Chronicles of Mankind

There are two main projects I'm working on now:

1) Bringing back Trade Routes

Why? Because I think the old Trade Routes system was more interesting, more realistic and offered more tools regarding modding than the new Connectedness system. However I don't want to completely eliminate Connectedness entirely but use the two side by side with different purposes.
I want use Connectedness to mainly represent Tourism (something that's rather missing from the game). It will be still used on the Tavern line with some changes (like adding cultural level requirement), on some wonders and probably on some other buildings too.
Trade Routes will replace Connectedness mainly in the following building lines: Docks, Caravanserai, Airfield. Trade Routes will also be added to some other buildings, wonders and civics. I plan to add +1 Trade Routes only to one tech: Trade.

I'm currently in coding&testing phase.


2) Legacy / Affinity / Era Trait *

What is this? Well, I was inspired by Amplitude's upcoming Humankind, where the player will choose a new civ in each era. Although I don't fully agree with it, I still like the general idea behind it very much.
So it will be a completely new game feature / mechanic. ( * I haven't settled with the name of this new thing)

How it will be done? Using events and otherwise non-constructable buildings you will be able to choose unique and exciting bonuses in each era. Each bonus will last for two eras than the dummy building (providing the bonus) obsoletes when you select a 3rd bonus.
It will be modular, which means it is not mandatory but optional.
I will use historical phrases (unlike Humankind using civ names) for the different bonuses. They will have different flavours, so the AI will choose according to its personality.

An incomplete list:

Ancient: Monument Builders, Hunters, The Promised Land, Cannibals, Shepherd, Origin Myth, Fishers, Large Tribe
Classical: Divide and Rule, Cradle of Democracy, Mare Nostrum, Diplomatic Marriages, Horde, Bread and Circuses, Monasticism, Mandate of Heaven
Medieval: Holy Empire, Reconquista, The Last Prophet, Scholasticism, Great Migration, Divine Wind, Piracy, Courtly Love
Renaissance: Sun Never Sets, General Winter, Counter Reformation, Ancien Regime, Enlightenment
Industrial: Manifest Destiny, The Great Trek, Melting Pot, Realpolitik
Modern: New Deal, Space Race, Big Stick, World Peace
Trans-Human: Homeworld Calls, The Singularity, Cyberpunk, Cognitive Liberty, Post-Scarcity, Ascencion

Ideally each era should have 8 choices to offer but as you can see only the first 3 eras have enough choices. Also, sometimes a wonder may give a second choice of the era, thus having two Legacies of that era.
I'm just in the planning&researching phase with this but I welcome all thoughts and ideas.
 
Yes, you have to switch out of Anarchy civic first. But isn't it in the description?
When you get a tech that allows you to change to a new Civic there is a pop-up asking if you want to switch to it. I pressed "No I want to have a look first". Thus brought up the Civics screen but I could not select the Civic it wanted me to switch to. What would have happened if I said yes?
 
When you get a tech that allows you to change to a new Civic there is a pop-up asking if you want to switch to it. I pressed "No I want to have a look first". Thus brought up the Civics screen but I could not select the Civic it wanted me to switch to. What would have happened if I said yes?
You cheat :mischief:
Honestly, I never even thought of that, so thanks for pointing to it. Will have to look at it...
 
2) Legacy / Affinity / Era Trait *

What is this? Well, I was inspired by Amplitude's upcoming Humankind, where the player will choose a new civ in each era. Although I don't fully agree with it, I still like the general idea behind it very much.
So it will be a completely new game feature / mechanic. ( * I haven't settled with the name of this new thing)

How it will be done? Using events and otherwise non-constructable buildings you will be able to choose unique and exciting bonuses in each era. Each bonus will last for two eras than the dummy building (providing the bonus) obsoletes when you select a 3rd bonus.
It will be modular, which means it is not mandatory but optional.
I will use historical phrases (unlike Humankind using civ names) for the different bonuses. They will have different flavours, so the AI will choose according to its personality.

An incomplete list:

Ancient: Monument Builders, Hunters, The Promised Land, Cannibals, Shepherd, Origin Myth, Fishers, Large Tribe
Classical: Divide and Rule, Cradle of Democracy, Mare Nostrum, Diplomatic Marriages, Horde, Bread and Circuses, Monasticism, Mandate of Heaven
Medieval: Holy Empire, Reconquista, The Last Prophet, Scholasticism, Great Migration, Divine Wind, Piracy, Courtly Love
Renaissance: Sun Never Sets, General Winter, Counter Reformation, Ancien Regime, Enlightenment
Industrial: Manifest Destiny, The Great Trek, Melting Pot, Realpolitik
Modern: New Deal, Space Race, Big Stick, World Peace
Trans-Human: Homeworld Calls, The Singularity, Cyberpunk, Cognitive Liberty, Post-Scarcity, Ascencion

Ideally each era should have 8 choices to offer but as you can see only the first 3 eras have enough choices. Also, sometimes a wonder may give a second choice of the era, thus having two Legacies of that era.
I'm just in the planning&researching phase with this but I welcome all thoughts and ideas.

