turn 105 :
Spoiler :
I don't know how you guys stole workers from Pocatello he was surrounded by 3-4 pathfinders in my game and workers didn't even approach the borders. But i did steal a worker from Greece at least.
Typical 3 cities Trad start with 1 caravan and 1 cargo for extra food. NC turn 82 and DoFed Hiawatha and Vienna which DoFed together as well. Love triangle that i can use for extra defence. Some turns later some Poc's CBs were amassing near a city and i decided to lure Hiawatha to a war against him.
Lost Oracle by 3 turns Damn Tradition tree was slow to fill. No cultural ruin(only 1 food ruin on turn 1 and that's it) or anything that can boost culture have been built or found. Took 103 turns to fill but if i can get into Rationalism fast and ally a cultural cs i will be fine.
Nineveh and Nimrud have both a lighthouse and a food cargo so they grow faster than the capital. I will surely put the other guild in one of them.
Glory7 go domination
Was it only me who got his a** kicked by the early carpet of doom? Everyone stayed at peace with the two maniacs ?
I can't believe everyone is going for a peaceful victory with Assyria!
Too bad I need some other DLC to play this. I'm not sure which one to get either.
Glory7 go domination
Was it only me who got his a** kicked by the early carpet of doom? Everyone stayed at peace with the two maniacs ?
Actually I do not really understand the idea of ​​playing without a specific victory condition.
I always forget to do this lol! I wish I would of though because as you can see on my pic he put that city right in the middle of the jungle and stole my bannanas.Poca? Well... I blocked his settlers heading for the east jungle with my units and I guess his AI brain just froze lol. He never did anything meaningful after that and just kinda faded away into the background.
Actually I do not really understand the idea of ​​playing without a specific victory condition.
I think there won't be enough participants to compare eg several ways to cultural victory, the fastest will be of course domination.
How would you approach domination here btw? Get education, then beeline dynamite and get as many cannons as you can meanwhile?
Also, can someone remind me how much does it cost to upgrade treb to cannon and cannot to arty pls
Actually I do not really understand the idea of ​​playing without a specific victory condition.
I think there won't be enough participants to compare eg several ways to cultural victory, the fastest will be of course domination.
The Deity challenge series is not about winning as fast as possible imo, its just about people playing the same start and telling the story of their game, unlike for example HOF and GOTM.
one every two weeks seems OK, a month is way too long time, and a week might be short. Some of us have to work and have limited time to game in the week
How would you approach domination here btw? Get education, then beeline dynamite and get as many cannons as you can meanwhile?
Also, can someone remind me how much does it cost to upgrade treb to cannon and cannot to arty pls
It's not an official competition and its purpose always has been creating a stress free learning environment for those who are still eager to learn, not to challenge those who are totally bored and looking for human competition.
terrain is soooo bad for arty rush I would recommend at least planes, or at better yet rocket arty, and battleship. Particularly going for Greece and Austria by land is suicidal. Rome is behind a jungle and CS to the south as well and America is behind a mountain range you have to walk around if you want to go by land.
The Deity challenge series is not about winning as fast as possible imo, its just about people playing the same start and telling the story of their game, unlike for example HOF and GOTM.
This is the way I have always felt about the deity challenge series. I really enjoy seeing the different strategies employed by users throughout the same game. The DC's were actually a great learning recourse for me when I finally moved up from king/warlord(<--cannot remember if that is the level above king).
On the other hand, it would be nice if there was a little more structure to the series. I remember one of the irritating issues with DC's was for example, DC#25 is posted on Tuesday, then DC#26 is posted on Thursday morning. It didn't give anyone time to play #25, and discussion never generated. I would like to see it become a monthly or even bi-weekly event. It seems as if the interest is still here, yes?
Get one of those really high paying jobs where you work out of your own home. Just browse the web and you'll find a ton of jobs making 50k a week. Then you will have more free time!
Seriously though, I think every two weeks is probably good. Anybody out there want to take the roll as president of the Deity Challenge Series? Maybe it would be a good idea to start completely fresh with guidelines(no science overflow ect) and all that jazz.
I see your point, however still do not understand what will learn player who has won culturally, if everyone else chose domination.
As for guidelines... again, without official ranking, we can't really enforce any rules. Some players reload in their every day games and they will reload in challenges. Others replay the map several times. Someone else will only play once and will impose even more limitations because he finds the map too easy. I don't really know what we can do about that, nor feel we actually need to do something. You have any particular ideas besides overflow bug?