We would need DLL work to get the AI to keep bigger garrison forces with Revolutions on. The last few games I played on Noble I found that getting a religion meant the difference between early revolts and a well-knit civilization.
I would like to know exactly what elements of Revolutions are giving the AI's trouble. I feel like that is something we can work on once I get all the rest of my plans implemented.
I would like to know exactly what elements of Revolutions are giving the AI's trouble. I feel like that is something we can work on once I get all the rest of my plans implemented.