There are many issues with 1UPT but the main problem is that the AI is not able to handle it and it gets completely slaughtered in combat.
AI can't handle stack warfare, either. AI in general needs improvement before Civ warfare is challenging. 1UPT is a matter of taste IMO. If you like tactical planning better than strategic then you tend to like 1UPT more. I personally would like to see a mix of both with a layered combat system. But the AI being bad at combat has little to do with 1UPT.
Layered combat system with a mix of both is Total War, which provides the opportunity for the AI to function poorly at the strategic and tactical levels.
Some of the late-UUness in Civ IV is due to a desire to have them spread throughout the timeline--and let there be some interest in advanced starts.A civ's or leader's uniquenesses should be available right at the start or very early in the game and not depend on the rigth conditions.
In civ4 there are several UUs and UBs which simply come too late. Russian research institute, American mall, German panzer, etc.
In civ5, it's really worse.
Most UUs never see a fight, because of the extreme warmonger penalty.
The UAs forces the player to follow a certain path or it's totally useless (Austia, Venice, Mongols).
Other uniquenesses, like a tile improvement should not depend on map and terrain type.
(No mountains near hills -> Incan terrace is useless, no marsh or floodplains -> no Dutch polder)
There are 21 tiles in a square-tile BFC (center+8 in 1st ring + 12 in second ring). There are 19 tiles in a hex-tile BFH (center + 6 in 1st ring + 12 in second ring). Not a big deal.Civ has always been about 1 city tile + 2 or 3 rings around it.
What if the city center tile will be, let's say, 7 hexes with 2 or 3 rings around it,
so there will be tiles in the city and outside the city?
Damn. I consider myself a kind of pessimistic guy. I took it for granted that the civ franchise was screwed since civ 5. However this civ online thing... I finally clicked on it... only to be greeted by a side boob of what must be Cleopatra or her cousin or something. Looked at the screenshots... it seems way worse than everything I could have imagined. It's going downhill, very fast. Not that I dislike side boobs, it's just we're talking about Civ goddamnit!
I'll try to do as suggested by Funky and cope with it.
I too was surprised by the hate shown hex. I played many wargames prior to civ so always thought that hex would work better. But yes, personal preference.
I disagree. While the Civ4 AI is far from perfect, it is vastly better that of Civ5. Or let's say, the AI itself may not be better, but the system is apparently much easier for it to compute, so it can actually pose serious threats. In Civ5 on the other hand, it is basically impossible to lose a war if you have just the slightest clue what you are doing.blitzkrieg1980 said:AI can't handle stack warfare, either. AI in general needs improvement before Civ warfare is challenging. 1UPT is a matter of taste IMO. If you like tactical planning better than strategic then you tend to like 1UPT more. I personally would like to see a mix of both with a layered combat system. But the AI being bad at combat has little to do with 1UPT.
...I rarely see the AI as a serious threat in Civ4 if ever....
A civ's or leader's uniquenesses should be available right at the start or very early in the game and not depend on the rigth conditions.
In civ4 there are several UUs and UBs which simply come too late. Russian research institute, American mall, German panzer, etc.
In civ5, it's really worse.
Most UUs never see a fight, because of the extreme warmonger penalty.
The UAs forces the player to follow a certain path or it's totally useless (Austia, Venice, Mongols).
Other uniquenesses, like a tile improvement should not depend on map and terrain type.
(No mountains near hills -> Incan terrace is useless, no marsh or floodplains -> no Dutch polder)
Civ has always been about 1 city tile + 2 or 3 rings around it.
What if the city center tile will be, let's say, 7 hexes with 2 or 3 rings around it,
so there will be tiles in the city and outside the city?
My ideal version of Civ6 would be 40% Civ4, 25% Civ5, 10% Civ1-3 and 25% new stuff.