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Quick Answers / 'Newbie' Questions

Newb question.
After playing for 4 years I still can't find a use for Windmill and Watermill. What are they good for?
When would I use them?

Short answer #1: It depends.
Short answer #2: Late game.

Long answer: Watermills really take off after the midgame once you have Replaceable Parts and even more when you have Electricity. If you adopt State Property you have no excuse not to build them on as many riversides as possible unless it has a resource or a town. With a yield of 1F2P2C they are the second best non resource specific improvement possible, with only mature towns outperforming them, and those take ages to grow so it's not cost effective to build cottages once you approach the Industrial era, unless you reeeeaaaaally want to take your time with winning. Consider replacing riverside farms with them around the time you get Biology so you won't lose any food.

Windmills aren't quite as powerful, but they still have their uses, especially in very hilly regions with a lack of food. They too become quite nice with Replaceable Parts and Electricity, and for financial leaders I'd argue they are a must have on river tiles before Electricity and on every hill without a resource after Electricity.

Of course neither is very relevant if you end most of your games with Cuirassiers or Cannons, but for games that go past Replaceable Parts they can be very useful.
 
Of course neither is very relevant if you end most of your games with Cuirassiers or Cannons.

This is not true, Windmills are also often the best improvement when whipping units even in the time when they only give 1 :hammers: . 1 :food: can be almost 3 :hammers: when a city is really small, 2 :hammers: / :food: via the whip are absolutely normal. Taking those ratios, a Mine is 5 :hammers: while a non-RP-WM is 5 :hammers: and 1 :commerce: at medium sizes, at low sizes it's something like 5.5 :hammers: against 6.5 :hammers: + 1 :commerce: .

And Watermills are really mostly something from Electricity onwards because they simply take 50% more Workerturns to build than Workshops or Farms, also Workshops can get an extra :hammers: via Caste-System making them the better production-improvements that only stands back against the Watermill when pure :commerce: is asked. Whip-wise, the Biology-Farm is unbeatable, especially with the Kremlin, it may still be wise to build a mixture of Biology-Farms and Workshops though depending on the speed, because then one can also cold-whip cities on turn 1 and 3 and on turn 2 and 4 one produces again one unit by the OF + by working the Workshops netting in 1 unit / turn. On Quick speed this is a must but on Normal it may be aswell, especially with the Kremlin again.
 
ROLFMAO! No advise would be complete without Seraiel's whipping strategy :D
I shall sacrifice 50,000 slaves to honor your wisdom :goodjob:

I don't know what's so funny about my post but your last sentence made me laugh honestly, and for that I'm very thankful :love: .

Windmills being the best improvement even before RP was something that BiC or STW (or again someone else? ) explained to me in Replay #8, because I asked and I didn't yet know back then how easy it is to calculate the exact :food: to :hammers: conversion-ratios and my intuition was like the one of Imp. Knoedel, so that RP is needed to make Windmills worthwhile :) . I guess I shouldn't mention that I play CIV with a calculator nowadays :lol: .
 
Other than by refusing to give a resource in tribute to their master, can a peace vassal end its vassal agreement and declare war on its former master on the same turn - or is there a cool-off period during which a former peace vassal will not declare upon its former master (regardless of attitude)?
 
I'm not 100% sure, but I think peace-Vassals can always freely end their Vassal agreement, they just don't do it, so I think theoretically it's always possible that a peace-Vassal ends its agreement and declares war on the same turn. Regarding a possible cool-off perior I only can think of that the Vassal is always forced to give in towards the first demand, but after that he can start refusing them and by that automatically cancels his agreement and is forced into war against its master.

There's a guide on Vassal-mechanics in the War Academy, maybe that one will help you better.
 
Don't think a peace vassal has ever broken free from my palms, but I've seen a peace vassal to an AI break free and peace vassal to another AI in the same turn. Don't know about DOWs, but peace vassals tend to be weak by nature (or they wouldn't be willing to peace vassal), so they're probably not too keen on going to war after breaking free. At least against their former master, unless a lot has changed in the relationship. Most require pleased or friendly status, and although there are many that can declare at pleased, the chances of that is lower than if relations are worse.

Don't know if there is a cool-off period, though.
 
I've seen capitulated vassals break free and peace vassal to their former master on the same turn.
 
