least preform the bulk amount of basic arithmetic needed for my formulas. However, as I add all the calculations for all the different formulas they are growing quite large and elaborate themselves. Any suggestions on this front? I want the smallest amount of time dedicated to the maintenance of these formulas without sacrificing the realism of them.
Speaking about behind-the-scenes math, how involved do others get with their formulas and such? How do you make it easier on yourself so as not to get bogged down in a bunch of math each update?
So far my solution has been to use the functions available in google docs spreadsheet. They can at least preform the bulk amount of basic arithmetic needed for my formulas. However, as I add all the calculations for all the different formulas they are growing quite large and elaborate themselves. Any suggestions on this front? I want the smallest amount of time dedicated to the maintenance of these formulas without sacrificing the realism of them.