jdog5000
Revolutionary
Yes it does! I'll add to log.
Posting version 1.52 ... will update when complete
big round of applause for jojoweb!
Enjoy
That would be awesome if you could write up a program that added the necessary changes to the World Builder file! Yea, I was thinking of incorporating this MOD into my scenario's with pre set events that help the Revolutions to take place at the right time periods!No, not scenario compatible ... Revolution requires quite a few new variables saved with each city which is really what break scenario compatibility I think.
It must be theoretically possible to design a converter which would insert these variables into a save though. It would be awesome to have a version of some of your scenarios for this mod ...
# < Revolution Mod Start >
# Appears name must have a one at the end to register mouseover events ...
if (revConfig.getboolean("Revolution", "WatchButtonInLine", False)):
screen.setImageButton("RevWatchButton1", "Art/Interface/Buttons/revbtn.dds", xResolution - 277 - 25, 27, 28, 28, WidgetTypes.WIDGET_GENERAL, -1, -1 )
else :
screen.setImageButton("RevWatchButton1", "Art/Interface/Buttons/revbtn.dds", xResolution - 28, 56, 28, 28, WidgetTypes.WIDGET_GENERAL, -1, -1 )
screen.setStyle( "RevWatchButton1", "Button_HUDAdvisorVictory_Style" )
screen.hide( "RevWatchButton1" )
# < Revolution Mod End >
You can also set a limit on civs for Revolution (they don't have to be the same), search for MaxCivs ... there are a lot of options in the Revolution section so they can be hard to find.
I'll definitely keep you idea about adjusting Revolt behavior near/at the cap in mind when I'm rewriting the Revolt launching code in the near future.
is there a chance to also merge in: grave's flavored civics ? must be converted to 3.17 first anyway. is there a chance you could do this? msg me if you need the files.
Thanks a lot for this new release
Do you also plan to release new versions of BarbarianCiv and DynamicCivNames ?