There's too little Culture in the game and reducing it negates any chance for Cultural Victory to be even viable as a Victory Condition. As strange as it may seem there are many players who don't like Mastery Victory and prefer the original Victory Conditions.
JosEPh
But to have tons of small
buildings and then this 20% monster seems wrong as well. It just seems out of place, that's all. I also think there is too less
in the modern and beyond era. Before that, building costs and
scale nicely, but at some point, only the costs increase. Especially with Automated Urbanization etc or other automating techs in the TH era, I think there should be HUGE building cost modifier (those that Pulley or Construction Firm have) so you can build buildings slightly faster then you could in the Modern era.
Also, I think we overdone Education boni. Not gameplay wise, but from a logical pov. I can understand that Stick Combat or Colosseum add some Education, because they teach new warriors how to fight and keep this knowledge, but on the other hand, Fishing Hut has no Education. But they also teach how to fish, make nets etc! I think we should first have a clear definition, of what Education actually IS. IMHO, it should be limited to teaching facilities, like School of Scribes, Libraries, Universities, that actually deal with keeping and distribute Knowledge, more then generate new knowledge. So:
Education: Keeping existing knowledge, spread it trough others.
Science: Generate new knowledge.
Sadly, Stick Combat, Bakery etc would all fit in the discription of Education. And especially in the early game the line is quite blurrish. But I hope you get my point.
Last thing on Education: Currently it is much better to build Storytellers then to build the numberous Stories, Tales and Myths, costwise. The only benefit is that these buildings don't require unit upkeep cost, but therefore they only generate 1 Education while Storytellers with Promotions and Build Up line can make at least 3 per turn, if not more. And they are way cheaper. In fact, I'm pretty sure if you spend 50 turns to build all story buildings, or 20 (probably less) turns building Storytellers and the remaining 30 rounds building Wealth, you are far better with approach No 2.
As a balance aim I personally would recommend: A city of appropiate size (6 at Sed. Lifestlye, 12 at Classical Lifestlye, 20 at the end of classical era) should be able to level out around 0 for each property, only with buildings and no units involved on Emperor (is this the C2C balance reference, or are you still using Noble?)