This is my own thread to continue the discussion starting from this post (and including the ones right below it): https://forums.civfanatics.com/threads/chronicles-of-mankind.643052/post-16583868
Thanks for the well wishes guys, I appreciate them :). Unfortunately, one of my big problems is...
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Civilization III Conquests Plus
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Civilization III Conquest with most of the Conquests Scenarios units, buildings, techs, resources and wonders. Extra PTW WW2 units are also included.
There are [58 new...
The Kanto Region has arrived!
This mod is currently in it's Alpha state. Bugfixs will be uploaded periodically.
Forum Post
Contents
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1 New Civilization (Player + AI)
1st Generation Pokemon
30+ New Units (unique and replacers)
Generous output on unique buildings (Pyramid of...
Hi, I got Civilization VI from Epic Games, I want to mod, but I can't have the Civlization Vi Development Tools except via Purchasing the game Again trough steam.
If someone could share Modbuddy (by wetransfer, mediafire, etc.) it would be great! :goodjob:
Thanks!
Good day or night everybody!
I hope you all be okay.
I am writing to you today to ask you if It's possible to detect or debug Random Crashes caused by the .lua format core file "lua51_Win32.dll" in a Mod or Modpack for the respective CvMiniDump.dmp generated by the Crash in cuestion (like the...
I don't know how many people have played the Extended Original mod as the Centaurans, but poking through the events file I discovered that there isn't a reciprocal mission to Earth. Instead, the spaceship arrival script applies to all civs, so the aliens end up colonizing their own planet...
The World Map from ONE PIECE... Well, sort of. The only actual regions I copied from the map was for Japan (Southeast Triple Island) and Dressrosa. (It would've been too little of anything to use their regions.) Instead, I made a four regions cluster map divided by the Red Line and the Grand...
Hey there, first time poster here. I am coming back to civ after a long break and decided to try some mods. I decided on Vox Populi and civ 5 enhanced user interface. Everything seems to be working (pretty sure I haven't played it yet), but there is a weird error on all my tooltips. Not sure how...
I wanted to create a larger Australia, NZ, Papua New Guinea and Indonesia. I believe this map does that. It was created in World Builder, it is not entirely accurate mainly with the islands. But I did have some historic fun with Civilisations and City States, mainly there names.
I was having...
Hello,
I would like to make specialist yields dynamically dependent on the districts adjacency bonus and increase their numbers for each adjacent neigbourhood.
So far, the XML code only seems to enable a static amount of specialists per district/building and static yields. I thought about dummy...
NOTE: This is an alpha version of this mod (currently in playtesting).
Report bugs here.
This mod simulates, in general, a Mediterranean/Ancient Near East-like world moving from the bronze age to late antiquity (~1800 BCE to ~500 CE). The preferred game mode is a new game, with a custom-made...
I would like to create a mod similar to "Leugi's Fruit and Plant Religion Symbols"
This entails : just adding a bunch of religious icons to choose from, without any belief or rule change. I do not need the AI to pick those religion icons either.
I tried looking for a tutorial about this, but i...
Hi everybody! It's Flammie, I'm new and I hope you all be okay.
I want to create an "Upgrade Unit Tree" UI mod for the upgrade lines from the Units ingame, very possibly in a Lua format, and like a visible list with their respective icons (kinda the Promotion Tree mod by Whoward69, but with...
Hello Everyone!
DESCRIPTION: Here's a mod/scenario I made that disables tech trading by marking all techs as "Not Tradable". I came into Civ III from V/VI, so I was used to not playing with tech trading being a thing, and found it kind of annoying and easy to exploit. If you're in the same boat...
Civilization 6 focuses way too much on science. A player ahead in science has an advantage in achieving all victory conditions and is completely invincible from invasions from other players which means that they rarely lose their scientific advantage. This makes scientific progress the number...
I can download mods from most users, but not from one specific user, e.g. this mod. There simply is no download button.
If I add /download to the URL like the other mods' download links, I get an error message like this (note: it is not a "404 not found" error):
I tried looking if there was...
Hi, i'm new here.
I was wondering if anyone here knows of a way to dynamically ADD map tacks/pins in a LUA script.
Or if someone has some reference of how to do this.
Say I'm trying to add a map tack to the plot on iX, iY, how one would do this? Is there a method?
Thanks in advance :)
Chronicles of Mankind
:c5capital::c5goldenage: Download :c5goldenage::c5capital:
:wallbash: Patch 1.2.6.rar :badcomp:
Instalation
Download Archive and Patch
Go to your Civilization 4\Beyond the Sword\Mods folder
Extract the archive first, than the patch and say 'Yes' to overwrite.
If you...
So I recently decided to reinstall my copy of Civ 6, it downloaded all of my subscribed mods from steam workshop, I enter the game aaaand, in Additional Content > Mods there's only DLC stuff.
There's a tab called "Subscriptions", but "There are no subscriptions". Pressing "BROWSE WORKSHOP" does...
Civ 2.5 is a mod idea I've harboured for a while to back-port Civilization III into Test of Time. This is an early demo to test the preliminary design; it is built on the base game with quality-of-life features from TOTPP.
Current features include:
All base game units from Civilization III...
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