whats you mean ? also about the 1 unit per tile ?
Civ5 was a big step in the wrong direction for Civ. Some improvements but a big step back when it comes to realism.
Mainly for 3 reasons:
1: Removing the axe-warriours simply kills any pre-gunpowder scenario.
2: Embarking units, what genious came up with this?
3: One unit pr. tile. No, this is not playable.
You guys should give it a try. I was so hardcore addicted to civ3 that i couldnt change. 10 years later i got over me prejudices and played civ5 anyway. And it is so much better really its unbelievable. Even though civ3 is the love of my life.
1: What do you mean with killing pre gunpowder scenario ? i see no problem with early warfare at all.
2: Embarking units i agree, this is imo a silly thing in civ5. Not only for realism reasons, also because it simply reduces the whole importance of water. There was nothing wrong with needing some planning to get your transport at the right place for moving your units across.
3: To say it bluntly, you have no idea what you are talking about and probably didnt really give the game a try. Its like a starcraft zerg player saying protoss sucks because you cant hatch eggs like the zerg can. They are different systems, that doesnt mean the one you are not yet used to is bad.
In the love of my life, civ3, warfare was simply bringing a stack of horsemen, attacking with them till you capture the city, hoping you have enough and hoping those who didnt kill a unit would retreat rather than die. Always in 1 turn because if you didnt succeed in 1 turn, chances for succes were rather low and it would become very costly. Super simple, super imbalanced.
In civ5 when attacking a city, you have 1 tank unit to take the hits from city defence while healing himself. You optionally add 1 unit that heals adjacent units to heal your tank. To actually take down the city, you add a handfull of ranged units. It takes a few turns so while you do this, you must take care and do something about newly incoming defenders. You can choose to come with only 2 ranged units and need 10 turns to bring the city down if your tank can survive that long, or you can bring 6 ranged units and need 2 turns. Or anything in between. More depth, more options, more planning, more balanced.
Really as i said before, its just change that everyone is afraid of. I know, i was too. More than anyone probably, seeing how deep i got myself invested into civ3.