I'll focus on the second option.
a) Install, for example,
https://github.com/LoneGazebo/Commu...s/download/Release-4.2.7/Vox.Populi.4.2.7.exe (select - Community Patch only).
b) Download and place the “UI_bc1” folder itself, as usual, in the directory: ...GAME_CIV5\Assets\DLC\ (when installing the Vox.Populi program, this “UI_bc1” directory is apparently deleted).
c) Further edits will be approximately here: ...\My Documents\My Games\Sid Meier's Civilization 5\MODS\(1) Community Patch.
Get the texts from here:
Community Patch for Civilization V - Brave New World - LoneGazebo/Community-Patch-DLL
github.com
Community Patch for Civilization V - Brave New World - LoneGazebo/Community-Patch-DLL
github.com
In the root of the installed mod "...MODS\(1) Community Patch" create a folder (for example, "zOut Oth") and put the 2 downloaded xml files there.
Edit the file "(1) Community Patch (v 124).modinfo" (just in case, I will attach it and the folder with xml files):
...
<Files>
<File md5="29AA5DA22D8D866205635DA0067E598D" import="0">zOut Oth/NewUIText.xml</File>
<File md5="5F8FA7777A5C59A1D8B6670592B98463" import="0">zOut Oth/NeededText.xml</File>
...
<!-- <File md5="51BF13A2719619942142DF2A947507AA" import="1">LUA/CityBannerManager.lua</File>
<File md5="3377B347687C3915177BFE3C72B72F99" import="1">LUA/CityBannerManager.xml</File>
<File md5="ED8CCC7A358D1EDDCFE7444E11D45CAF" import="1">LUA/CityStateDiploPopup.lua</File>
<File md5="D5C70E7F2BFF5A70C6E0311C7E3F8B54" import="1">LUA/CityStateStatusHelper.lua</File>
<File md5="CADBDCD66FF2272D4B074D54BEFDD92A" import="1">LUA/CityView.lua</File> -->
...
<!-- <File md5="66DBAC543FF7C7A2958AF547048D62D6" import="1">LUA/InfoTooltipInclude.lua</File> -->
...
<!-- <File md5="372493C23E5E290ED50D148809915718" import="1">LUA/NotificationPanel.lua</File>
<File md5="F19F8CBF1D8F8A6825ECDE6773DF63E3" import="1">LUA/NotificationPanel.xml</File> -->
...
<!-- <File md5="32E0A8436F69C27FB13E8357226EE897" import="1">LUA/TopPanel.lua</File> -->
...
<!-- <File md5="5A87219957975A85A1D3CEDA1D98A835" import="1">LUA/YieldIconManager.lua</File>
<File md5="8FD4EF5AAB5BD6E16DB8EBE95963FC33" import="1">LUA/YieldIconManager.xml</File> -->
...
<OnModActivated>
<UpdateDatabase>zOut Oth/NewUIText.xml</UpdateDatabase>
<UpdateDatabase>zOut Oth/NeededText.xml</UpdateDatabase>
...
We added texts and commented on something (you don’t have to leave it like I did, perhaps something will seem more convenient for you):
<!-- ... -->
That seems to be it. For future versions - reproduce the same steps.
Some interesting features disabled by default in CP only:
...MODS\(1) Community Patch\Core Files\Core Values\CoreDefines.sql
INSERT INTO Defines (Name, Value) SELECT 'LEAGUE_PROPOSERS_PER_SESSION', 2;
...MODS\(1) Community Patch\Core Files\Core Changes\DiploAIOptions.sql
SELECT 'DIPLOAI_SHOW_HIDDEN_OPINION_MODIFIERS', '0';
SELECT 'DIPLOAI_SHOW_ALL_OPINION_VALUES', '0';
...MODS\(1) Community Patch\Core Files\Core Tables\CustomModOptions.xml
<Row Class="6" Name="GLOBAL_PASSABLE_FORTS" Value="0" DbUpdates="0"/>
<Row Class="4" Name="SHIPS_FIRE_IN_CITIES_IMPROVEMENTS" Value="0"/>
<Row Class="6" Name="BALANCE_RETROACTIVE_PROMOS" Value="0"/>