DarthStarkiller
King
Talking about this civ, you should probably change background colour to a different shade of blue. Right now it looks almost exactly like the one used by the minimap to display water.
lordrj15, are you a rebel?
Yeah, the reason the Birling behaves like that is that it pretty much uses the same code as carriers. I have no idea how to disable it (it's using something hardcoded, probably) plus who in the world keeps triremes until the modern era?
<SpecialCargo>SPECIALUNIT_FIGHTER</SpecialCargo>
<DomainCargo>DOMAIN_AIR</DomainCargo>
lordrj15, are you a rebel?
I've been experimenting with special unit types for a new civ I'm working on, and based on some of the threads I read I think part of the issue is that the Carrier has these lines you're missing:
Code:<SpecialCargo>SPECIALUNIT_FIGHTER</SpecialCargo> <DomainCargo>DOMAIN_AIR</DomainCargo>
These define what can go on the ship -- without them, anything can be loaded on it. Since you want any land unit to be able to do it, you should probably leave out the <SpecialCargo> tag, but if you define the <DomainCargo> to be DOMAIN_LAND it may prevent it from carrying air units such as missiles and planes.
Gah, I need to come up with a good Sogdian design, anyone have any ideas?
UA-Silk road/heart of the silk road/road to the next town
Something to do with science and greatly increased profit from land trade.
UU-Sapao, a caravan or merchant replacement
UI-Rebat, unlocked at guilds, +1 gold/science, +1 food if next to fresh water (and another +1 food at a later tech?). +x% land trade range when worked.
I also need a decent leader . . .
Carvans gain +1 movement point if starting on a road or Caravans may not be pillaged by enemy civilizations.
I'm pretty sure that Caravans (and Cargo Ships) don't utilise movement points, as they are pretty much just a physical manifestation of the route itself rather than actual units, as such. I do like the first part of the suggested UA, perhaps leave out the values to simplify wording somewhat.
Gah, I need to come up with a good Sogdian design, anyone have any ideas?
UA-Silk road/heart of the silk road/road to the next town
Something to do with science and greatly increased profit from land trade.
UU-Sapao, a caravan or merchant replacement
UI-Rebat, unlocked at guilds, +1 gold/science, +1 food if next to fresh water (and another +1 food at a later tech?). +x% land trade range when worked.
I also need a decent leader . . .
Hmm....
UA: All Roads Lead to Sogdiana
The gold gained from both incoming and outgoing trade routes is increased by a percentage equal to the city's science output. +1 science, production, food and culture from merchant specialists for each caravan sent from their city.
UU: Turkic Cavalry
Replaces horseman. May enter enemy territory without open borders. Though it may only be bought, the Turkic cavalry gains +1 strength for each trade route you have, increased to +2 when near a caravan.
Dunno, personally I find it odd that Sogdiana doesn't have one of those Mountain Fortress buildings given that it's kinda what they are most known for, particularly during the Hellenic period, I sorta feel like it should be a part of the civ design.
Now, to explain my civ idea at large it was mostly a different way to approach a trade civilization, particularly because you already had made one that got science from trade routes in the first place with the Cherokee.
So the idea I was aiming for was to actually forward settle between other civilizations so you'd benefit from already established trade routes, not necessarily your own, as it'd kinda reflect Sogdiana in RL, it learnt to benefit on their really strategical position in the Silk Road and the diaspora they managed to generate from that.
It'd also make for an aggresive Trade Civilization, which is also a little bit less orthodox approach and as such I supposed more innovative, the Tarkhan if doable would have been pretty insane.
That's pretty much why I went with Rokshan as leader, while he wasn't a Sogdiana leader himself it was sorta difficult to find a good candidate and Rokshan sorta justified better the presence of the Tarkhan there. I also considered Oxyartes though he didn't do much more than just be a puppet of Alexander and Roxana, though her claim to fame was mostly just being a wife of Alexander, so yeah... maybe Gurak is the best choice here.