Turns post 40

Kuningas

Deity
Joined
Aug 15, 2003
Messages
2,092
I try to post something after each turn.

We should be making foreign contacts soon. But are we on an island?

Workers:
W001:8
W003:2






 
We discover Alphabet I continue with Writing. Map Making seems to be important in this map.


city "Fortress of Meleet" is founded




Demographics are looking really good.
 
I like, I like.

:goodjob:

Would it be too much trouble to post the turn log here also?
 
CB
What kind of turn log do you mean?
How about just a copy of what we send the admins?

Some Background
Team KISS had a thread (similar to this thread) where the Turn Player posted all the details of what they did that turn. Things like changing build orders, unit movement, worker tasks, treasury status, military status, etc.

I joined that game rather late, so I don't know what they did in the early stages of the game.
 
City status:
Freedom central: Settler in 2 turns
Thombriel: Curragh in 2 turns
Thessauronicleus: Granary in 9 turns
Kazgungudom: Settler in 13 turns. switch to EW?
Fortress of Meleet: Worker in 7 turns

Military status:
3 x EW
1 x settler
5 x worker

Buildings:
1 x granary

Unit moves:
settler: N. Wheat spotted.
EWs: Goodie hut in sight. Pop it now?

Workers:
W001 (SW of Fortress of Meleet): Irrigate plains, finished in 3
W002 (S of Thombriel): Build a road, finished in 6
W003 (NW of Thessauronicleus): Irrigate plains, finished in 3
W004 (1SE,2S of Freedom Central): Irrigate plains, finished in 2
W005 (NW of Kazgungudom): Build a road, finished in 2

Writing in 12 turns
31gold, -1 gpt
70%science
30%luxure
0% taxes





 
City status:
Freedom central: Settler in 1 turn
Thombriel: Curragh in 1 turn. <- Change worked tiles. fish and lake curragh still in 1 turn. but we gain 2 beakers.
Thessauronicleus: Granary in 8 turns
Kazgungudom: EW in 2 turns. <- Decided to change it.
Fortress of Meleet: Worker in 6 turns

Military status:
3 x EW
1 x settler
5 x worker

Buildings:
1 x granary

Unit moves:
Move settler: W.

Workers:
W001 (SW of Fortress of Meleet): Irrigate plains, finished
W002 (S of Thombriel): Build a road, finished in 5
W003 (NW of Thessauronicleus): Irrigate plains, finished in 2
W004 (1SE,2S of Freedom Central): Irrigate plains, finished
W005 (NW of Kazgungudom): Build a road, finished


Writing in 9 turns
31gold, -1 gpt
70%science
30%luxure
0% taxes





 
I like the turn log. Thanks.

Uh, what do we plan to learn after Writing?
 
City status:
Freedom central: Settler in 3 turn
Thombriel: worker in 5 turns
Thessauronicleus: Granary in 6 turns
Kazgungudom: Settler in 10 turns
Fortress of Meleet: Worker in 4 turns
Kremlin: worker in 10 turns

Military status:
4 x EW
1 x settler
1 x curragh
5 x worker

Buildings:
1 x granary

Unit moves:
Curragh:N,N
I decided to not pop goody hut. Chances for barbs appearing is too high.
3rd EW stays in Thessauronicleus as MP is needed there.: .

Workers:
W001 (SW of Fortress of Meleet): Build a road, finished in 2
W002 (S of Thombriel): Build a road, finished in 3
W003 (NW of Thessauronicleus): moves W
W004 (1SE,2S of Freedom Central): Build a road, finished in 2
W005 (2S of Kremlin): Build a road, finished in 2

Writing in 7 turns
28gold, -1 gpt
70%science
30%luxure
0% taxes





 
City status:
Freedom central: Settler in 2 turn
Thombriel: worker in 4 turns
Thessauronicleus: Granary in 5 turns
Kazgungudom: Settler in 9 turns
Fortress of Meleet: Worker in 3 turns
Kremlin: worker in 9 turns

Military status:
4 x EW
1 x settler
1 x curragh
5 x worker

Buildings:
1 x granary

Unit moves:
Curragh:N,N
EW4 moves SW to mountain for fogbusting

Workers:
W001 (SW of Fortress of Meleet): Build a road, finished
W002 (S of Thombriel): Build a road, finished in 2
W003 (SE of Freedom Central): irrigate, finished in 4
W004 (1SE,2S of Freedom Central): Build a road, finished
W005 (2S of Kremlin): Build a road, finished

