Sto
Should i code today ...
Alignment Options is a mini playable MOD MOD . The Mod choose random leaders in function of the options chosen .
It adds 3 SG Options and 2 MP options (in the SG menu to be available for hotseat games) :
_ Religion war (The players cannot convert any more with a religion which makes change their alignment or research the associated technology. These religions are not spread automatically any more in the cities. Only the elves can convert with the religion Fellowship of the Leaves.)
_ equilibrate the alignments
_ teams have the same alignment
_ equilibrate human alignments
_ all humans get the same alignment
3 new leaders added (random good or neutral, random good or evil, random neutral or evil)
Install Instructions :
_ Download the MOD Comp and unzip it ( for FFH2 0.32l )
_ copy the FFH2 folder and rename it like you want "FFH 2 032 AO" for an example
_ copy the folder "Assets" (located in the unzipped folder) into the new MOD folder ("FFH 2 032 AO"). You should replace some files .
_ Load the mod to play.
Notes :
For both random leader and civ : The function choose the civ first instead of the leader. This result that there is equal chance for all civilizations to appear. With the default process, a civilization with more leaders have more chance to appear.
For the option "unrestricted leaders" : If you let random (any) for both civ and leader, the function choose a matching civ and leader like if the option is OFF. But if only the civ or the leader is random, it's taken at random.
With the default selection and some complicated selection. You can have 2 times the same civ with another one that would fit but not selected. This can't happen with the mini-MOD.
The selection takes in count the civ playable for human players and the civ AIplayable for AI players. The default one don't take that in count (This is not a big problem except if you have customized the civs to keep AIs or Humans non randomly selectable for some civ).
Notes for Modders :
There is a file change log in the folder and the source files if you want to merge it in another MOD MOD .
Tcho !
07/05/2008 : Update for patch 0.32l
It adds 3 SG Options and 2 MP options (in the SG menu to be available for hotseat games) :
_ Religion war (The players cannot convert any more with a religion which makes change their alignment or research the associated technology. These religions are not spread automatically any more in the cities. Only the elves can convert with the religion Fellowship of the Leaves.)
_ equilibrate the alignments
_ teams have the same alignment
_ equilibrate human alignments
_ all humans get the same alignment
3 new leaders added (random good or neutral, random good or evil, random neutral or evil)
Install Instructions :
_ Download the MOD Comp and unzip it ( for FFH2 0.32l )
_ copy the FFH2 folder and rename it like you want "FFH 2 032 AO" for an example
_ copy the folder "Assets" (located in the unzipped folder) into the new MOD folder ("FFH 2 032 AO"). You should replace some files .
_ Load the mod to play.
Notes :
For both random leader and civ : The function choose the civ first instead of the leader. This result that there is equal chance for all civilizations to appear. With the default process, a civilization with more leaders have more chance to appear.
For the option "unrestricted leaders" : If you let random (any) for both civ and leader, the function choose a matching civ and leader like if the option is OFF. But if only the civ or the leader is random, it's taken at random.
With the default selection and some complicated selection. You can have 2 times the same civ with another one that would fit but not selected. This can't happen with the mini-MOD.
The selection takes in count the civ playable for human players and the civ AIplayable for AI players. The default one don't take that in count (This is not a big problem except if you have customized the civs to keep AIs or Humans non randomly selectable for some civ).
Notes for Modders :
There is a file change log in the folder and the source files if you want to merge it in another MOD MOD .
Tcho !
07/05/2008 : Update for patch 0.32l