Current Situation:
Rationale:
It makes no sense to me for liberation or diplomacy bonuses to continue applying if you try to kill the City-State. Changing it to be this way also makes the deterrent to wanton CS aggression (negative resting Influence) as strong as it was before the resting Influence bonuses were added to the game, if not moreso. Given that City-States have limited ability to defend themselves, this seems fair to me.
It would also be consistent with major civilizations' diplomacy bonuses, many of which (including liberation bonuses) are wiped out if you declare war or conquer a city, though not if they declare war on you.
Note:
If (7-113) Landmarks in City-State Influences grant Resting Points (and Influence up to that Resting Point) passes, the Landmark bonus would not be removed, as this is a bonus based on something you've done for the CS that remains valid even after war is declared, unlike schmoozing and liberation.
My counterproposal, (7-113a) Landmarks Give Resting Influence Only While the City-State Owns Them, already stipulates how this would be handled.
- Great Diplomats add 30 resting Influence to a City-State when conducting a Diplomatic Mission there.
- When you liberate a City-State for the first time, resting Influence is increased by 100.
- The bonuses remain if you declare war on the City-State.
- The bonuses remain if you capture a city from the City-State.
- Great Diplomats add 30 resting Influence to a City-State when conducting a Diplomatic Mission there.
- When you liberate a City-State for the first time, resting Influence is increased by 100.
- The bonuses are removed if you declare war on the City-State (if the City-State declares war on you, or if you declare war on its ally, that does not count).
- The bonuses are removed if you capture a city from the City-State.
Rationale:
It makes no sense to me for liberation or diplomacy bonuses to continue applying if you try to kill the City-State. Changing it to be this way also makes the deterrent to wanton CS aggression (negative resting Influence) as strong as it was before the resting Influence bonuses were added to the game, if not moreso. Given that City-States have limited ability to defend themselves, this seems fair to me.
It would also be consistent with major civilizations' diplomacy bonuses, many of which (including liberation bonuses) are wiped out if you declare war or conquer a city, though not if they declare war on you.
Note:
If (7-113) Landmarks in City-State Influences grant Resting Points (and Influence up to that Resting Point) passes, the Landmark bonus would not be removed, as this is a bonus based on something you've done for the CS that remains valid even after war is declared, unlike schmoozing and liberation.
My counterproposal, (7-113a) Landmarks Give Resting Influence Only While the City-State Owns Them, already stipulates how this would be handled.
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