oldnooob
Prince
Excellent! Viola! A wonderful solution!
If I coded correctly, it should be able to use it. Just like privateers.Will the AI ever use it though?
Or will it be another "Anti-AI" feature for the player to use? (Like bombarding improvements from the coast)
45°38'N-13°47'E;13585922 said:You might be both right. My concern is that I don't want this promotion to be abused. But since it needs Navigation III and you don't have many XP granting buildings at the start, it might be ok anyway to grant it from earlier. If Vokarya has other suggestions, we'll change that. But we'll also have to change Navigation III prereq for Piracy because Navigation III becomes available at Navigation. Making only Navigation II prereq for Piracy is a bit weak for me.
Would it be better making it Navigation II and Coastal Attack as I've suggested? The idea would be that you can't just create a pirate ship from scratch. You need to earn XP points through battles if you want to get that promotion.I'll look some more into it and especially look at the XP curve for naval units. My first thought is that Navigation III might be too much, as that's 17 XP out of the starting blocks (only 10 with Naval Academy, but I think that might need some reworking as well).
45°38'N-13°47'E;13587681 said:Would it be better making it Navigation II and Coastal Attack as I've suggested? The idea would be that you can't just create a pirate ship from scratch. You need to earn XP points through battles if you want to get that promotion.
That would still be 17 XP in order to get the promotion. I know we want this to have to be earned, but I don't think we can reasonably have the promotion be any later than the third option (10 XP) before it becomes available.
45°38'N-13°47'E;13587681 said:Would it be better making it Navigation II and Coastal Attack as I've suggested? The idea would be that you can't just create a pirate ship from scratch. You need to earn XP points through battles if you want to get that promotion.
Why can't pirates be limited to wooden vessels?
Historically the pirate era pretty much ended with wooden vessels. modern pirates are limited to very small coastal type boats which I am sure you do not want in this mod.
So the easiest way will be to assign a GreatGeneral on ship(s). Something I never did beforeCoastal Attack I is a really good idea. That would make CA more useful. Looking at the XP curves shows that CA + Nav 2 is difficult before the mid-Renaissance but fairly easy afterwards; Volunteer Army + Meeting Hall + Naval Academy is 10 XP plus Navigation I, so a ship can start with Piracy right off the bat at this point. I think the only way to stop this is to make the entire prerequisite chain Coastal Attack (so Coastal Attack 3 instead of Navigation 3), or otherwise pick promotions that aren't granted for free. This promotion is looking to me like being equivalent to Commando; theoretically wonderful, but so difficult to achieve that it's rarely going to appear.
Of course we could implement piracy in modern eras by creating fast,low combat strength units limited to pillage sea improvements and only defend.
45°38'N-13°47'E;13588455 said:Don't forget about "pirate" vessels during ww2. I think about some German commerce raiders which weren't meant to attack warships but could engage other lightly armed vessels.