New Beta Version - March 6th (3/6)

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Given that the :c5faith: and :c5culture: bonus are added to themselves every turn :eek: this is now the strongest pantheon indeed.
For info Gandhi at standard speed receive a great prophet at turn 25 and can complete a policy tree by turn 41.:goodjob: Who needs nuke now ?

Nah, you're assuming everyone already has a pantheon at the start, when only Gandhi does. More likely, he gets his great prophet at turn 70-100.
 
Tech costs on Epic should definitely be scaled down, it's 1230 AD (about 200-300 turns in? only looked at year) and only two civs are in Medieval Era, most are in mid classical, me included. And I took Scholarship and have all the available science buildings in my 6 cities! That's insane.

SoPol acquisition seems about what it was before though, only feels way too fast because of how slow science gain is now.

The changes are fun so far but Basillica nerf seems like it needs some compensation. Maybe add +X of Y yield to it so it feels a bit better? Some +X yield to it, perhaps also for Y citizens in the city.

Also Gold is very hard to manage now with the nerfed Market. I have lots of Truffles and resources that provide +1Gold before/after improvement. Perhaps Market should add +1Gold to some buildings as an additional synergy?
 
Nah, you're assuming everyone already has a pantheon at the start, when only Gandhi does. More likely, he gets his great prophet at turn 70-100.

I don't think he was speaking about theory, I think he was reporting what happened in his current game.
 
I don't think he was speaking about theory, I think he was reporting what happened in his current game.

That's pretty insane if that's the case. A prophet by turn 25 means 16 faith per turn on average. God of Creation gives you at most 1 faith per player, and they need to have a pantheon. He probably went Tradition and got the faith giving policy, but that's still not enough. And Stonehenge before turn 25 is insanely fast, if he had it.
 
That's pretty insane if that's the case. A prophet by turn 25 means 16 faith per turn on average. God of Creation gives you at most 1 faith per player, and they need to have a pantheon. He probably went Tradition and got the faith giving policy, but that's still not enough. And Stonehenge before turn 25 is insanely fast, if he had it.

Actually he did mention the bonus adds itself to itself (bug) every turn.

So by turn 10 he gets 10 faith culture, Turn 25 he gets 25 faith culture pt (probably more if another civ took pantheon)


So he got 1+2+(...)+25 Faith by turn 25, which means even if nobody else got a pantheon by then he got 325 faith, which equals a prophet.
 
Actually he did mention the bonus adds itself to itself (bug) every turn.

So by turn 10 he gets 10 faith culture, Turn 25 he gets 25 faith culture pt (probably more if another civ took pantheon)


So he got 1+2+(...)+25 Faith by turn 25, which means even if nobody else got a pantheon by then he got 325 faith, which equals a prophet.

Prophet cost is 400, but still: What a bug! If another person has pantheon, does that mean more faith is added each turn???
 
Seems some of you aren't reading the entirety of the patch notes. This version included a an absolutely massive reorganization of the project. Huge. So I didn't secretly 'gut' or nerf anything- they're clerical errors related to the SQL conversion. So, instead of complaining about secret nerfs, please just report inconsistencies so I can address them.

Thank you.
 
That's pretty insane if that's the case. A prophet by turn 25 means 16 faith per turn on average. God of Creation gives you at most 1 faith per player, and they need to have a pantheon. He probably went Tradition and got the faith giving policy, but that's still not enough. And Stonehenge before turn 25 is insanely fast, if he had it.

I don't think he was speaking about theory, I think he was reporting what happened in his current game.

Correct, also I found my capital on the first turn, park the warrior next to it, switch the production to food and hit next turn until I filled the Authority tree.

Actually he did mention the bonus adds itself to itself (bug) every turn.

So by turn 10 he gets 10 faith culture, Turn 25 he gets 25 faith culture pt (probably more if another civ took pantheon)

So he got 1+2+(...)+25 Faith by turn 25, which means even if nobody else got a pantheon by then he got 325 faith, which equals a prophet.

It's even weirder some turns the values were incremented by 2 and even by 4, I had +62:c5culture:/:c5faith: by religion on turn 41

Prophet cost is 400, but still: What a bug! If another person has pantheon, does that mean more faith is added each turn???

A quick test with two Gandhi players confirm that the scaling per pantheon and is working. There is also no problem with Happiness.
 
Correct, also I found my capital on the first turn, park the warrior next to it, switch the production to food and hit next turn until I filled the Authority tree.



It's even weirder some turns the values were incremented by 2 and even by 4, I had +62:c5culture:/:c5faith: by religion on turn 41



A quick test with two Gandhi players confirm that the scaling per pantheon and is working. There is also no problem with Happiness.

