need my speed
Rex Omnium Imperarium
I don't want to turn this into some kind of Caveman to Cosmos mod. Not a dozen new eras, hundreds of new technologies, and a thousand new units and buildings.
I don't want to turn this into some kind of Caveman to Cosmos mod. Not a dozen new eras, hundreds of new technologies, and a thousand new units and buildings.
i think we should do something like RFC classical era.Some religions have a chance to replace old ones(Christians pantheon-religions only and Muslims pantheon-religions and Zoroastrians).and i agree.We need Inquisitors and multiple religion spread.and Maybe disabling Seljuks and a sooner Iran spawn (possibly 1100AD )...
I don't want to turn this into some kind of Caveman to Cosmos mod. Not a dozen new eras, hundreds of new technologies, and a thousand new units and buildings.
Mechanics to enhance the game should focus on somehow making that part of the game more excitable, not adding more stuff in areas where it's not needed.By this point of the game momentum of long-existing trends becomes irreversible... the game just drags out into unit-stacking, babysitting your empire, and gradual bludgeoning of a few remaining enemies.
I don't want to turn this into some kind of Caveman to Cosmos mod. Not a dozen new eras, hundreds of new technologies, and a thousand new units and buildings.
That's why I don't like most UHVs anyway, many of them are very bean-county.
I agree.I don't want to turn this into some kind of Caveman to Cosmos mod. Not a dozen new eras, hundreds of new technologies, and a thousand new units and buildings.
I don't like BASE that much. History Rewritten does similar things in a smarter way in my opinion.(Leoreth: You sure know the BASE mod. They changed quite a lot and it is a tremendously mod. Changements sure are not a problem, as long as it is not too harsh)
here is a proposal for making crowded cities more optimal:
/snip/
would these changes make Venice-Genoa any more viable to you, for example, or Varanasi-Pataliputra?
I like these ideas. Historically, cities have tended to concentrate in narrow corridors, usually oriented around rivers -- the Indus, the Niles, the Euphrates, the Po. However, in pretty much every Civ mod I've seen, players are very much encouraged to separate cities as much as possible, so their BFC do not intersect. If we can adjust the settings to ensure that both players and AI must seriously consider whether 'clumping' cities together is an optimal strategy, it will make for a much more realistic historical mod. This would also have the effect of making far-away colonies a much more realistic option, as they would not receive the usual benefits of city-clumping that would occur in a player's core.