Arison
Eagerly awaiting Ragnarok
- Joined
- Sep 6, 2015
- Messages
- 255
So, I've been tossing around ideas (I say tossing, it's more actually have concepts for them) for some mythological based civs, and so this is the thread that will stop cluttering the request thread with all my ideas. I will take suggestions and some requests. I will also attempt to give each mythology its own religion.
This is the civ that I have an icon for and a working leader screen, but I have done no coding as of yet and I think it's well rounded enough, but I would still like suggestions.
Ideas still developing:
Turkic Mythology under Tengri [SGTWolf gave me the idea and it could be fun]
The Tuatha De Danann under Nuada Silverhand [Something about making great people out of killing great people maybe]
Duat under Osiris [Just toying with the idea of an underworld. I will not be making any Egyption mythological civs unless led by a human headed god.]
I would very much like suggestions and they are always welcome. Thank you if you give them.
The Aesir
Leader: Odin
Capital: Asgard
Start Bias: Tundra/Hills
Cul Div: Northern
Civ IV Trait: Aggressive/Spiritual
Religion: Ragnarok
UA: Fumbulvetr: Gain 20% production during wartime and +1 faith for every allied city state when declaring war, and -1 faith for every allied city state when declaring peace.
UU: Valkyrie: Unlike the Horseman it replaces, the Valkyrie can move over any terrain and gains +1 movement per turn and is classified as a Fighter Unit.
UU: Einherji: There is a corresponding Einherji for every era, each stronger in every way than the most powerful land unit of that era. When a unit dies, there is a 20% chance an Einherji for that era will spawn in your capital.
This is the civ that I have an icon for and a working leader screen, but I have done no coding as of yet and I think it's well rounded enough, but I would still like suggestions.
The Vanir
Leader: Njord
Capital: Folkvanger
Start Bias: Forest
Cul Div: Northern
Civ IV Trait: Expansive/Charismatic
Religion: Ragnarok
UA: Alfseidr: Gain 20% production during peacetime and +1 faith for every allied city state when declaring peace, and -1 faith for every allied city state when declaring war.
UU: Ljollsalfr: Unlike the Worker it replaces, the Ljollsalfr increases food production and happiness when within one tile of a city.
UB: Sessrumnir: Unlike the Palace it replaces, Sessrumnir increases happiness in the city it is built in and production of all naval units in the city it is built in.
Ideas still developing:
Turkic Mythology under Tengri [SGTWolf gave me the idea and it could be fun]
The Tuatha De Danann under Nuada Silverhand [Something about making great people out of killing great people maybe]
Duat under Osiris [Just toying with the idea of an underworld. I will not be making any Egyption mythological civs unless led by a human headed god.]
I would very much like suggestions and they are always welcome. Thank you if you give them.
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