I’d personally love if you would extrapolate further on what your present ideas are for each of the Legacies you have in mind already. It’d make it a little easier to come up with other ideas that occupy different niches.

One thing I did notice is that there is a lot of room for some of the more negative legacies in human history. In the renaissance era there’s definitely room for a legacy of slavery or something to do with the transatlantic slave trade. I’ll admit I haven’t actually tried your mod out because I just discovered it today, but with most mods I’ve played slavery tends to be obsolete even before the medieval era, leaving out its most globalized stage. Sakoku is another sort of legacy that could comfortably fit into the Renaissance era.

In the industrial era there’s room for Blut Und Boden or some other representation of the proliferation of racialism and nationalism in the era. Germany was hardly the only country to practice various forms of scientific racism and we certainly haven’t yet had our fill of debates about its legacy. None of the legacies already there look like they have much to do with Industrialization itself, so there’s room for a legacy like that. Something like Urbanism or Urbanization might reflect the character of the age with the mass movement of people towards cities. Also, something like East India Company could be a legacy that synergies well with your revamped trade routes. Depending on the exact cut off, something like Great Awakening could be either a late industrial era or early modern era legacy that emphasizes a late game religious push or something similar.

In the modern era Great Leap Forward is definitely a dramatic cultural moment with a lasting legacy. Something like Rollback could be used as another modern era legacy. Regime change is a very standard thing associated with the US’s global legacy and it could tie in nicely with the Revolutions mechanic (I believe you still have that incorporated, anyways), or just as a way of bolstering diplomatic relations with other more unfriendly civilizations utilizing espionage. Keeping with the US, “Baby Boom,” could be another possibility. Depending on the exact span the modern era is meant to cover versus the Trans-Human era, either could have room for a surveillance state sort of legacy. China’s great firewall and England’s propensity for security cameras (for example) are undoubtedly going to have a legacy effect on the decades to come.

For the Trans-Humanist era where we enter the realm of speculation, something along the lines of Accelerationism (a la Nick Land) could occupy a space distinct from the others depending how they are framed. A more authoritarian bent one could be Dark Enlightenment keeping in the same framework.
 
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I'm happy to see that there is interest in this :)
I opened a new thread to discuss ideas in details:
[CoM Module] Legacies

A quick answer though:
The mod has Urbanization as a civic, East India Company as world wonder and Baby Boom as an event.
The rest I don't know but I will make research for them, so great thanks already :)
 
I'm happy to see that there is interest in this :)
I opened a new thread to discuss ideas in details:
[CoM Module] Legacies

A quick answer though:
The mod has Urbanization as a civic, East India Company as world wonder and Baby Boom as an event.
The rest I don't know but I will make research for them, so great thanks already :)
Awesome, thanks for getting back to me. I’ll keep an eye on the thread as it fills up and I’ll be installing your mod tonight.
 
Okay, getting beck to your suggestions:

Sakoku: It is a good concept in general but I don't know how it could be interpreted to the game with the tools I have. Sakoku is much more like a civic combined with a couple of decisions (like cancelling all Open Borders and Right of Passage).

Blut Und Boden: an other good name but it would need to be tied to Nationalism civic too much, which I don't want because it would be too narrow in design. We could go for Lebensraum but that would be too similar to Manifest Destiny.

Great Awakening: this one is excellent for the Industrial era:
  • (flavour: Religion)
  • receive a Great Prophet
  • spread state :religion: to 10 own cities
  • (What else?)
The only "problem" with it is, that other eras have same/very similar legacies. How could they be a little more unique?

I still need to research for the ones on the list bellow (a reminder for myself)
Great Leap Forward
Rollback
Regime change
Accelerationism
Dark Enlightenment
Cameralism
 
I enjoyed your mod. Can I make suggestion? I said before there are multiple same resources benefit. If it is programmatically not possible. I suggest make two kind of resources. basic and rare. basic are things like wheat, so large amount common recourse like holy site and has no actual value but rare resource like iron has it's value because it's few. and hope you create more new resources. like Bison.

I suggest pet recurses from captured animals. wolf give dog resource, fox, cheetah, Hyena, and dangerous feline gives cat .Those of animals are most common pet in modern era and widely breed as pet; so, there no historical error. Pet resources are 100% plant-able unlike the other resource. but only give small benefit and Help hunter meta. like Animal tamer building give you hunter good promotion or else. also some of them like dog speed up little to build settler.

Human lives with pets for so long. I think we need this.


It's request. Can you make a Earth map with giant or huge size with fixed location civs? but give option to choose leaders; random leaders I guess. there are already ROM tuned earth map version so, make COM Earth map will not hard. please, make earth map.
 
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I enjoyed your mod. Can I make suggestion? I said before there are multiple same resources benefit. If it is programmatically not possible. I suggest make two kind of resources. basic and rare. basic are things like wheat, so large amount common recourse like holy site and has no actual value but rare resource like iron has it's value because it's few. and hope you create more new resources. like Bison.
Yes, I plan to add Bison and Camel but the later needs units too.

