well, currently i'm using charged weapons as a +1 lightning damage effect; it's somewhat useful.
but the stun is also useful when you mass attack a bigger opponent (it's currently rare in game, but if all were to work correctly it should happen.), and you use high withdrawal units or cheap units to soften the defender / Archeron / Gurid .... etx (maybe stun promotion could also give -15%str -3FS)
but I agree with the conclusion. It"s the same for one of the Defense Discipline Class : +100%stun...
when you defend, if you didn't die, the other died or withdrawed with low low health... no effect of the stun. (however, for the lightning spells, it's useful as the unit is still alive...)
but the stun is also useful when you mass attack a bigger opponent (it's currently rare in game, but if all were to work correctly it should happen.), and you use high withdrawal units or cheap units to soften the defender / Archeron / Gurid .... etx (maybe stun promotion could also give -15%str -3FS)
but I agree with the conclusion. It"s the same for one of the Defense Discipline Class : +100%stun...
when you defend, if you didn't die, the other died or withdrawed with low low health... no effect of the stun. (however, for the lightning spells, it's useful as the unit is still alive...)