Register666666
Warlord
- Joined
- Jun 1, 2006
- Messages
- 131
I've gotten to around 1000 AD and it keeps crashing on me.
Have any of you guys with CTD's try the AutoPlay method I suggested? Look on the first page somewhere for what I did. I play tested somebody's save file where they would get a CTD in the same spot all the time. I played that turn (and several others) via AutoPlay and the CTD never happened.
Memory is the cheapest upgrade you can get for this game that will improve your performance.
well, I can hardly play your game if it's going to lag up everytime, and I don't got much of a good computer. I really need the money to upgrade my computer till I don't suffer any lag from this game or BtS.
Yea sorry I didn't get back to you on that. It works fine if you go 10 turns of AI auto play.
Requests; buttons! I need buttons for the units.Dont care if they're the old original buttons.
Immigration mod option to take it out would be good if it is leading to a lot of lag.
Other than that good fun to play.
# --------- History in the Making Additions -------------
import Civ4lerts
import CvCulturalInfluencesEventManager
import CvCulturalDecayEventManager
import CvEnhancedCultureConquestEventManager
import CvGDEventManager
import CvFieldHospitalEventManager
import CvGreatGeneralsFromBarbarianCombatEventManager
import CvGreatStatesmanEventManager
import CvInquisitionEventManager
import CvPiratesModEventManager
#import TechCost
import CvUnitStatisticsEventManager
import CvEnhancedTechConquestEventManager
[COLOR="Red"]#import CvImmigrationEventManager[/COLOR]
import CvJUnitReligionEventManager
import CvUnitAllegianceEventManager
import CvJZoCEventManager
import CvMADNukesEventManager
# --------- Revolution Mod Additions -------------
# --> INSERT EVENT HANDLER INITIALIZATION HERE <--
Civ4lerts.Civ4lerts(self)
CvCulturalInfluencesEventManager.CvCulturalInfluencesEventManager(self)
CvCulturalDecayEventManager.CvCulturalDecayEventManager(self)
CvEnhancedCultureConquestEventManager.CvEnhancedCultureConquestEventManager(self)
CvGDEventManager.CvGDEventManager(self)
CvFieldHospitalEventManager.CvFieldHospitalEventManager(self)
CvGreatGeneralsFromBarbarianCombatEventManager.CvGreatGeneralsFromBarbarianCombatEventManager(self)
CvGreatStatesmanEventManager.CvGreatStatesmanEventManager(self)
CvInquisitionEventManager.CvInquisitionEventManager(self)
CvPiratesModEventManager.CvPiratesModEventManager(self)
#TechCost.TechCost(self)
CvUnitStatisticsEventManager.CvUnitStatisticsEventManager(self)
CvEnhancedTechConquestEventManager.CvEnhancedTechConquestEventManager(self)
[COLOR="red"]#CvImmigrationEventManager.CvImmigrationEventManager(self)[/COLOR]
CvJUnitReligionEventManager.CvJUnitReligionEventManager(self)
CvUnitAllegianceEventManager.CvUnitAllegianceEventManager(self)
CvJZoCEventManager.CvJZoCEventManager(self)
CvMADNukesEventManager.CvMADNukesEventManager(self)
#--- Revolution Mod ------
revConfigFile = "Revolution Config.ini"
RevolutionInit.RevolutionInit( self, revConfigFile )
Will the 48 civ DLL work with this? I tried it and it didn't.
Impaler[WrG];5549881 said:Heres some work on Civics, trimmed off lots of modifiers, pumped some up to be larger/significant and aimed for what I though would be more balanced. It likly still needs more work. I'll see if I can do a write up later, as for now I'm going to bed.
I don't believe he can upload it to CivFanatics, as it's too large.
you can upload the link.
First off, thanks for all the work you did putting this together.
I ran into a weird bug while playing last night. I attached a savefile below. I'm playing as Huayna Capac, and I'm about to attack the Japanese city Nara. However, on the next turn all of my troops next to the city get moved one space away back into my territory, and no matter how many times I move them back they keep getting kicked out. Makes it rather difficult to conduct a war...