Thanks, guys. It's my first time playing with vassals enabled for a long time, I wasn't sure if I should be worried about keeping Ramesses happy or not while under the thumb.
- :goodjob:
 
Hi.
I’ve recently started playing Civ4 (and enjoying its technical difficulties, like being unable to save my goddamn settings) and it’s my third game. I’m moving on to Monarch, and difficulty is starting to show. Here’s my situation I could use some help with:

I randomstarted on an island with Napoleon as Pericles. Here’s my starting location:
http://imgur.com/0zimrL8
That’s Napoleon’s:
http://imgur.com/P6MfXcL
The whole island:
http://imgur.com/F8bJd8G
And here’s the continent where all the cool kids are:
http://imgur.com/3uw35uz

Now, I’ve been reloading that start 2 times already.

1. I think that I should deal with Napoleon as soon as possible, because I don’t really trust that guy. He’ll get tech lead, and while his part of the island does not have Iron, he has horses and will swarm me sooner or later. There is a chokepoint I can hold, but I’d really prefer to go on offensive and deal with the problem proactive. Am I wrong? I mean, I have Stone, I can push Stonehenge and Pyramids, and try some culture/spy pressure, maybe tech stealing, but it doesn’t seem like a good strategy.

2. First time I played that start I went all-out with about 9 horse archers while waiting for Construction, and won, but it was a long, long war that killed my economy in a very sadistic way, because I tried to keep captured cities and had to face longbowmen, because I declared too late.
So, I started anew, changed tactics and went for early harassment with only 3 horse archers. Generally, I just denied my opponent expansion, copper, horses and food, while keeping my few cities somewhat developed. I beelined for Alphabet and Optics to kickstart tech trade, and I razed all Napoleon cities I could painlessly capture, including a holy one (because it was at the far end of the island. In the middle of the jungle. Seriously, Napoleon. Seriously). I peaced out when France had only one newly found city left, took Napoleon’s tech, and finished him off 10 turns later. Now, it went much better than the first time, but I’m still having doubts. Was razing those cities really a good decision? I probably could’ve kept Napoleon alive until my economy could handle taking over his jungle empire. Also, he’d have probably cleared the jungle for me by that time. Then again, his city placement weren’t that good. I’m not sure. I really could use some advice.

Right now I’m trying to leverage Pacifism, National Epic and a stashed out for a rainy day Great Engineer to get my very first Great People farm. I’m not extremely behind in tech and have a chance get Education and Liberalism first, generally going for Communism. However, Astronomy is already in play, so, yeah. I might miss it. I’m also not sure about expanding. Now I’m on 5 cities, and I need 2 more Courthouses for Forbidden Palace, and I don’t want to move my capital, since it’s in the center of my part of the island. So, yeah. I REALLY could use some advice, because I don’t feel like restarting the game one more time.
I also should note that I could’ve attacked Napoleon even earlier, probably about 10 turns earlier, but I wanted to grab Pyramids for Representation.

3. Also, a few unrelated questions:
- Does river crossing defensive bonus work on Horse Archers? It probably doesn’t, but just to be sure.
- Do AI players see the whole map? Is it dangerous to trade them my world map for money, when they don’t know where I am?
- Just what do you do with Plains? They look like a crappy tile. I put workshops there in the lategame, or maybe a farm or a cottage if needed, but usually I’d prefer a specialist over that.
 
First of all welcome to our forums! :)

Do you have Windows 10? I think I read something somewhere about Civ4 having problems with saving settings on that OS.

I think this post would be better suited for the Strategy & Tactics forum, but I will still try to help you.

Almost 1300 AD and you can't even generate 100 beakers per turn without going bankrupt? Also just five cities? At this point you should have filled your entire landmass with cities!

Did you seriously raze every single city you conquered? Like, I can understand small badly settled ones without infrastructure, but a holy city, and Paris? You gained literally nothing from that war, did you?

Also five cities in 250 turns? What were you doing all that time? Do you even use Slavery? It would certainly help if you attached a screenshot of the city screen of your capital, allowing to see us what tiles you are working and what buildings you have. A screenie of the financial advisor could also be helpful.
 
Don't feel offended. If you have 5 cities at 1300 AD, you simply made very many mistakes before that ;) . 1 AD is usually the mark where you should have 7 cities and do 200 BPT. The last is hard, but some players here in the forums already got three times the number of cities at 1 AD and two times the BPT, so there is still air ;) .

