Thanks for the support. The way I see it if I’m the only one to play my mod I’ve wasted my time.Good Luck with your MOD and creative endeavors
Oni Ryuu... there are other sites where you can Upload your MOD but as far as I know, no one can directly Upload their MOD here at Civfanatics. I would like this changed, although I do understand that if allowed, it would require a Great Deal of Storage space.
... If you can pay for it, you can get much more space for storage on many sites such as Dropbox. I believe Dropbox allows 1 GB Free, so that is enough to cover your MOD anyway but would not allow you the space to Upload much more.
Currently, My MOD is being sponsored by civforum.de in Germany. They were Kind to do this for me when the "Storm Over Civilization" site closed. My MOD is only 357 MB unzipped and I would like the ability to Upload it here zipped, which would be much smaller but if I was allowed to do this others would probably state it unfair and create a problem. I would like it if it could be "Grandfathered in" as it was Uploaded here several times from the beginning and it is not a large MOD by today standards.
In any case, there are many ways to Upload your MOD on other Storage Sites then place the Links here.
I am certain that things will continue to be adjusted and improved here as Civfanatics continues. Good Luck with your MOD and creative endeavors
Yes ... it's called "Civilization 3 No CD.exe" Vanilla, version 1.29f.Are you using a NoCD patch (which is not itself named 'civilization3.exe' or 'conquests.exe') to run whichever version of Civ3 you're playing?
That's what I was afraid of, and was working on that assumption.My under-educated guess is that the official NoCD patch(es) somehow renders the activity of the actual game executables invisible to CAII, but I've no idea how to fix that.
I don't. My oldest machine is my laptop, which has Windows 7. Both my home desktop & work desktop have Windows 10.Or rather play Civ3 on a WinXP machine (if you still have one available).
1) I've never built a fortress, because I'm unclear: what do they actually do?
You receive 1/4 the cost of the unit in shields, rounded down.2) What happens when you disband a unit?
I'll leave that one up to better players than me to debate the benefits like @justanick or @tjs2823) Are courthouses really worth it?
The CAII thread is here. Given that many Civ3 players will now have been forced to apply NoCD patches, you are unlikely to be the only person facing this problem, so I would strongly recommend reporting it in that thread. Ainwood is definitely still active: he posted a new version of CA II -- compatible with Win10 -- a couple of days ago.@WeirdoJoker Regarding CAII, here are some relevant posts from myself and @tjs282 here, here, and here.
Should add -- you only get those shields if you disband inside one of your cities, so long as that city is not building a Wonder at the time. This is actually a good way of getting Courthouses up quickly in outlying cities: build Cavs in the core, disband them on the fringes (4 disbanded Cavs = 4 x 20s = 1 Courthouse)You receive 1/4 the cost of the unit in shields, rounded down.
Fixed that for you -- Justanick's definitely the man to ask about this He would certainly recommend building CHs everywhere, at least in Conquests, where (if I understood him right) the more decorrupting buildings you have, the less corruption there is over your entire empire. Under Vanilla, the corruption model's different, and the max. corruption in outer-fringe towns is 95% rather than 90%, so max-corrupt fringe towns in Vanilla may not benefit from CHs so much/at all.I'll leave that one up to better players than me to debate the benefits like @justanickor @tjs282
That's the d/l page the thread is here. Looks like it's not integrated with the thread.The CAII thread is here.
I tried it a couple weeks ago, the day ainwood uploaded it, and it wouldn't install and gave me an error (don't remember what the error was though). The older version still works fine on my Win10 system anyways.-- compatible with Win10 -- a couple of days ago.
Whoops forgot to mention that. I've been playing too much CiVI where you can disband a unit anywhere on the map and get gold back. Quite handy if you have a unit about to be red-lined.Should add -- you only get those shields if you disband inside one of your cities, so long as that city is not building a Wonder at the time.
3) Are courthouses really worth it?
Fixed that for you -- Justanick's definitely the man to ask about this He would certainly recommend building CHs everywhere, at least in Conquests, where (if I understood him right) the more decorrupting buildings you have, the less corruption there is over your entire empire.
Thanks Justanick, for proving my point -- that I don't always know what I'm talking about!Very much so. Aqueducts and courthouses are the 2 buildings that i actually consider to rush with gold. They help to get the production of your cities to levels that allows them to build the remaining essentials by regular means. Usually you have your investment into Courthouses back within say 20 turns. For this to be true you do need those cities to be not very small, they better actually be cities(size 7+), also at very low corruption the effect is less pronounced.
Small anti corruption buildings(CH and police station) have the effect of reducing distance corruption by 50%. As a democarcy you already get a 25% discount on that corruption type, so this effect from courthouses will be 25% smaller aswell. Another effect is that rank corruption is reduced, which is very pronounced when corruption is in the range 50% to slightly below 90%. Also maximum corruption is reduced by 10% each, so CH will reduce maximum corruption from 90% to 80%, CH and PS will reduce it to 70%. Maximum corruption is an upper limit that cannot be exceeded, it implies that production cannot fall below 1.
If you mean to imply that corruption in city A depends on a courthouse in city B, than you are wrong. Small anti corruption buildings only effect their own city.
WeirdoJoker's playing Vanilla 1.29 though -- and that corruption model was still applicable to PtW 1.27 as well. So how much difference does that make to where and whether CHs are worth it...? (He certainly won't be able to build the SPHQ...)Corruption in capital is zero, a courthouse cannot change that. Also unless you intend to adopt communism courthouse in cities very close to the capital with less than 15% corruption may not or not soon enough pay off. Hospitals, railraids etc. may influence that so that at least on smaller maps all cities except the capital should have a courthouse in the long run.
In communism all cities but the capital should have a courthouse, that includes that the cities with FP and secret police need a courthouse and better also a police station. City size and 30+% corruption is very good simple indicator that a Courthouse will pay off reasonable soon.
See this post.Ever since I got Civ3 working on Win10, CivAssist2 does not keep up. I keep having to reload for it to be up-to-date. Is there a patch for this (or something else I can do)?
You Get and Keep the Resource.if you build a city on a luxury resource does it destroy resource? What happens?