I won a hollow-feeling victory last night playing as Hyborem. To make a short story short, Malikim/Mercurians launched a "go-for-broke" rush on my capital city with a horde of mixed units.
We each committed a large number of high-level disciples to the battle, which was quickly decided in my favor because I was able to repeatedly run a single ritualist into the midst of his stacks and activate a wall of fire before he could react.
The dynamic here bothers me a lot because this is supposed to be a strategy game, not a real-time tactical "button game" that relies on quick keystrokes and no lag time.
I don't know if anyone else is bothered by this, or what could be done to fix it if a lot of people agree with me. But here is one idea--it still needs lots of work--that I've come up with so far: Defensive spells could be set to activate automatically when an enemy approaches...maybe on a 1-for-1 basis so your entire stack doesn't "blow its wad" on a warrior or worker unit.
I don't know if my "fix" could be implemented, and I understand that it would create a whole new set of problems to deal with. I'd rather not spend too much time critiquing my idea, because its downside is self-evident. Hopefully, a like-minded individual might have an alternative solution or could offer some brilliant insight into making mine work.
We each committed a large number of high-level disciples to the battle, which was quickly decided in my favor because I was able to repeatedly run a single ritualist into the midst of his stacks and activate a wall of fire before he could react.
The dynamic here bothers me a lot because this is supposed to be a strategy game, not a real-time tactical "button game" that relies on quick keystrokes and no lag time.
I don't know if anyone else is bothered by this, or what could be done to fix it if a lot of people agree with me. But here is one idea--it still needs lots of work--that I've come up with so far: Defensive spells could be set to activate automatically when an enemy approaches...maybe on a 1-for-1 basis so your entire stack doesn't "blow its wad" on a warrior or worker unit.
I don't know if my "fix" could be implemented, and I understand that it would create a whole new set of problems to deal with. I'd rather not spend too much time critiquing my idea, because its downside is self-evident. Hopefully, a like-minded individual might have an alternative solution or could offer some brilliant insight into making mine work.