I haven't heard of any.
But it seems unlikely to me that there has been a European war in the first few turns of the game every game I started so far.
In that age there have been wars in Europe all the time.
Use your imagination a bit.
You are simply interpreting this event in another way than I did.
As I said:
This is no bug.
This is at most a matter of balancing / personal taste.
Edit:
I now did a small change in the balancing of the Event though, so it appears much later in game.
(Chances of Wars in the New World already having had happened are much higher then of course.)
Edit 2:
I think I had commented out that piece of Python code checking for Peace, since I wasn't sure if it was working properly.
I could not remember to ever had seen that event in my games.
In RaR we had had a lot of strange effects for a while considering Peace / War with
- "Alliances being activated",
- "Staying at War with Nations being eliminated",
- "Always at War with Wild Animals",
- "Always at Peace with Church",
- ...
I do hope though, that now all of these strange (side) have been solved.
So maybe the Python Code of that event checking for Peace would now even work properly.
I would need to be verified in tests though that would need to be setup in long games.