Acularius' GEM for Caveman2Cosmos

Last, but not least, if you're going to add fish and clam resources to the Caspian Sea and eastern Black Sea (as you should), you should also add a fish resource to the Aegean side of the Bosphoran Straits (the connection between Europe and Turkey) to reflect the fisheries and fish markets they enabled in nearby Constantinople (see the section titled "The Fish Market") :

http://books.google.com/books?id=HB...#v=onepage&q=Constantinople fisheries&f=false


Also, Spain should have a Fish resource on its eastern shore (I suggest the tile just north of the Balearic Islands- as this is within range of the entire northeast Spanish coast as well as the Balaerics) to reflect that eastern Hispania was a large-scale exporter of Garum (fish-sauce) to Rome. See the second link, which discusses a Garum factory at Rhode (a Roman city in northeastern Spain).

http://ancienthistory.about.com/od/romanfood/g/garum.htm

http://books.google.com/books?id=vB...AEwAQ#v=onepage&q=garum eastern spain&f=false


The "best" Garum was considered to come from Cartagena and Gades, on the southern coast of Spain, however, so there should definitely be additional Fish bonuses added east of the Straits of Gibraltar as well... (there is already a fish resource in the area to the west)

http://en.wikipedia.org/wiki/Garum


Regards,
Northstar
 
It took quite a wile of looking vary closely at this map but i managed to place mangroves fairly conservatively in most of the shown regions bar a few snags.

http://www.nasa.gov/topics/earth/features/scarcer-forests.html

The problems is in two areas where the entire area is lush and flood plains. if i place a mangrove there it will remove the flood plains but these areas are major mangrove forests so i don't know what i should do.:confused:

outer than that ancient forests along with rock formations need to be added and I'm a bit worn out.
 
After about an hour this is what I've done.


Looks good- but the "Marsh" terrain shouldn't extend quite that far west. The area between the two rivers should be "Desert"- only the area east of the last river north of the Caspian Sea should be Marsh terrain... Also, the Natural Gas resource should be located three tiles east of its current location (much of the natural gas is co-located with the Oil, and is found in the salt marshes themselves, or just off the coast in the northeastern corner of the Caspian Sea- and it absolutely *should not* be able to be found in the same BFC as the Uranium resource to the west).

The marsh should also end a tile further north than it does (it should only be 1-3 tiles in size- the most critical one being where you currently have the Salt bonus). I suggest adding a "Desert" terrain to mark the transition to Dunes.

Also, more of the Salt Flats you converted to Plains should be "Scrub" or "Desert". The area is currently too fertile relative to its actual real-life rainfall and soil fertility. The fertility of terrain in C2C can generally be considered to be as follows: Salt Flats --> Dunes/Ice --> Desert/Permafrost --> Rocky --> Scrub/Tundra --> Plains/Marsh --> Grassland --> Lush

Finally, I suggest moving the eastern Fish bonus in the Caspian two tiles to the south (the alternative is to add another fish bonus there). This should place more of the coastline within a BFC of the fish (reflecting the historical importance of fish to feed the local population) without increasing the amount of fish available for export. It should also reflect the importance of fishing in the rivers feeding the Caspian (inland cities built along the southeast river currently have no fish in their standard 2-ring BFC). Similarly, the fish in the Aral Sea should be moved a tile to the southeast- to reflect the importance of fishing in the tributary rivers.

As a general rule, I always try and place new marine resources as close to the mouth of rivers as possible when that river was historically an important fishery for the local population.


Regards,
Northstar
 
Alright I have a revised map.



I have also come across another map.

Spoiler :


showing fish catches and believe that they should be added here.



Great- though keep in mind that fish catches map is *modern*. That means, catches are likely greatly depleted in some areas due to overfishing...

Though, you may have noticed high catch numbers off the Balaeric (eastern) coast of Spain- all the more reason to implement the fish bonus resources there I suggested earlier.

Also, looking back, I noticed you removed a Forest when adding the Dead Sea wonder. As there are no other Forests in the immediate vicinity of this location, it is critical you add one back in somewhere, as Wood is a key resource early on in city development. I suggest on the Grassland hill to the immediate west, or on the Plains hill to the immediate east.


Regards,
Northstar
 
i did not remove a forest just an olive resource that was on the same tile and so was made useless due to the cant build improvements on wonders thing. i can add an olive and a forest in next to it if you want.

The Olives wouldn't be *completely* useless- it still provides bonus yields even when unimproved when working the tile. However, I'm not too concerned about it, and I don't see the realism in there being two Olive resources instead of one there anyways (that region wasn't exactly an enormous exporter of Olives...) A better place for an additional Olive resource would be in Egypt- which was historically an extremely fertile agricultural region that produced much of the ancient world's Olive Oil (Italy and Greece were some of the other major producers...)

I was quite sure there was a forest tile there first. Adding the Dead Sea wonder would automatically delete the forest, so you wouldn't notice it had been there before... I know there was a forest there in my current savegame, and with no forests in adjacent tiles there is no way it could have grown there from another forest tile.


Also, I feel the need to keep bringing this up, but Spain needs Fish off its east coast!