The usual way to learn the game and become good at it is to start a game in the Strategy & Tips forum and wait for advice. Only play small turnsets like 10-20T. Play a 2nd game simultaniously if you cannot wait 1-2d to play another 10-20T ;) . The reason is that you'll learn a lot about the CIV and how you can play it successful. The people in this forum are very friendly and helpful usually, so you got nothing to fear ;) . It's generally not a really high yielding approach to try to salvage a game that's at 1300 AD, it's the first 100T that count the most. The things that you'll learn will make you easily able to rise up in difficulty and if you pay attention and really try to learn, it'll not be long 'til you'll have won the game at 1300 AD!

Learn these things right now already, should you decide to post a game in S&T:

1. Post screen-shots! Not everybody is going to view your savegame, if you post screens a lot more players will comment.
2. Install the BUG + the BULL mod. Both are essential to playing CIV, because they fix certain bugs and generally provide you with a lot of information that you really want and need and that makes playing better a loter easier :) .
3. When you take screens, turn on the resource-bubbles, it's very hard otherwise to identify the terrain correctly :) .

Have a good time in the forums :) .
 
The usual way to learn the game and become good at it is to start a game in the Strategy & Tips forum and wait for advice. Only play small turnsets like 10-20T.
Will do. However, when I saw your suggestion I already wrote a long reply. And I do not want to make that wall of text sad, because it’ll probably start giving me puppy eyes. Have you ever seen a wall of text looking at you with puppy eyes? Me neither. And I really don’t want to.

Have a good time in the forums
First of all welcome to our forums!
Thanks.


Do you have Windows 10? I think I read something somewhere about Civ4 having problems with saving settings on that OS.
Nah, Windows 7. I also had to turn off “minimal requirements” alert in ini. Google was unable to provide me with a solution, so I just endure like a modest hero I am.

I think this post would be better suited for the Strategy & Tactics forum, but I will still try to help you.
I’m still a newbie, so this thread looked like a reasonable place to start. I can go there if needed.

Did you seriously raze every single city you conquered? Like, I can understand small badly settled ones without infrastructure, but a holy city, and Paris? You gained literally nothing from that war, did you?
Well, now I know why Napoleon was short - it’s because he lived in a jungle and was, in fact, a pigmy.

Almost 1300 AD and you can't even generate 100 beakers per turn without going bankrupt? Also just five cities? At this point you should have filled your entire landmass with cities!
Despite winning on Noble and Prince in my 2 previous games, I still don’t really know much about expansion. My victories generally involved putting one AI against another and eventually backstabbing everyone when they are on their weakest, because I’m a nice trustworthy guy. I was mostly taking cities from other people by force, whenever I felt like I could or whenever not taking seemed worse than the risk. Besides that, I just used common sense and didn’t build stuff just because it looks cool. And read civilopedia articles about game concepts. Anyway.
In this attempt capturing everything I see led to a bad result. I figured that I probably should to try another approach – and I just razed everything, planning on putting my own cities there later. No half-measures allowed. The result of that action got me thinking, and since I was rather unsure about how I should’ve played that out, I went here and wrote a post to collect my thoughts and to bother people with my questions. I also drew an owl sketch while at it. Multitasking!
So. I take it expansion is the way to go, even if it hurts economy like mad? How to make it hurt less? I know only about Forbidden Palace, Courthouses and State Property. Or should I just ignore science spending in favor of expanding? I mean, I still should get Optics and Alphabet first, since I’m on an 2-men island, right? Or just ignore it too? I feel like I need a plan.

Do you even use Slavery?
I understand the concept is to exchange population (Food) on Hammers? I used it as an emergency button a few times, but lurking here led me to believe that if done right it should be very effective (that, or people here are all BDSM-enthusiasts). I still don’t understand how to do it right, but, well, I just have to start trying I suppose.

It would certainly help if you attached a screenshot of the city screen of your capital, allowing to see us what tiles you are working and what buildings you have. A screenie of the financial advisor could also be helpful.
Well, it’ a few turns earlier since I forgot to save, but it should all be more or less the same:
http://imgur.com/q65rRNI
Library is for a scientist to get me a Great Scientist, Odeon for happy faces, Barracks were built prior to getting Horse Archery, so my guys can heal with promotions if needed. Granary is Granary. Aqueduct is here because I planned my capital to grow and Forge… well, I thought I had Gold, so I chopped it in. But I didn’t have Gold, it’s near Paris and I saw Paris burn. I’d build it eventually, though, but not before I’m done with barbs raiding my Fish again.
The capital is building Heroic Epic, so it’s in hammer mode. I’ll switch it to specialist when it’s done. I’ll probably chop it too, to speed it up. I’m not really sure what to do with Great General, since the war is over.
Also, your emphasis on slavery got me thinking about putting farms instead of cottages and trying out whipping in my (sigh) third attempt. I’m not sure what to do with angry faces, though. And I think I’m going to need a Granary first. How large should I allow my city to grow? The more people, the slower it grows, so probably somewhere around… well, 5? 6?

