Same thing happened with civ 5 : it had some nice new stuff, but a lot of the good old stuff was missing.
If you compare BE to alpha centauri, you will probably be left scratching your head at how simple features are mysteriously absent.
Whats even stranger with BE is that simple features that were present in civ 5 itself are mysteriously missing from BE.
For example, the 2d strategic map? Thats mysteriously missing. For no apparent reason.
The diplomacy in BE is even worse than civ 5 which was itself worse than in older games. In civ 5 you could at least trade luxuries...in BE you can safely ignore the diplomacy screen for most of the game because theres nothing of value to trade. Favors are worthless because the AI is and demands unrealistic trade deals, not to mention they become worthless the moment the AI decides to randomly hate you.
The same diplomacy problem in civ 5 where everyone starts hating you because you take a few cities from a faction that attacks you is still there, so the moment someone declares war on you, everyone will end up hating you. At least in alpha centauri your allies would stick with you as long as you didnt run opposing social engineering choices.
Wonders are very city centric instead of the faction wide bonuses you get in alpha centauri. Not only that but most of the wonders are uninteresting and seem like a waste of time compared to civ 5.
The upgrade system is mostly an improvement, except that theres not much variety with only two perk choices per upgrade. You cant save upgrades either which is a rather odd choice. I was only able to get hybrid upgrades to work with the unique purity battlesuit unit, and the only difference was that one perk was slightly different. Not impressed. Even across the different affinities, all the base stats seem to be the same and only the perks differ slightly. The way the upgrades are spread out also means that you end up with rather odd situations in which say, you have a tier 3 ranged unit that is much better than the tier 2 artillery one. And the artillery units seem completley unnecessary given that they dont get indirect fire till very late game, cities are much weaker and the bonus vs cities isnt that large in the first place.
There seem to be far too few expedition sites available. You can easily get most of the ones on your starting continent with just one explorer and no module upgrades...
Same problem with civ 5 : buildings dependant on a particular resource, resource is just outside your workable range, no way to build the building. Where are my supply crawlers? You can launch satellites, but you cant figure out how to move the resource a few hexes?
>put in a satellite that creates new resources
>specifically make it not work on improved tiles
>dont let the player remove improvements
*slow clap*
Trade route spamming : Is it really so hard for firaxis to code in a "auto renew trade route" option? This was already a known issue with venice in BNW.
Factions are even more generic than before. Alpha centauri had very distinct factionst aht played differently, here, most of the factions play the same. ARC just rushes spy agency, PAC builds tile improvements faster, etc. Other than that, they play the same.
Virtues seem way too hard to get till the very late game and health is a major issue until you beeline the end game +4 health buildings AND pick up at least one health virtue. Im constantly stuck on 2 or 3 bases because of the crippling negative health from high populations.
Automated workers are still useless and have even less options than alpha centauri. Except that now they spam maintainance costing improvements to bankrupt you.
Seige worms and krakens showing up early in the game and hanging outside your cities in the early game are really obnoxious. Then when you do get the quest to kill a seige worm, they are nowhere to be seen.
9 turns to cut a forest down on standard speed. Seriously? And there doesnt appear to be any benefit to leaving forests around in BE...
Specialists seem underpowered in BE without great persons as well. I mean a mine creates 3 production...while engineer specialist gives 2. Its almost always better to work a tile than have a specialist.
If you compare BE to alpha centauri, you will probably be left scratching your head at how simple features are mysteriously absent.
Whats even stranger with BE is that simple features that were present in civ 5 itself are mysteriously missing from BE.
For example, the 2d strategic map? Thats mysteriously missing. For no apparent reason.
The diplomacy in BE is even worse than civ 5 which was itself worse than in older games. In civ 5 you could at least trade luxuries...in BE you can safely ignore the diplomacy screen for most of the game because theres nothing of value to trade. Favors are worthless because the AI is and demands unrealistic trade deals, not to mention they become worthless the moment the AI decides to randomly hate you.
The same diplomacy problem in civ 5 where everyone starts hating you because you take a few cities from a faction that attacks you is still there, so the moment someone declares war on you, everyone will end up hating you. At least in alpha centauri your allies would stick with you as long as you didnt run opposing social engineering choices.
Wonders are very city centric instead of the faction wide bonuses you get in alpha centauri. Not only that but most of the wonders are uninteresting and seem like a waste of time compared to civ 5.
The upgrade system is mostly an improvement, except that theres not much variety with only two perk choices per upgrade. You cant save upgrades either which is a rather odd choice. I was only able to get hybrid upgrades to work with the unique purity battlesuit unit, and the only difference was that one perk was slightly different. Not impressed. Even across the different affinities, all the base stats seem to be the same and only the perks differ slightly. The way the upgrades are spread out also means that you end up with rather odd situations in which say, you have a tier 3 ranged unit that is much better than the tier 2 artillery one. And the artillery units seem completley unnecessary given that they dont get indirect fire till very late game, cities are much weaker and the bonus vs cities isnt that large in the first place.
There seem to be far too few expedition sites available. You can easily get most of the ones on your starting continent with just one explorer and no module upgrades...
Same problem with civ 5 : buildings dependant on a particular resource, resource is just outside your workable range, no way to build the building. Where are my supply crawlers? You can launch satellites, but you cant figure out how to move the resource a few hexes?
>put in a satellite that creates new resources
>specifically make it not work on improved tiles
>dont let the player remove improvements
*slow clap*
Trade route spamming : Is it really so hard for firaxis to code in a "auto renew trade route" option? This was already a known issue with venice in BNW.
Factions are even more generic than before. Alpha centauri had very distinct factionst aht played differently, here, most of the factions play the same. ARC just rushes spy agency, PAC builds tile improvements faster, etc. Other than that, they play the same.
Virtues seem way too hard to get till the very late game and health is a major issue until you beeline the end game +4 health buildings AND pick up at least one health virtue. Im constantly stuck on 2 or 3 bases because of the crippling negative health from high populations.
Automated workers are still useless and have even less options than alpha centauri. Except that now they spam maintainance costing improvements to bankrupt you.
Seige worms and krakens showing up early in the game and hanging outside your cities in the early game are really obnoxious. Then when you do get the quest to kill a seige worm, they are nowhere to be seen.
9 turns to cut a forest down on standard speed. Seriously? And there doesnt appear to be any benefit to leaving forests around in BE...
Specialists seem underpowered in BE without great persons as well. I mean a mine creates 3 production...while engineer specialist gives 2. Its almost always better to work a tile than have a specialist.