Quick Questions and Answers

No Petra bonus on flood plains, but you will get it on bonus resource tiles that are just desert tiles. Sheep on desert hills are the most common, in my experience.
 
Kasbahs on desert hills with Petra are strong in my experience.
 
No Petra bonus on flood plains, but you will get it on bonus resource tiles that are just desert tiles. Sheep on desert hills are the most common, in my experience.

thanks, I sort of see what you mean by desert river hills. the yield is quite good, the only thing better might be salt with chemistry, but that's way too late compared to this.

with a petra location you're still looking for most bonus resources on desert? without it desert seems pretty useless even with petra.
 
Early NC, fill specialists and let your cities grow. Also all GS except the first one should by saved for late game bulb.

Oh no, does the science boost provided by a GS scale? I've always used them the round I got them for either Academy or Boost - based on thinking that the boost will now be worth more (I know that the GE hurry boost scales, though mostly based on city size of the city where a project is to be hurried IIRC).

Also came here for a question:

How does "public opinion" work in simple terms / calculations? I had thought it was based on a comparison of Tourism output, but in my game right now I have more than twice the Tourism output of France, yet public opinion for me (Order) is hugely affected by France, and I do not seem to affect theirs at all.
 
Oh no, does the science boost provided by a GS scale? I've always used them the round I got them for either Academy or Boost - based on thinking that the boost will now be worth more (I know that the GE hurry boost scales, though mostly based on city size of the city where a project is to be hurried IIRC).

Also came here for a question:

How does "public opinion" work in simple terms / calculations? I had thought it was based on a comparison of Tourism output, but in my game right now I have more than twice the Tourism output of France, yet public opinion for me (Order) is hugely affected by France, and I do not seem to affect theirs at all.

There's entire threads dealing with the great debate on how late is too late to build an academy and when the timing of the bulbs should be. (Unfortunately the first thing to check on any of these threads is which version of Civ they were refering to between Vanilla / G&K / and BNW. Even most of the BNW threads are before the overflow cap.)

Public opinion is the offensive tourism vs defensive culture to determine the level of influence both of you have over the other. (Unknown / exotic / familiar / popular / influential / dominant)
Then levels of influence over the other cancel one on one to leave who really is providing the influence over the other and to what degree.

And yes, there are spots where a 2X bonus cancels out completely, civ A has 11% of the tourism of B's culture while B has 22% of A's culture results in both being exotic over the other and therefore no public opinion is shaped.
 
Domination Victory question:

There aren't any players left holding their original capitol, except me. Why have I not won the game?

I have captured 8 original capitols and still hold mine, Monte captured one, Ashurbanipal captured one (but I have captured theirs).
 
In BNW, you need to capture every original capital. It is no longer sufficient that no other civ still holds its original capital. If any other civ holds a different civ's original capital, you need to go take that city.
 
Oh man, why did they do that (and not update the pedia which still gives the old way of doing it)? Way to up the tedium!

Thanks for the info all the same.
 
Yeah, the Civilopedia was not updated (not unique to this issue), but the Victory Progress screen stated the accurate victory condition.
 
Got 2 unrelated questions:

1. What affects the boosts we get when using GPs single-use abilities and are there ways to affect them? For example, what determines the Culture gained from Political Treatises?

2. Are there ways to affect start biases without using mods? I know Really Advanced Setup can set additional biases and conditions but since I play random leaders, I want civs other than the one I'm using to be affected. I want to set the biases for each Civ just once and it will affect any new game I play. Is there like an XML or some other file that can be edited? If yes what are the limits on biases? Is it possible for example to make a civ start near a river, on a coast, on grasslands with jungles? Also do you think these are possible: Start within a specific distance from a NW (for Spain); Start away from large continents (for Indonesia and Polynesia)?
 
Got 2 unrelated questions:

1. What affects the boosts we get when using GPs single-use abilities and are there ways to affect them? For example, what determines the Culture gained from Political Treatises?

2. Are there ways to affect start biases without using mods? I know Really Advanced Setup can set additional biases and conditions but since I play random leaders, I want civs other than the one I'm using to be affected. I want to set the biases for each Civ just once and it will affect any new game I play. Is there like an XML or some other file that can be edited? If yes what are the limits on biases? Is it possible for example to make a civ start near a river, on a coast, on grasslands with jungles? Also do you think these are possible: Start within a specific distance from a NW (for Spain); Start away from large continents (for Indonesia and Polynesia)?

1. a) writers political treatise = last 8 turns of accumulated culture
b) scientists = last 8 turns of accumulated beakers
c) musicians = 10*current tourism
d) engineers = 300+30*citizens in city

all at standard speed.

EDIT: musician concert strength is fixed to 10*tourism on the turn it was spawned, gifted, or faith-bought, just to clarify. Thx beetle. Music is often most influential at the time it was created.

2. I only know there are start biases coded in the XML for civs, but you can disable them in the game, anything else on top would be modding.
 
@Sessy, isn’t GM = 10*tourism on turn spawned (as opposed to 10*tourism of turn bulbed) [just clarifying what you mean by “current”]
 
1. a) writers political treatise = last 8 turns of accumulated culture
b) scientists = last 8 turns of accumulated beakers
c) musicians = 10*current tourism
d) engineers = 300+30*citizens in city

all at standard speed.

EDIT: musician concert strength is fixed to 10*tourism on the turn it was spawned, gifted, or faith-bought, just to clarify. Thx beetle. Music is often most influential at the time it was created.

2. I only know there are start biases coded in the XML for civs, but you can disable them in the game, anything else on top would be modding.

Thanks. I guess that means it's possible to boost it when you know you are about to spawn the GPs. For the biases maybe I'll just set biases for civs that I want an altered start before randomizing.
 
Thanks. I guess that means it's possible to boost it when you know you are about to spawn the GPs. For the biases maybe I'll just set biases for civs that I want an altered start before randomizing.

sorry, perhaps I wasn't clear enough. The only GP whose spawn time is really relevant is the musician, whose strength is fixed to 10*tourism on the turn the musician comes out. All other great people's effects are calculated on the turn when you use them, not when they spawn.
e.g. spawning a scientist in T130 but using it at T208 will give the beakers you generated from T200 to T207 (last 8 turns). So it is worth saving them, despite the unit maintenance.
 
sorry, perhaps I wasn't clear enough. The only GP whose spawn time is really relevant is the musician, whose strength is fixed to 10*tourism on the turn the musician comes out. All other great people's effects are calculated on the turn when you use them, not when they spawn.
e.g. spawning a scientist in T130 but using it at T208 will give the beakers you generated from T200 to T207 (last 8 turns). So it is worth saving them, despite the unit maintenance.

Noted. I'll save my Writers then and use them after Golden Ages to keep tenets coming even late in the game.
 
No, they do not. In order to get the Free Thought bonus, you must assign a citizen to work the TP tile, and you can only work tiles within 3 tiles of the city center.
 
Question about the promotion system. How do I know if the unit I upgrade is capable of gaining xp? Sounds a stupid question but I mean, I've got a 30/60XP Archer and I know he needs to upgrade before I can get him more experience. But by the time he's a XB, he still won't take any xp. Do I really have to wait till Cattling Guns? And how do I know if they're going to be capable of xp'ing before I upgrade them.
 
I suspect you are encountering the limit on XP from barbarian battles. A unit cannot accrue XP above the 30 XP level from battles with barbs. You will continue to accrue XP from battles with other civs. It has nothing to do with whether a unit is upgraded or not.
 
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