If you have 5 cities at 1300 AD, you simply made very many mistakes before that
Yep, I get that feeling too.

Install the BUG + the BULL mod. Both are essential to playing CIV, because they fix certain bugs and generally provide you with a lot of information that you really want and need and that makes playing better a loter easier
I installed BUFFY, but it yells that I’m a bad man and I should be ashamed of myself, or something along the lines. Well, okay, maybe it just gives me something about HoF and works just fine if I press “OK”, but it so impersonal. I want to think that she’s a tsundere and it’s her way of saying “it’s not that I like you or anything”.
 
3. When you take screens, turn on the resource-bubbles, it's very hard otherwise to identify the terrain correctly .
Okay.
 
1 Flood Plain, 1 Brown Sheep, endless hills. Nah, that capital isn't going to be doing any whipping or raking in benchmark bpt. I don't know what these people are talking about. It's going to have trouble even reaching its :) cap until you Windmill the hills (which should be mines at first). The whole operation will require patience, so don't feel bad about the pace.

There are options for Napoleon. Personally I would steal his first worker, just since you know where he is, but not choke him. Cap France after construction, hopefully he will save you from having to make as many settlers for that part of the island. Swords would be much better company for Cats than HA's since you need their tech anyway.

/e: The only thing I would rail you on is making more of a point about reaching construction (or insert war tech here) when there's a nearby ai with good land. If the ai got to feudalism, that's where the serious error was.

All that awesome green land underneath his jungles, it needs to be cottaged as soon as you possibly can.

To make an early Great Scientist, whip a library over the south Fishdeer site and hire two scientists there. I don't know what the GS will actually do since academizing that stupid capital will take a while to pay off. But maybe you can see something. With possibly low returns on bureaucracy, avoiding civil service might allow later scientists to bulb astro.
 
MyBabylonIsBig said:
In this attempt capturing everything I see led to a bad result. I figured that I probably should to try another approach – and I just razed everything, planning on putting my own cities there later. No half-measures allowed. The result of that action got me thinking, and since I was rather unsure about how I should’ve played that out, I went here and wrote a post to collect my thoughts and to bother people with my questions. I also drew an owl sketch while at it. Multitasking!

So, each cities cause your maintenance costs (which can be viewed in the Financial Adviser screen) to increase. This means that unless a given city generates a certain amount of income (the precise "break-even" amount, obviously, varies with circumstances), that city will be a net drain on your finances.

What this means is that it's best to raze AI cities that you capture in the early game unless there's a compelling reason to keep them around. Compelling reasons include a wonder, good land, well-developed infrastructure which survives the city's capture, or resources you don't have (or want to secure more of for trading).
Because of the way maps are generated capitals tend to have good land with some food and at least one or two luxury/strategic resources. Holy cities should usually be captured, not razed, because you can use a Great Prophet to construct a shrine which will give +1 gold for each city with the religion in question - a source of gold income that can be extremely powerful under the right circumstances.

When a city has the potential to add something important to the empire, razing is not advisable as you then must build your own settler, settle the city, and replace any important buildings that were present when you captured it. All this takes time, and in this game getting an imperfect benefit early is preferable to getting a perfectly optimized benefit later.

So. I take it expansion is the way to go, even if it hurts economy like mad? How to make it hurt less? I know only about Forbidden Palace, Courthouses and State Property. Or should I just ignore science spending in favor of expanding? I mean, I still should get Optics and Alphabet first, since I’m on an 2-men island, right? Or just ignore it too? I feel like I need a plan.

The crucial tech with respect to expansion is Currency. Currency allows cities to build Wealth, and allows you to trade for gold with the AI. This gives you much more breathing room, so to speak, with gold and expansion.
You don't want to expand so much that you're stuck running the slider at zero and get currency too late (if I try to put a date/turn number on 'too late' for Currency the better players will just laugh at me ;) ). Once you get currency you will find everything relating to gold easier to deal with.