The best places for the Fish, once again, would be directly north of the Balaeric Islands tile, and directly south of the mountain tile is southeast Spain. Those should provide good coverage over most of the potential city locations, and reflect the historical importance of the Balaeric coast as a MAJOR exporter of fish. See my research before on the matter


Finally, last but not least, I've been thinking that Cyrene (the fertile area on the African coast northwest of Egypt) should have a Prime Timber resource on one of its two forest tiles. Not only does the area currently feel too economically weak (historically, the area dominated the economy of much of the area west of Egypt- being much more fertile than any of the desert to the south or west), but it was also a major exporter of timber, similar to the forests of Lebanon- a fact that is currently not reflected in Cyrene's resource allocation. This was, historically, one of the major pillars of Cyrene's extremely rich economy...

http://en.wikipedia.org/wiki/Cyrenaica

http://books.google.com/books?id=ME...AEwCQ#v=onepage&q=roman cyrene timber&f=false

http://books.google.com/books?id=w8...Q6AEwAw#v=onepage&q=forests of Cyrene&f=false


Don't go by current levels of forestation, though. The area has suffered HEAVY deforestation for agriculture- especially of its most fertile forestland- in the past few centuries (and especially, recent decades). According to the Wikipedia article:

Historically large areas of range were covered in forest. The forested area of the Jebel Akhdar has been shrinking in recent decades


As such, I suggest adding a Prime Timber resource to Cyrene. Possibly other resources as well, if you can find evidence for them.


Regards,
Northstar
 
All right then all the previously mentioned changes are included these copy's.


I'm getting instant game over when I try to use these maps.

actually it seems it is just the non-random start location ones that instant fail and I tried both Redwallzyl and Northstar's versions.
 
Yes, I have the most recent SVN, that might be it. Thanks for all the work you two are doing to update this btw.
 
one forest north west of the dead sea.
as well as two on the northwest top of cyrene. there was only one there yours must have spread. as well as timber on the original forest.

found an article on forests with a 1620 forest map of America.
there also seem to be a lack of prim timber and i know that the forests here ware major sources of prim shipbuilding timber for the British.

http://www.globalchange.umich.edu/globalchange2/current/lectures/deforest/deforest.html

map upload pending revision of prime timber in America.
also could someone find good sources for where to put ancient forests and rock formation that would be vary helpful.
 
one forest north west of the dead sea.
as well as two on the northwest top of cyrene. there was only one there yours must have spread. as well as timber on the original forest.

found an article on forests with a 1620 forest map of America.
there also seem to be a lack of prim timber and i know that the forests here ware major sources of prim shipbuilding timber for the British.

http://www.globalchange.umich.edu/globalchange2/current/lectures/deforest/deforest.html

map upload pending revision of prime timber in America.
also could someone find good sources for where to put ancient forests and rock formation that would be vary helpful.


That's an excellent read- and one I recommend EVERYONE take a look through... Nice job finding it!


I know this isn't exactly related, but I thought it was interesting to notice how much we've been programmed to think of many resources as "rare" that are in fact quite common... Take a look at this article by the Washington Post on diamonds, for instance:

http://www.washingtonpost.com/wp-dyn/content/article/2010/07/02/AR2010070203990.html

Also, for those of you interested in sketch comedy, here's a video about the same subject:

https://www.youtube.com/watch?v=N5kWu1ifBGU


Makes me wonder if maybe there should be even more Diamond resources on the map- though there already seem to be quite a few of them. Plus, in the Precolumbian map, the Zulu seem to end up with a monopoly on the African supply anyways, driving up prices big time no matter what...


Regards,
Northstar
 
Added Giant Sequoia and Redwoods

http://en.wikipedia.org/wiki/Sequoiadendron_giganteum

http://wwww.savetheredwoods.org/redwoods/coast-redwoods.php

any additional location suggestions for giant trees are welcome.

Added forest cover for large areas from several maps
really mostly in North America and Europe there was vary little large open areas so areas like France, Germany and Eastern Europe received much more tree cover but theirs still open space. most of the eastern united states is covered. Who ever made the map originally must have used more modern distributions

http://www.global-greenhouse-warming.com/deforestation.html

http://www.globalchange.umich.edu/gl.../deforest.html

along with some prime timber and clams representing the huge population that formally occupied Chesapeake bay.

now all that i can see need added is more ancient forests and rock formations.

That took a good few hours.:sleep:
 

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Just keep in mind that those resources will not be accessible until the Renaissance. (With the applicable mountain faring techs).

Because of recent improvement changes, Explosive tech is also required for mineral resources. So not until Indurstrial.

But llamas on the Andes tiles would be good. :D
 
I am working on a pre columbian version of SEM (standard size map.) Unfortunately I can not load GEM for ideas due to the ancient computer I have. So I have a few questions for you.

As well as the obvious candidate, no Horses in America are there any other resources you have excluded, wheat, Barley, coffee for instance.

In the old world No potatoes, tobacco, cocoa, llama, guineapig and corn. Again any others?

I was thinking pumpkin, papaya and squash.

Rubber is another candidate (almost) as it was taken from Brazil to the Far East. The exception to this would be Russia, they have a dandelion which produced a type of rubber. Also SW USA and Mexico have a shrub that provides rubber.

Any suggestions would be appreciated.
 
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