I suggest pet recurses from captured animals. wolf give dog resource, fox, cheetah, Hyena, and dangerous feline gives cat .Those of animals are most common pet in modern era and widely breed as pet; so, there no historical error. Pet resources are 100% plant-able unlike the other resource. but only give small benefit and Help hunter meta. like Animal tamer building give you hunter good promotion or else. also some of them like dog speed up little to build settler.

Human lives with pets for so long. I think we need this.
Sorry, it's not for my taste. For such things there is C2C.
It's request. Can you make a Earth map with giant or huge size with fixed location civs? but give option to choose leaders; random leaders I guess. there are already ROM tuned earth map version so, make COM Earth map will not hard. please, make earth map.
It's not a priority for the moment. Random leaders is not possiple as far as I know, though would be nice. But what changes does such a map need? Add resources and Bamboo and Islets to the ROM GEM, right? Anyone can do that with the worldbuilder, a little research and imagination and enough time. Any volunteers? :king:
 
Hi

Recently, I play this mod. It's more interesting than pure RoM: AND.

I have two issues:
1) What is wrong (or maybe it is intenioned) with Captured Bees? I noticed that I can't move unit on square with resource or upgrade (cart path etc.)
2) When I played with Barbarian World option - Barbarians pretty fast conquered all AI Civ except one on my continent. Probably because main impact of barbs attacked me. Also time between turns is very long.
 
Recently, I play this mod. It's more interesting than pure RoM: AND.
Happy to hear that :hatsoff:
1) What is wrong (or maybe it is intenioned) with Captured Bees? I noticed that I can't move unit on square with resource or upgrade (cart path etc.)
You may notice, that they aren't Captured Bees just Bees, the regular animal units. I don't know it happens that way. Earlier the same thing happened with the Cassowary. Then I rearranged the units in the xml, and now it happened with the bees. I couldn't solve it yet but I know of it.

2) When I played with Barbarian World option - Barbarians pretty fast conquered all AI Civ except one on my continent. Probably because main impact of barbs attacked me.
When I play Barbarian World ON (which is always) I always turn down the number of starting civs usually to half. Of course I also play with Barbarian Civs ON.
Also time between turns is very long.
How long? What size and game speed? I play with MegaPack but I don't feel the games being longer than regular AND2.
 
Thanks for reply.
Yeah, ok Bees. I planned to used to build Apiary.

I also play with MegaPack, size is Large and game speed snail. Time is nearly ten minutes. Game without this option works fine.
I attached save.
 

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Hello, Modder. I asked to make Giant Earth map in new version. If it's not your priority. Then, can I do it as commission. I will pay for COM version of Earth map. Please give reply to me.
 
been away but reload the mob with patch 102 and then 102.3 but all the marsh and hills are pink

course first thing i do with the and2 checker is change the terrain from sparth to a new dawn defalt but it will not change to back or to an other style course it still seems to have the same old bugs before

is there an patch i am missing thats mixed in the forum pages?
 
been away but reload the mob with patch 102 and then 102.3 but all the marsh and hills are pink

course first thing i do with the and2 checker is change the terrain from sparth to a new dawn defalt but it will not change to back or to an other style course it still seems to have the same old bugs before

is there an patch i am missing thats mixed in the forum pages?
That sounds like a bad/corrupted instal. Have you tried reinstalling the game?
Hello, Modder. I asked to make Giant Earth map in new version. If it's not your priority. Then, can I do it as commission.
If you volunteer to make any scenario for CoM you are more then welcome. Of course you will be mentioned in the credits as a contributor to the mod :thumbsup:
 
Hello, Modder. Thanks for reply. If you don't take commission of making Hugh and Giant Earth Map for Mod players. Then, Can I ask teach me to how to edit existed Scenario in CiV 4? That two of maps included original ROM MOD. Now, remaining are refining it. But there are information problems! I don't know where to put new resources, where to plant bamboo and where to put small Islands. Earth Map should fit on real earth that's the reason why I need exact information.

New happy resource needed. I'm deity level Player. And, when medieval ago done, age of musket and cannon comes; most city become unhappy by due to many population. AI don't like trade Happy resource often, even if I could trade some still from -1 to - 4 unhappiness left-despite all happy civic I choosed-. Please add more happy resource Like dividing specie into pepper, Cinnamon and saffron; just add few more happy resource; perhaps adding fox resource good too. In history they are selling as pelt but in modern day they are selling as lovely pet.

In some case AI only concern wonder and unit but not building and improvement. In Terra map they left field untouched while player using wood cutter and cottage and in world builder mod AI only have few buildings. while player like me put every major building to improve production and commence. It need to be fixed.

P.S

Please add more event like little ice ages and warmer earth event-by the sun, there are warmer eras existed in history- and finally Global Warming Disaster. and please add real volcano. :)
 
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I don't know where to put new resources, where to plant bamboo and where to put small Islands. Earth Map should fit on real earth that's the reason why I need exact information.
It is up to you to make research and use your artistic skills ;)

More resources and events may come but not in the near future. Sorry.
 
Is there any guide to how to edit existed Scenario and change leader and some setting?

And also how much time expect be released next patch?
 
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