I'm pretty sure this was a problem before BtS but since it's still here I'm going to post about it.
Bug description:
Moving a unit onto a tile which can't be seen, will cause the unit to attack any enemy on the tile if there is one. For example, moving a boat around coastline 2 tiles at a time will cause it to attack an enemy boat if it stumbles across one.
To repoduce:
See the save attached. Move the battleship 2 squares south. It attacks the enemy destroyer automatically.
What do I expect:
That the unit should come to a halt before moving onto the enemy square, since the original command was given without the knowledge that an enemy was there. Obviously if you didn't want to attack the unit the game shouldn't decide for you. This point could be debated for MP games but in single player games this bug is inexcusable. It is my opinion that this is a bug for both SP and MP.
http://forums.civfanatics.com/uploads/80491/UNIT_MOVE_BUG.CivBeyondSwordSave
Bug description:
Moving a unit onto a tile which can't be seen, will cause the unit to attack any enemy on the tile if there is one. For example, moving a boat around coastline 2 tiles at a time will cause it to attack an enemy boat if it stumbles across one.
To repoduce:
See the save attached. Move the battleship 2 squares south. It attacks the enemy destroyer automatically.
What do I expect:
That the unit should come to a halt before moving onto the enemy square, since the original command was given without the knowledge that an enemy was there. Obviously if you didn't want to attack the unit the game shouldn't decide for you. This point could be debated for MP games but in single player games this bug is inexcusable. It is my opinion that this is a bug for both SP and MP.
http://forums.civfanatics.com/uploads/80491/UNIT_MOVE_BUG.CivBeyondSwordSave