srmacpherson
Chieftain
- Joined
- Jun 15, 2008
- Messages
- 73
I'm not getting hell terrain features to work in the worldbuilder.
I've spent many evenings creating a large custom world to use with FFH2 and run into a problem.
I have what I refer to as the "Chaos Wastelands," which I have painted with the Hell-Terrain tiles and have included hell terrain features such as Nightmares, toads, crabgrass, dandelions or whatever those two Hell terrain goodies are. Regardless of what they are, they convert to their normal counterparts upon starting the game.
So in the worldbuilder, I plop down a toad, and when I begin the game, it is now a pig.
Quite frustrating when I'm going for a certain flavour.
In the game, Hell terrain arrives (I'm reading - it has never happened for me) when the infernal arrive. But shouldn't the hell terrain features be able to survive on hell terrain tiles regardless of whether or not the infernal are around?
How do I get the benefits of hell terrain features from the start of my scenario?
I've spent many evenings creating a large custom world to use with FFH2 and run into a problem.
I have what I refer to as the "Chaos Wastelands," which I have painted with the Hell-Terrain tiles and have included hell terrain features such as Nightmares, toads, crabgrass, dandelions or whatever those two Hell terrain goodies are. Regardless of what they are, they convert to their normal counterparts upon starting the game.
So in the worldbuilder, I plop down a toad, and when I begin the game, it is now a pig.
Quite frustrating when I'm going for a certain flavour.
In the game, Hell terrain arrives (I'm reading - it has never happened for me) when the infernal arrive. But shouldn't the hell terrain features be able to survive on hell terrain tiles regardless of whether or not the infernal are around?
How do I get the benefits of hell terrain features from the start of my scenario?