I'll look at this. Probably related to the new caching model I implemented. I tested over two dozen combinations to stress test it, but obviously I can't test them all.

G
 
Just started a new game as Morocco, my capital has an attack range of 2 hexes (indirect fire too) at the start, is this intended? I have Animal Husbandry, Pottery, and Mining techs, and Tradition->Soverignty policies. Turn 26.
 
Just started a new game as Morocco, my capital has an attack range of 2 hexes (indirect fire too) at the start, is this intended? I have Animal Husbandry, Pottery, and Mining techs, and Tradition->Soverignty policies. Turn 26.

Yeah, I also noticed the Cities all have indirect fire as well and get range bonus from the very beginning. They can shoot through forest/jungles/hills despite being on lower ground.

Also there's a problem which I've mentioned before with science progress being way too slow in Epic gamespeed, in which by 1230 AD only one-two civs have managed to even get to medieval (and I am still not there despite +1Science per 2 worshippers belief).

I remember it used to be 300% tech cost and was then increased to 350% due to being too fast, perhaps it should go down back to 300 or to something even more considerable like 250%-275%?
 
Seems some of you have a difficult time reading the patch notes. This version included a an absolutely massive reorganization of the project. Huge. So I didn't secretly 'gut' or nerf anything- they're clerical errors related to the SQL conversion. So, instead of complaining about secret nerfs, please just report inconsistencies so I can address them.

Thank you.

Well, sometimes you do make intentional changes without saying anything.


Also I think you're confusing "difficult time reading" with "difficult time understanding" I'm probably not alone in not understanding half the things you're writing. I pretty much just zone out whenever you drop one of those weird ass acronyms.

Besides, 'Gutting' is way too cool of a word to not use in at least every 3 posts.



On topic, I know you changed something to make make automated citizen-distribution weaker. Was that really necessary? I find myself going through every city every turn to click the redistribute button every turn because something always needs to change.
 
God of Creation is bugged. I chose it with 7 other pantheons founded and my faith and culture started increasing by 70~80 every turn.

Yeah...too bad, because I picked it playing as Gandhi :p It started increasing by 3, then by 1 or 2 per turn, strange.
 
Well, sometimes you do make intentional changes without saying anything.


Also I think you're confusing "difficult time reading" with "difficult time understanding" I'm probably not alone in not understanding half the things you're writing. I pretty much just zone out whenever you drop one of those weird ass acronyms.

Besides, 'Gutting' is way too cool of a word to not use in at least every 3 posts.



On topic, I know you changed something to make make automated citizen-distribution weaker. Was that really necessary? I find myself going through every city every turn to click the redistribute button every turn because something always needs to change.

Yes, phrase was meant to say understand, not purely read. More of a 'changes under the hood' issue. Anyways if you see an inconsistency, and I didn't specifically document it in the patch notes, it is a clerical error. Unsurprising, given that there are over 100 pages of changes in the CBP alone.

Citizen change every turn was killer for turn times. As I said, it may need refinement. Please document how it is malfunctioning.
 
I'll have to wait to play it, but there are a few inconsistencies seen in the tooltips:

- Prora doesn't report a number of social policies required, unlike Statue of Liberty and The Motherland Calls.
- Basilica saying "1 :c5faith: for every 2 :c5citizen: citizens in the City."
- Does the Stonehenge needs a number of policies unlocked? By the time you get 2 policies, it's likely you already got your pantheon up.
 
Citizen change every turn was killer for turn times. As I said, it may need refinement. Please document how it is malfunctioning.

I'm not sure how, if it even is malfunctioning, improvements gets completed, buildings with specialist-slots gets completed, borders expand, if not every turn some city needs adjusting 2 turns out of 3.
 
I'm not sure how, if it even is malfunctioning, improvements gets completed, buildings with specialist-slots gets completed, borders expand, if not every turn some city needs adjusting 2 turns out of 3.

I'll add a few more forced re-allocation checks, sure. The reason I added the change is this: the AI would empty all citizens and reallocate them every turn. So a pop 30 city did valuation for worst citizen/worst plot, best plot, best specialist buildings, and best specialist, every turn. This resulted in 30+ yield updates for the city every turn, for every city. You can see how this adds up. The new function looks at non-worked specialist slots/spots and compares them. If they aren't better than what is worked, nothing is changed.

G
 
in addition to specialist slots, the function also need to check newly acquired tiles, tiles with newly finished improvements, when building that buff tiles gets completed, e.g. herbalist, lighthouse, stable, hydroplant etc and when tiles gets buffed by tech/policy

basically when the yield of a tile changes, it need to be checked.

it probably need to remember a couple of the 'worst tiles' currently worked and compare those with the newly changed tiles
 
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