Writing in 5 turns
27gold, -1 gpt
70&#37;science
30%luxure
0% taxes







 
City status:
Freedom central: Settler in 1 turn
Thombriel: worker in 3 turns
Thessauronicleus: Granary in 4 turns
Kazgungudom: Settler in 8 turns
Fortress of Meleet: Worker in 2 turns
Kremlin: worker in 8 turns

Military status:
4 x EW
1 x settler
1 x curragh
5 x worker

Buildings:
1 x granary

Unit moves:
Curragh:NW,W
Settler: W, will found a city in that hill.
EW2: other goody hut spotted.

Workers:
W001 (SW of Fortress of Meleet): N
W002 (S of Thombriel): Build a road, finished
W003 (SE of Freedom Central): irrigate, finished in 3
W004 (1SE,2S of Freedom Central): N,N,E
W005 (2S of Kremlin): Build a road, finished

Writing in 4 turns
Road to spices completed. That allows to lower luxure rate.
26gold, -1 gpt
80&#37;science
20%luxure
0% taxes








 
City status:
Freedom central: Settler in 4 turns
Thombriel: worker in 2 turns
Thessauronicleus: Granary in 3 turns
Kazgungudom: Settler in 7 turns
Fortress of Meleet: Worker in 1 turn
Kremlin: worker in 6 turns
Citadel of Ur (new city): worker in 10 turns

Military status:
4 x EW
1 x settler
1 x curragh
5 x worker

Buildings:
1 x granary

Unit moves:
Curragh:N,NW
Settler (build): NW


Workers:
W001 (SW of Fortress of Meleet): build a road, finished in 3
W002 (S of Thombriel): N,N
W003 (SE of Freedom Central): irrigate, finished
W004 (SE of Freedom Central): irrigate, finished
W005 (2S of Kremlin): SW

Domestic issues
Writing in 3 turns
25gold, -1 gpt
80%science
20%luxure
0% taxes







 
City status
Freedom central: Settler in 3 turns
Thombriel: worker in 1 turn
Thessauronicleus: Granary in 2 turns
Kazgungudom: Settler in 6 turns
Fortress of Meleet: Curragh in 15 turns
Kremlin: worker in 5 turns
Citadel of Ur : worker in 9 turns

Military status
4 x EW
1 x settler
1 x curragh
6 x worker

Buildings
1 x granary

Unit moves
Curragh: W,W
Settler : N


Workers
W001 (NW of Fortress of Meleet): build a road, finished in 3
W002 (N of Thombriel): Build a road, finished in 3
W003 (SE of Freedom Central): Build a road, finished in 3
W004 (SE of Freedom Central): E
W005 (E of Citadel of Ur): Build a road, finished in 3
W006 (in Fortress of Meleet): W

Domestic issues
Citadel of Ur switchs citizen to Scientist for a turn. We get Writing one turn earlier.
Writing in 1 turn
24gold, -1 gpt
80&#37;science
20%luxure
0% taxes
We should decide what shall we research next. I'll choose Masonry so we get more time to decide. It only takes four turns. Maybe we should research cheap techs now, we get all cheap techs in 4 turns per tech. Opinions? As a bonus GSL could appear.







 
City status
Freedom central: Settler in 2 turns
Thombriel: Curragh in 8 turns
Thessauronicleus: Granary in 1 turn
Kazgungudom: Settler in 4 turns
Fortress of Meleet: Settler in 29 turns
Kremlin: worker in 4 turns
Citadel of Ur : worker in 8 turns

Military status
4 x EW
1 x settler
1 x curragh
7 x worker

Buildings
1 x granary

Unit moves
Curragh1: N,NW
Settler : N

Workers
W001 (SW of Fortress of Meleet): build a road, finished in 2
W002 (N of Thombriel): Build a road, finished in 2
W003 (SE of Freedom Central): Build a road, finished in 2
W004 (NW of Thessauronicleus): build a road, finished in 3
W005 (E of Citadel of Ur): Build a road, finished in 2
W006 (W of Fortress of Meleet): irrigate, finished in 4
W007 (in Thombriel): E

