tom2050
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- Joined
- Oct 12, 2005
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CoMM3 Update on the way!
Hello!
I am making this thread, just as a preview. I hope to have this ready to release pretty soon! Everything is coming together, and many updates have been made. The mod is pretty solid, and most issues ironed out. I am testing and making small changes here and there.
I was never truly happy with the way the Conquests of Might and Magic (Heroes of Might and Might 3 conversion) mod turned out from all those years ago. I always felt it was too unstructured and open ended, which caused too many issues. So I streamlined it a bit, went back to the basic model of what makes the game enjoyable, and worked around what works (such as AI strategies). I feel that it has turned out very well, and provides an interesting and different twist to the game.
This entire mod fits on a single tech tree screen, and works surprising well. The game has a good pace for it's 540 turn limit, and you will constantly have a steady stream of tech's providing fun new creatures, magic items, units, upgrades, buildings, resources, and other hidden surprises.
Why have the entire tech tree in one era?
This has allowed for 10 unique civilizations (30 total) with their own unique town graphics, that come with their own unique Level 1 through 7 unit lines, with upgrades. This gets around the '5 culture limit', but with some minor side-effects (such as limited governments, and a single era). While these may not be beneficial in other mod's, they work perfect for a fantasy mod, and so the positives far outweigh these nuances.
Some of the things you will be able to look forward to:
- Graphics: Many new unreleased units are included (I will eventually upload them). Many old units have been improved graphically as well. Terrain has been improved, and parts of the civilopedia have been refined.
- 10 unique civilizations. These town's are all different, but each goes through times where their creatures may be weaker than other's, yet they may be cheaper to build. Or you may need to shoot for a new creature or spell on the tech tree before you can effectively launch an offensive. Town's can upgrade certain creatures by casting creature enhancing spells on them, to increase their stats, or provide them with certain strengths against high end enemies. Rare specialty resources can be found that allow super unique 'Legion' units to be built (all Heroes creatures that are summoned from other time eras).
- Spells: Lot's of spells available. Certain creatures from each town can upgrade throughout the game and make use of powerful spells such as Haste, Stone Skin, and Precision. Depending on the creature, some are more useful than others, and these spells can assist differing situations. Each civ also has certain spell units available to provide air power, teleportation, paratrooper upgrade lines, bombard spells, and defensive spells.
- Heroes: Just like Armies, Heroes serve a special purpose. If you want peace, you will miss out on some powerful structures, such as the Thieve's Guild, and Taverns of Might and Magic. Heroes can run around, and not only strengthen a creature, but can be used to reinforce the front battle lines. The Hero can summon spells from the homeland directly to them, so they can instantly help defend or provide reinforcement as needed.
- Civilopedia has been enhanced with links, and resources, and complete unit and building data, to make sure it is accurate, and to be crash-free. There are many links to make it as easy as possible to find needed information quickly. You won't have to worry about a lack of information here, and won't have to worry about the game crashing from missing files.
- Difficulty information has been added in-game, so you can see what each difficulty level consists of during the game start up.
- Is primarily a conquests and builders oriented mod. Expect a lot of units to be running around, each with many different types of units. In the end game, it is common to see a battle between 2 factions consisting of 20-30 different units. AI aggressively builds creature dwellings, and also builds a variety of it's available units at times.
- Each town has strength's and weaknesses, which come and go throughout the game. For example, our barbarian dwelling Stronghold town is weak on defense, but excels when attacking. They are most vulnerable at the beginning of the game, but become fearsome attackers mid-game. They are true ground-pounders, and are successful only with a attack-before-being-attacked attitude. They also are well equipped to deal with attacks on other towns.
- Fighting different towns requires a different strategy. Know-thy-enemy is key. Do what needs to be done to minimize your own town's weak points, and learn to maximize your towns strong time periods when they arrive. Attacking the defensively minded Fortress swamp creatures with an ill prepared attack group, and you will find your force quickly decimated at their doorstep. Finding yourself knee deep in the dead? If you wait too long that is what may happen while the Deyjan Necromancers amass hordes of skeletons, vampires, and liches!
A few screenshots during mid-game:
Undead, Wights, Skeletons, and their evil magic spells wonder the border of the Barbarian empire. How many more do these necromancers have lurking behind the fog of war.
A lone Hobgoblin searches the neighboring swamp territory of the Fortress creatures. He spots Lizardmen, Gnolls, and Serpent Flies around the large city of Deadwood.
New units such as the Earthquake will rattle your enemies, and break down their fortifications.
Powerful creatures of the Elemental Conflux may be difficult for neighboring factions to deal with early in the game.
The Elven Capital of Piermont, home of the Rampart creatures, has a wide variety of creatures available during the mid game. Here, Pegasi, Centaurs, Dwarves are setting up a defensive network throughout their cities.
The Civilopedia is updated to provide easy links to useful information. Each creature has detailed information on what it can do, along with HoMM3 descriptions to add some backstory and flavor.
I'll add more as I can. Hopefully, in a couple of weeks I'll be ready to upload!
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