Some tips for getting to currency faster: manipulate your slider such that you're always at either 0% research or 100% research. You can run the slider at 0% to accumulate gold, which can then be spent on keeping the slider at 100% until you research key techs like Currency and Alphabet. Building wealth makes this process even easier to manage. EDIT: the 0-100 thing (also called 'binary research') is useful the whole game through, not just pre-Currency.

MyBabylonIsBig said:
Well, it’ a few turns earlier since I forgot to save, but it should all be more or less the same:
http://imgur.com/q65rRNI
Library is for a scientist to get me a Great Scientist, Odeon for happy faces, Barracks were built prior to getting Horse Archery, so my guys can heal with promotions if needed. Granary is Granary. Aqueduct is here because I planned my capital to grow and Forge… well, I thought I had Gold, so I chopped it in. But I didn’t have Gold, it’s near Paris and I saw Paris burn. I’d build it eventually, though, but not before I’m done with barbs raiding my Fish again.
The capital is building Heroic Epic, so it’s in hammer mode. I’ll switch it to specialist when it’s done. I’ll probably chop it too, to speed it up. I’m not really sure what to do with Great General, since the war is over.
Also, your emphasis on slavery got me thinking about putting farms instead of cottages and trying out whipping in my (sigh) third attempt. I’m not sure what to do with angry faces, though. And I think I’m going to need a Granary first. How large should I allow my city to grow? The more people, the slower it grows, so probably somewhere around… well, 5? 6?

A few different things here.

1) the typical strategy most players use is Bureaucracy in the capital, the capital is typically not used to produce units except relatively early so unless you're moving the Palace somewhere else (which is certainly not bad play if your capital lacks a lot of river-adjacent grassland) building Heroic Epic in the capital is generally less than optimal.

2) you don't need to build happiness or health buildings (Odeon, Aqueduct) until you've actually reached the happiness/health caps and your city can no longer grow effectively. In fact, managing the happy cap is more effectively done with slavery which leads me to...

3) Slavery! Yes, it's the most powerful civic in the game. Since you can whip population away it can be used to manage happiness without needing to build the happiness buildings. Basically, since each citizen gives +1 "it's too crowded" :mad:, whipping away more than 1 population decreases your net unhappiness since each time you crack the whip it adds only 1 :mad:. You can then manage the city's growth (typically by working hammers instead of food) to prevent yourself from growing more "it's too crowded" :mad: before the "cruel oppression" :mad: disappears. You are correct that lower city sizes make for more efficient use of slavery, which is why players generally keep cities smaller in the early game (the exception being the capital, which gets happiness and health buildings to work the maximum amount of high-commerce tiles, to take advantage of Bureaucracy). The whip is used most effectively when the amount of stored food allows the city to grow immediately after cracking the whip, to minimize the lost output from the reduced number of citizens (generally this means whipping when the orange bar is near full and the blue-gray bar is near empty).

4) Finally, the Granary should be the first building you build in every city. There are exceptions but Granary is generally the best bet. It effectively doubles the growth rate of a city so it makes doing everything easier. Whether you're whipping stuff or just working tiles you always want the granary, the sooner the better.
 
Hi.
I’ve recently started playing Civ4 (and enjoying its technical difficulties, like being unable to save my goddamn settings) and it’s my third game.

Regarding this, since no one else has addressed it. If you have not already tried this:
1. Set everything the way that you want them.
2. Go to the options screen, last tab (not looking at CIV at the moment but off the top of my head I think it is called General or something along those lines)
3. Choose the Save a New Default button.

Under Windows 7, which I see you are using, that should save the choices that you like for settings.
 
Regarding this, since no one else has addressed it. If you have not already tried this:
1. Set everything the way that you want them.
2. Go to the options screen, last tab (not looking at CIV at the moment but off the top of my head I think it is called General or something along those lines)
3. Choose the Save a New Default button.

Under Windows 7, which I see you are using, that should save the choices that you like for settings.

Nope, still doesn't work. It says "Profile saved", but it doesn't save or create anything at all. Witness the magic:
http://imgur.com/a/ZArzs
Thanks anyway.

And thanks to everyone else who replied, you are a great help, guys.

I also made a thread, since Seraiel said it was a right thing to do, and I'm always doing the right thing. Unless I don't.
http://forums.civfanatics.com/showthread.php?t=563258
 
How do I expand my Empire quickly without going into debt?. I want to grab more land, but each new city that I build causes me to lose money faster than I can make it, then I don't have money to research technologies.
 
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