Azzebox
Chieftain
- Joined
- May 23, 2020
- Messages
- 21
Hello,
First of all, you should know that German history has always been a succession of union and division of the different German regions, which led to greatness or disaster. I therefore propose as a new leader an essential figure in German history that we encountered in previous games: Otto Van Bismarck, the unifier of the German empire. If Frederic 1er tries to unite his empire by force (thanks to the military boost against city-states), Bismarck will try to achieve it by war diplomacy (as he did during the Franco-Prussian War of 1870 ). I therefore propose the following boost:
"Iron Chancellor: Neighboring city-states (up to 6 spaces from one of your cities) that fight the same enemy civilization as you during a war may be annexed free of charge by Germany. +5 military powers to all units against civilizations that have declared war on you. +10 if it is a surprise war."
"Diplomacy without weapons is music without instruments." - Otto Von Bismarck
This strategy can be very interesting to exploit for war diplomacy. The annexation of city-states of which Germany is the suzerain is not really interesting. That said, the whole complexity will be to annex the city-states of the other suzerains, through skillful and strategic declarations of war. Germany's neighbors who are suzerains of a nearby city-state will have to think twice before declaring war, for fear of Germany joining them and annexing their city-states at the same time.
This mechanism will completely change the perception of alliances during the wars and sanction the most hawkish and the least strategists. In addition, the pressure exerted by the Germans on the nearby city-states and the dangers of a common war, will push the players to declare war on Germany in order to eliminate this risk. This is where the military boost against the civilizations that declare war on you is interesting, and Germany will try to be as threatening and provocative as possible in order to be attacked and therefore more easily win the war (that's exactly which Bismarck did with the dispatch from Ems).
Germany will therefore shine during international intrigues and take the opportunity to unify with the nearby city-states. It will must therefore ensure that it maintains a high level of diplomatic visibility in order to be aware of all the wars that could serve to unify it.
For AI, Bismarck would adopt the behavior:
Blood and Iron : Loves civilizations that wage common wars. Do not like civilizations that wage war alone.
This is just a small suggestion from a great admirer of the game and a history enthusiast. What do you think ?
First of all, you should know that German history has always been a succession of union and division of the different German regions, which led to greatness or disaster. I therefore propose as a new leader an essential figure in German history that we encountered in previous games: Otto Van Bismarck, the unifier of the German empire. If Frederic 1er tries to unite his empire by force (thanks to the military boost against city-states), Bismarck will try to achieve it by war diplomacy (as he did during the Franco-Prussian War of 1870 ). I therefore propose the following boost:
"Iron Chancellor: Neighboring city-states (up to 6 spaces from one of your cities) that fight the same enemy civilization as you during a war may be annexed free of charge by Germany. +5 military powers to all units against civilizations that have declared war on you. +10 if it is a surprise war."
"Diplomacy without weapons is music without instruments." - Otto Von Bismarck
This strategy can be very interesting to exploit for war diplomacy. The annexation of city-states of which Germany is the suzerain is not really interesting. That said, the whole complexity will be to annex the city-states of the other suzerains, through skillful and strategic declarations of war. Germany's neighbors who are suzerains of a nearby city-state will have to think twice before declaring war, for fear of Germany joining them and annexing their city-states at the same time.
This mechanism will completely change the perception of alliances during the wars and sanction the most hawkish and the least strategists. In addition, the pressure exerted by the Germans on the nearby city-states and the dangers of a common war, will push the players to declare war on Germany in order to eliminate this risk. This is where the military boost against the civilizations that declare war on you is interesting, and Germany will try to be as threatening and provocative as possible in order to be attacked and therefore more easily win the war (that's exactly which Bismarck did with the dispatch from Ems).
Germany will therefore shine during international intrigues and take the opportunity to unify with the nearby city-states. It will must therefore ensure that it maintains a high level of diplomatic visibility in order to be aware of all the wars that could serve to unify it.
For AI, Bismarck would adopt the behavior:
Blood and Iron : Loves civilizations that wage common wars. Do not like civilizations that wage war alone.
This is just a small suggestion from a great admirer of the game and a history enthusiast. What do you think ?
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