Domestic issues
We learn Writing.
Masonry in 5 turns
23gold, -1 gpt
80&#37;science
20%luxure
0% taxes







 
City status
Freedom central: Settler in 1 turn
Thombriel: Curragh in 7 turns
Thessauronicleus: Granary built. Begin worker in 3 turns
Kazgungudom: Settler in 6 turns
Fortress of Meleet: Settler in 28 turns
Kremlin: worker in 2 turns
Citadel of Ur : worker in 7 turns
Tower of Babel: worker in 10 turns

Military status
4 x EW
1 x settler
1 x curragh
7 x worker

Buildings
2 x granary

Unit moves
Curragh1: NW,NW
Settler : found a city "Tower of Babel"

Workers
W001 (NW of Fortress of Meleet): Irrigate, finished in 4
W002 (N of Thombriel): Build a road, finished
W003 (SE of Freedom Central): Build a road, finished
W004 (NW of Thessauronicleus): build a road, finished in 2
W005 (E of Citadel of Ur): Build a road, finished
W006 (W of Fortress of Meleet): irrigate, finished in 3
W007 (E of Thombriel): build a road, finished in 3

Domestic issues
Masonry in 3 turns
22gold, -2 gpt
80%science
20%luxure
0% taxes





I'll choose CoL as next project if no objections are posted.




 
City status
Freedom central: Settler in 4 turn
Thombriel: Curragh in 6 turns
Thessauronicleus: worker in 2 turns
Kazgungudom: Settler in 2 turns
Fortress of Meleet: Settler in 27 turns
Kremlin: worker in 1 turn
Citadel of Ur : worker in 6 turns
Tower of Babel: worker in 9 turns

Military status
4 x EW
1 x settler
1 x curragh
7 x worker

Buildings
2 x granary

Unit moves
Curragh1: NW,NW

Workers
W001 (NW of Fortress of Meleet): Irrigate, finished in 3
W002 (N of Thombriel): N
W003 (SE of Freedom Central): SE,SE
W004 (NW of Thessauronicleus): build a road, finished
W005 (E of Citadel of Ur): W,SW
W006 (W of Fortress of Meleet): irrigate, finished in 2
W007 (E of Thombriel): build a road, finished in 2

Domestic issues
Masonry in 2 turns
20gold, -2 gpt
80&#37;science
20%luxure
0% taxes

There is safe route in north for a galley. We want to check it later.






 
I'd prefer Math, as no doubt there will be another civ which is aiming for those techs. If we work up the top of the tree, we can hopefully make a trade for Republic.
 
City status
Freedom central: Settler in 3 turns
Thombriel: Curragh in 5 turns
Thessauronicleus: worker in 1 turn
Kazgungudom: Settler in 1 turn
Fortress of Meleet: Settler in 26 turns
Kremlin: built worker, begin EW in 10 turns
Citadel of Ur : worker in 5 turns
Tower of Babel: worker in 8 turns

Military status
4 x EW
1 x settler
1 x curragh
8 x worker

Buildings
2 x granary

Unit moves
Curragh1: W, MEET THE COUNCIL, S

Workers
W001 (NW of Fortress of Meleet): Irrigate, finished in 2
W002 (2N of Thombriel): build a road, finished in 3
W003 (SW of Freedom Central): Irrigate, finished in 4
W004 (NW of Thessauronicleus): E,S
W005 (SE of Citadel of Ur): Irrigate, finished in 4
W006 (W of Fortress of Meleet): irrigate, finished
W007 (E of Thombriel): build a road, finished
W008 (in Kremlin): NE

Domestic issues
Masonry in 1 turn
18gold, +7 gpt
60%science
20%luxure
20% taxes





Look at graphs tells me that The Council is not strong. Therefor may be a good ally?




 
Look at graphs tells me that The Council is not strong. Therefor may be a good ally?
We're at 218 points, they are at 179. Is this a large gap at this point in the game? I really don't know if it is or not.

Regardless of that, yes, let's be friendly with the Council. I'm sure they are no less honorable than we are. :D

I just realized that we are on an island. Ouch!

Who is our Foreign Minister? :confused:
 
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